Perversely (if unsurprisingly) for a big - budget historical epic, Scott stages most of his «action» in undistinguished, ground - level medium shots and flip - flopping close -
up dialogue sequences; after an hour of this, one's starvation for a few picturesque vistas is only briefly sated by a lovely shot of the Thames Estuary, or Robin and his men's first arrival in Sherwood under sun - dappled branches.
Not exact matches
Like its predecessor, Inglourious Basterds, the film's opening
sequence places Quentin Tarantino's loquacious script in the capable hands of Christoph Waltz to set
up an elaborate deception, making purposeful use of Elmore Leonard-esque
dialogues.
Yet even if The Counselor fails to live
up to its hype, with its snappy
dialogue and satisfying action
sequences, it is a good bit of naughty fun.
Soderbergh inverts the typical action movie genre score by ratcheting
up the score during the non-fight
sequences, applying that retro - 1970s jazzy horn and percussion score by David Holmes (Code 46, Analyze That) during the
dialogue and chases, while turning the music completely off when the film gets explosive for the highly brutal moments of close - quarter, melee combat.
Later
sequences try to ratchet
up the sound effects for heightened shock effect and overpower the
dialogue.
The soundstage is medium - wide
up front with excellent
dialogue clarity, though the surround channels are mostly engaged for subtle atmospheric cues save for key dramatic
sequences.
Bruno keeps
up his end of the bargain and murders Guy's fiancée, in a spectacular, nearly
dialogue - free
sequence that, in its combination of voyeurism, prowler instinct, and violent eroticism, seems to be the primary influence on De Palma's Dressed to Kill museum pick -
up.
The whole
sequence is action cinema at its purest, with almost no
dialogue, and an inevitable outcome set
up and executed in a way that still inspires chuckles of delight.
It's a heist
sequence that unfolds in real time, without
dialogue, and from the perspective of Ansel Elgort's tinnitus - afflicted getaway driver, who cues
up and boogies to the garage - rock swagger of The Jon Spencer Blues Explosion while his associates knock off a bank.
While she indeed lives
up to her name, the chemistry between her and cruise is perfectly matched, both delivering blockbuster performances whilst relishing in the fun comedic
dialogue and stand out action
sequences.
From close -
up dialogue to action - packed
sequences, each scene translated sharply through the Arc's IPS screen.
The action
sequences, the background music, the dramatic sliced -
up dialogue... it all feels like something I should be watching with sour patch kids in hand while waiting for my movie to start.
Instead of simply introducing a mechanic (such as the game's crafting system), the player will instead have to sit through a long
dialogue sequence filled with hundreds of words just to get to a point that could've been summed
up in a sentence or two.
Given how Dragon Ball FighterZ amps
up the drama on existing Dragon Ball storylines, increases engagement by allowing the player to take
dialogue sequences at their own pace, and puts a polished, beautiful spin on the old cartoon, this isn't just my favorite Dragon Ball game.
There's an option to speed
up time — it's also present during
dialogue sequences if you're in a hurry or would rather read than listen — that you're apt to use liberally, particularly in wait mode.
Much of the time you're watching events unfold, but the story is broken
up by
dialogue selection and action
sequences.