Sentences with phrase «upgrade mechanics of the game»

Taking an enemy down by cutting off one of their limbs is where the crafting and upgrade mechanics of the game come into play.

Not exact matches

However, with games like God of War setting a precedent with taking an older game which already had a good story and combat and then just positively blowing away all my expectations with a captivating story, graphics, gameplay mechanics, missions, map, upgrade system... YOU NAME IT ALL INCREDIBLE....
The game mechanics follow Super Metroid to a T. From the massive amounts of hidden items to the new weapon and suit upgrades that open up once inaccessible passages, this game has it.
The upgrade mechanic is not as cool as being able to instantly change your vehicle form at will like the first game, but it does a layer of depth to the action that was sorely absent.
However, the demo started in a familiar safe room with plenty of the games resources to spend on upgrading my loadout, reminding us of the game's deep roots in the survival horror mechanics.
Remember, the entire concept of granting players permanent upgrades was not a standard mechanic back in the mid to late «80s either, with most games resorting to temporary, fleeting power - ups.
You see, despite its name it's not really a sequel to the much - loved Cossacks series, rather it's pretty much a complete remake of the original game, retaining most of its balance and mechanics while upgrading the graphics and smoothing out the gameplay a touch.
This new feature allows for 12 additional game - changing abilities that you can upgrade Geralt with by taking advantage of new research mechanics.
What annoys me about the whole gold and upgrade mechanic, is that it discourages the experimentation aspect of the game.
There are a ton of mechanics and upgrades to discover, the genealogy slant is a brilliant gameplay angle, and the game has a ton of depth between its 2D platforming walls.
Maybe, in the full release, this will prove to be the difference with upgrades available to make the shooting mechanics mesh well with the ultra-difficult nature of the game.
Then again, if the thought of hunting and scrounging for items to upgrade you gear in between epic battles to the death with massive creatures via very strict, unforgiving combat mechanics doesn't tickle your fancy, then you'll probably pass this game on by and be better for it.
The game doesn't do the best job of conveying how everything works, and it took me a few runs to get the mechanics and upgrade system down.
If you've ever played a Housemarque developed game, you have an idea of what to expect here; tight twin - stick mechanics, a flashy sci - fi aesthetic punctuated by bright neon colors (the game's HDR implementation is beautiful), a pounding techno soundtrack, larger than life boss encounters, the robotic female voice that announces your upgrades... Nex Machina delivers everything you've come to expect from the Finnish developer.
Ty the Tasmanian Tiger 3 is a game that quite possibly been a sleeper hit of 2005, had the developers done some necessary upgrades to the Gameplay mechanics to offer up more depth and variety.
Remember, the entire concept of granting players permanent upgrades was not a standard mechanic back in the mid to late «80s either, with most games resorting to temporary, fleeting power - ups.
The system, and the way it works, is a bit unclear at first, as the game does a dreadful job of explaining its upgrade mechanics in any type of detail, but once you clear its initial bewildering minutes, its mysteries open up to you and offer a nice bit of strategic depth when improving your weapons.
This sequel brings with it a number of new and exciting features to spice things up, including the addition of addicting new Skirmish battles and a surprisingly robust kingdom building mechanic that allows you to preside over a bustling metropolis, with each upgrade offering a tangible reward in the adventure portion of the game.
Like last year, The Journey mode was a nice addition but in the end becomes a bit of a slog, career mode gets a nifty upgrade to a game mechanic but nothing more.
The game mechanic is split in two generally very well working areas: one being spatial 2D, where you have to decide where to place towers in order to create an enemy - slowing maze, where to upgrade in order to get the best out of the tower ranges.
Beyond the wealth of weapons in the game, the nine specialist characters, and deluge of vehicles, this upgrade mechanic and ability to play all of it with friends, made the game feel entirely new.
Video footage and previews of the new Crate system in Star Wars: Battlefront 2 have emerged, giving gamers an opportunity to view what the looting mechanics are like for uncovering new gear and upgrades.
Not quite as humerous as outlaw golf but the mechanics of the game and the extra powerups / upgrades you can use are fun and really add to the game.
This is great for those who like competing for score, but you don't need to keep track of it to complete the game — totally ignoring the chain mechanic should still net enough cash for upgrades.
343 Industries has done a masterful job upgrading just enough of Halo 5: Guardians mechanics to make it feel fresh while still preserving what makes the Halo video game series so distinctly great.
Contrary to traditional tower defense mechanics where unit upgrades often do not persist from level to level, TinyWars» virtual currency will allow for the purchase of more permanent in - game items.
a b c d e f g h i j k l m n o p q r s t u v w x y z