Sentences with phrase «up weak attack»

Not exact matches

When the Russia investigation began picking up steam last summer, so did Trump's attacks on his hand - picked attorney general, whom he called «weak» and «beleaguered» in a string of tweets.
While the Obama campaign's attacks have not moved the national polls, Rove writes, Romney's weak and seemingly unprepared response has discouraged conservative activists, raising concerns that the former Massachusetts governor doesn't have the backbone to go up against the Obama machine.
Dozens of firms rushed to contain the damage from possible security weak points following the anti-secrecy organization's revelations, although some said they needed more detailed information on what the U.S. intelligence agency was up to before they can thwart suspected, but previously hidden attacks.
It surprises me how many people attack Obama for his weak Christian views (which are weak) but seem o.k. with someone who is decidedly not Christian — although sharing moral criteria (not that he necessarily lives up to it).
I think we have in the attacking half of the team enough firepower to compete with any team and somewhat have improved over past season in that department, actually looking like former years, but our defensive area is weak and this is where we are losing points drastically, it can be corrected nd we have enough time to do so, but MR > WENGER THAT IS UP TO YOU
Mert could be the weakest link but where he is week his knowledge of the game makes up for it and also having Bellerin could save his bacon on receiving fast counter attacks
Just put him up front for Dzeko, it's not like our attack can be any more dysfunctional when playing weaker opponents
Quick transition through the middle neutralises their size advantage which they rely on for their very attacking set - up and weakened flanks with the likes of silva, nasri, jovetic or navas who are all weak defensively.
Every team that comes and shapes up like Swansea and Watford know they'll get chances and if they survive our weak attack they'll score.
The media will always attack where a club is perceived to be weakest and where they can stir up the biggest reaction.
As I mentionned above that ive just watched all the Arsenal game 2007 and 2008, Ive personnaly gave up with this idea of strngthenin our defence.Its obvious, we need CDM, and I strongly recommend Toure for that job, but finally, I found out our main PBM: AW is a man who beleives in: THE BEST DEFENCE IS ATTACKIN.He has built the team that way.When I watched our 2007 games, i could see that most of these teams who has defeated us this season played exactly the same style of game last season but they couldnt perform so much as our attackin side were so strong for them so that they were always held at their own defensive side.The game is completely Psycological.At the 1st 10mn of the game, they try to attack @their best, but just when we start attackin then all their mdlfldr start to pull back coz most of our attack are all dangerous.And this is what makes the diffrence between the so called BIG 4 and the rest of the league.The Pbm isnt really that our defence is so weak, It is our attack which is WEAK.Durin the first half of this season, Our guys couldnt perform any attackin strategy planned by AW, coz 1st: they were new to it, coz they have only practiced it durin trainin session.2 nd: Some of the key players are gone.3 rd: Even AW did nt know where exactly is the best position for those new players, the likes of Nasri, Vela, and some of them were all subsitute last year.Plus they are all young players who can improve and change their style game after game.
And the image of him as weak, adopted as the preferred attack by Tory HQ, simply did not stand up to scrutiny: he showed more courage in standing up the Murdoch press than David Cameron had in his entire time as leader of the Conservatives.
Dave should use the Leaders» Debate on Thursday to step up the attack, leveling with the public and pointing out that the painful decisions necessary to restore the nation's finances to health will not be taken by a weak coalition government.
This ratio sets us up for a host of problems, including heart attack, stroke, arthritis, inflammatory conditions, auto - immune problems, weak bones, low energy, dry skin, obesity, type II diabetes, depression, poor focus, hormone imbalance, poor healing, mental fatigue, inability to deal with stress, and symptoms of mental illness (including schizophrenia, bipolar, obsessive - compulsive, anxiety) and Alzheimer's.
She has two regular attacks using Y for a weak horizontal strike that can turn into a 2 - hit combos or X for an stronger, overhead swing that has Thora raise the battle axe handed down by her father up into the air until it gleams then finds it way downward with a chopping into enemies with a sufficient thud.
Deciding whether to build up Mana with weaker attacks or unleash high - cost spells from the get - go provides a strategic layer of tug - of - war.
If you hit a monster's weak point, any buddies with the same alignment will do a follow - up attack.
Another password - only demon, Alciel has some drawbacks - he's weak to physical and gun attacks, and you won't want to put him up against any Expel - users - but he has stamina and HP enough to survive the hits and the Counter skill to dish them right back.
You'll be swiping like mad on one enemy with an exposed weak point then quickly rotate to cancel a tough foe's charged attack only to realise that another enemy is readying their attack at the same time and before you know it; your finger is cramping up due to the rather intense workout.
