Hacking doors and other things is briefly introduced within the first hour as a basic mini-game and then promptly forgotten about
until near the end of the game, giving the impression that the developer quite literally forgot about hacking's existence.
Not exact matches
New Orleans has convincingly won almost every
game they have played this season —
until some fairly meaningless
games near the
end of the season.
Former four - star Brandon Peters was given the reins to the offense
near the
end of the 2017 season, but he took them and ran with it — that is,
until he was concussed in the penultimate
game at Wisconsin.
Low screen resolution, poor anti-aliasing and texture resolution bring down the overall presentation slightly, but the
game runs at a steady frame rate
until the
end of the second to last chapter, where I experienced frequent and debilitating drops that made the
game near unplayable.
If you've already «caught»em all,» and you're looking for a
game to tide you over
until Pokemon Gold and Silver are released
near the
end of the year, Dragon...
As, «Well I know I want to explore sound,» but I didn't let myself decide anything else about it
until quite
near the
end, so I wasn't sure if it was going to be more
of a story, more
of a
game, just a wandering around, what they call a «going for a walk» simulator.
- Announce
game for Spring 2015 - Tell people in January the
game is «pretty much finished» - Announce
game is coming out in September instead - Launch 2 additional Kickstarters for a Legends-esque
game spin - off with absolutely nothing to show (
until the last minute) and an anime - short
of said spin - off - Deny rumors that any money from the new Kickstarters will be going into the original project and affirm that the funds are «completely independent» - Deny rumors that original project is getting delayed - Admit
near end of spin - off
game Kickstarter that a publisher was lined up all along for it - See spin - off
game Kickstarter crash and burn - A couple days later, announce delay
of original project
Oftentimes, developers don't even know their own
game well enough to effectively finesse the load times
until near the
end of a development cycle.
This should give fans a little more to chew on
until the
game comes out
near the
end of February for all territories.
It's a feature I instantly considered lost on me
until finally finding a use I hadn't expected
near the
end of the
game.
This appears as an aggressive flicker across the entire screen for most, and is a
near - constant fixture from the start
until the
end of the
game.
I also found the
game pretty darn easy,
until I hit Area 7
near the
end of the
game, then the difficulty suddenly ramped RIGHT up, in frustrating ways.