Sentences with phrase «up to a year afterwards»

Trained brains were 38 per cent less likely to develop depression up to a year afterwards, and less likely than controls to develop health problems when checked two and five years after training.
The death of a partner is linked to a heightened risk of developing an irregular heartbeat otherwise known as atrial fibrillation — itself a risk factor for stroke and heart failure — for up to a year afterwards, finds research published in the online journal Open Heart.

Not exact matches

A man comes up to me afterwards and says it was the first time in fifteen years he felt brave enough to take communion.
So many years back when searching for Jesus, I went to a church, and afterwards a lady came up to me and said «if you want to keep coming to this church, you need to wear a hat», mind you they were quite expensive fancy hats they were wearing and I never went back to that church ever again.
In view of the obsessing immediacy of national disaster, it is the more amazing that the high altitude of international vision and goodwill, surpassing all that had preceded it and standing solitary long afterwards, should have been reached in the desperate years of the Exile — «Yea, he saith, It is too light a thing that thou shouldest be my servant to raise up the tribes of Jacob, and to restore the preserved of Israel: I will also give thee for a light to the Gentiles, that thou mayest be my salvation unto the end of the earth.»
Sometimes teams you'd traditionally expect to see in the middle or at the back of the grid can come up with a seriously competitive car, seemingly out of nowhere, only to drop back down the order in years afterwards.
Even without daily polling, polls that used to crop up on the middle of conference in past years showed the same sort of thing (last year YouGov had the Tories going from a 20 point lead before the Labour conference to a 10 point one straight afterwards).
We went out to dinner, and afterwards we ended up engaging in sexual activity, which by all indications was completely consensual,» Ansari said in a statement, issued shortly after the website Babe published a 23 - year - old photographer's account of the evening in question.
Oscar Isaac took home a Golden Globe last Sunday for his work on HBO's Show Me a Hero, and afterwards he found time to Poe it up with 9 - year - old Room star Jacob Tremblay.
Each Mario Party game was one year after another (apart from MP3 - 4 and 7 - 8 which were 2 years) up until MP8, likely due to Hudson leaving Nintendo sometime afterwards.
A randomized experiment to evaluate the real - world effectiveness of Roots of Empathy (ROE) in preventing violence (reducing aggression and increasing prosocial behavior) in children and youth, immediately after the program and up to three years afterwards.
RV: When Simone Reinhold, a Professor for Primary Mathematics Education at Leipzig University in Germany was in Melbourne earlier this year at Monash University to deliver a Dean's Lecture on the topic of inquiry based learning, Jo, you caught up with her afterwards to hear more about it.
MILWAUKEE Last spring, the Wisconsin legislature passed a school takeover bill that requires Milwaukee County Executive Chris Abele to convert 1 - 3 public schools in Milwaukee to charters this year and up to five every year afterwards.
Afterwards, the standard Mercedes - Benz Star Certified Pre-Owned Warranty term provides protection for up to another 2 years or a total of 120,000 accumulated kilometres.
If you happen to miss any of the live presentations, you will have access to the recordings afterwards, and if you sign up partway through the summit, you will still be able to access the recorded presentations for 2016 and any other year your ticket includes.
Just would like to sum up with this question to your fellow editor about a curious number (pardon the pun): Under the «NO foreign transaction fee» Marriott Rewards Premier Visa section recommending it, it reads «Out of the three cards, this is the only one that's seriously worth considering for everyday use» despite it being «one of only two» cards listed side by side that have «annual fees» after the first year (with Barb's choice the second one that loves charging 2.5 % «foreign transaction fees» upfront / from the start on all foreign transactions rebating «afterwards» as «reward points» statement all of them «except on returns and cash advances» where the fees remain); however this article shows «more than three cards» (though granted the Amazon.ca Visa is unavailable now for the new applicant plus the missing Mogo Visa is a prepaid one and whereas this year's (2017) new $ 149 annual fee HSBC Premier World Elite MC is exclusively for their premier clients only) so which «three cards» in that statement there would we talking about here?
Just would like to sum up with this question to your fellow editor about a curious number (pardon the pun): Under the «NO foreign transaction fee» Marriott Rewards Premier Visa section recommending it, it reads «Out of the three cards, this is the only one that's seriously worth considering for everyday use» despite it being «one of only two» cards listed side by side that have «annual fees» after the first year (with Barb's choice the second one that loves charging 2.5 % «foreign transaction fees» upfront / from the start on all foreign transactions rebating «afterwards» as «reward points» statement all of them «except on returns and cash advances» where the fees remain); however this article shows «more than three cards» (though granted the Amazon.ca Visa is unavailable now for the new applicant plus the missing Mogo Visa is a prepaid one and whereas this year's (2017) new $ 149 annual fee HSBC Premier World Elite MC is exclusively for their premier clients only) so which «three cards» in that statement there would we talking about here?
whom has done nothing with their gaming budget other than throwing it around as handouts in order to share PS3 games... and all the while closing numerous in house studios... a lot of MGS games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal studios... they license 3rd party middleware instead... an easy way to make a decent looking game quickly... but never a way to push ANY envelopes, at least not after the engine is already 3 years old... but Sony does this each generation... the 1st party stuff initially shows off what the system can do earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff gets up to speed afterwards... you WILL see some incredible 3rd party content eventually, but for now... SCE is the only company pumping millions into the tech side of game development... MS isn't... and Nintendo doesn't even know what any of that is...
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
The Grassroots Movement Must Now Lead And if words from both the Ivory Tower and the frontlines of this battle are any indication — at times both Rajendra Pachauri and TckTckTck chair Kumi Naidoo seemed to be reading from the same script — the best way you can all help is getting out there and building grassroots momentum, both in the weeks leading up to the COP15 talks in Copenhagen, and continuing in the weeks, months and years afterwards.
In clinical trials, for example, teens who complete Liberty's online teenSMART course have up to 30 percent fewer collisions one year afterwards than teens who didn't take the training.
The book talks about Emraan Hashmi's traumatic experience that he as a parent had to undergo when Ayaan, his four year old son, was diagnosed with cancer and the ways in which he helped his son to cope up with the chemotherapy treatment that followed afterwards.
Earlier this year, the rate was about 60 percent, going up to 80 percent afterwards.
RCT evidence (1 −) reported that home - support programmes, where parents are visited and given emotional and practical support regularly for the first year and for up to 3 years afterwards, lead to significantly reduced parental stress levels, a greater positive effect on maternal behaviour and greater interactions with their preterm infant.
The objective of our study was to evaluate the real - world effectiveness of ROE in preventing violence (reducing aggression and increasing pro-social behaviour) in children and youth at the individual level, immediately after program completion and up to three years afterwards, in two successive samples determined via cluster random assignment, in order to provide rigorous evidence to inform provincial government decision - making regarding the future expansion of ROE in Manitoba, including questions related to relative effectiveness by student gender and grade level.
A randomized experiment to evaluate the real - world effectiveness of Roots of Empathy (ROE) in preventing violence (reducing aggression and increasing prosocial behavior) in children and youth, immediately after the program and up to three years afterwards.
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