Despite all of the time Capcom spends hyping up this mountain - sized elder dragon, the battles simply have players scaling the beast's body to attack static weak points, and then standing on a wall firing cannons and ballistae.
It was always engaging to keep up with the Tobi - Kadachi's electric attacks, or the weak spots of the Paolumu, just to gain an advantage next time you go out to hunt those specific monsters.
That despite the stumbling of the two biggest markets of the world: Europe (where home market Germany is «persistently weak») and the U.S.. Before news of the attack on America, Mr. Paefgen says Audi deliveries through August are up 9 % and should reach 700,000 by year - end.
These dogs will gang up on weaker dogs and may even physically attack them.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
First, its weak to strong combo now pushes the opponent back farther, making it easier for Suicune to splat them against the wall and follow up with the strong attack.
Regardless of which stance you've opted to go for, and switching up generally is advisable against certain enemies, one button is for focused strikes against a single foe and the other is for weaker attacks that can hit numerous baddies at once.
Unlike more traditional Beat»Em Ups, 99Vidas features two attack buttons - Punch (fast but weak) and Kick (slow but strong), which players can alternate to perform different combos.
Musou attacks seem a little weaker than they used to, but they seem to fill up a lot faster than before so can be used more often.
Each one will launch Samus into a cinematic - close quarters attack, where she will wrestle with the opponent, and you have to release your shot once she's got her gun lined up for the creature's mouth or weak point.
Rather than attacking them directly, the idea is to latch onto them, and climb up their huge frames in a more platforming style — finding and smashing circular weak points, which allow the fight to progress to the next step, before finally ending the creature.
Whilst Final Fantasy VII fans will remember not to attack the aforementioned Guard Scorpion whilst his tail is up, they'll also know that it is weak to lightning.
If you find combat too slow, switch to the dual blades to launch a slew of fast but weak attacks, or if you aren't afraid to leave yourself exposed as you wind up for slow but powerful swings, take the great sword out for a spin.
It's easy to pick up the controller and pound a baddie with a simple weak or strong attack combo, but mixing in grabs and power attacks, along with defense and dodging makes for a varied, but approachable combat system.
Unlike more traditional Beat»Em Ups, 99Vidas features two attack buttons — Punch (fast but weak) and Kick (slow but strong), which players can alternate to perform different combos.
Certain enemies are weak against fire, others against lighting and so on, and thus you mix up physical attacks with spells, always looking for a weakness to exploit while keeping your own party health with potions.
With numerous buttons open on the controller to be mapped, a block button would have been great, or barring that a weak attack and strong attack would really help mix things up.
No experience points, a mountain of party characters... For example, when thinking up weak, medium, and strong direct attacks, each one has around 6 motion patterns.
Fights can be over quickly by taking out weak enemies in each mission you're given, or end up dragging out for longer than they should because of the unbalanced attacks and inconsistent A.I that you're pitted against.
The game will also feature a unique battle system in which allows for characters to team up for combo attacks and the ability to increase your damage multiplier by hammering away at their weak points.
Using certain attacks which enemies are weak to but have affinity with party members can trigger Sessions, which boil down to free follow - up attacks from your allies.
It's satisfying to see this bar fill up and then have two characters unleash a devastating attack on a giant foe that makes even the weakest character seem powerful.
The game tries to mix things up on occasion by throwing some different types of goals your way, such as finding some treasure hidden in the rock or escorting some weak creatures while protecting them from hero attacks, but these tend to be even more tedious than the already tedious basic gameplay.
At the expense of your Ultra Attacks being somewhat weaker, you're able to use both specials and mix up strategies against your opponent.
For instance, the citizens» weaker attacks tend to fill up the slots, where else their stronger attacks deplete them.
Using an ability a shadow is weak against will knock it down, knock all of the shadows down in a fight and you'll enter a «Hold Up» moment where you can do one of three things: perform a devastating «All Out Attack», negotiate with the shadow to join your team, or request an item / money.
It has the standard trappings of the genre: Weapons that get stronger from power - ups dropped by enemies, a secondary screen - clearing super attack with limited charges, and boss battles where you hammer away against a beefy target with patterned attacks you have to learn how to dodge while watching for exposed weak points.
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
But start with the weak moves, then head to the medium moves, eventually building up to the strong attacks (fight the temptation to enter a command even twice) and you're in business.
Oh, and you can also specifically lock - on to target certain enemies, which is great when taking on a more powerful foe; all of their weaker minions can just get caught up in the aftermath of your attacks.
The combat is simple to start with but after a while you'll pick up the more advanced moves and notice how deep it can be, weak attack, strong attack and 3 special attacks, varying combos and sheer enemy count keep this title from being stale.
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