During gameplay, players can punch, jump - kick, and
uppercut enemies, as well as use items to heal yourselves or damage enemies, and dance (with Leo doing a comical gyration and Lea shaking what her mama gave her), which adds to your total points.
Not exact matches
The only real difference is that Ashley's special move is an
uppercut that does a large amount of damage to one or two
enemies.
He also has the ability to perform a rising
uppercut that brings
enemies into the air, giving Pharah some target practice.
Utilizing procedurally generated, Arabian Nights - inspired areas that are laden with traps and fantastical
enemies,
Uppercut is a building a world reminiscent of the first BioShock, more for how each area will have traps and different items that players can utilize against
enemies to turn the tide of a battle.
Example: one fighter will use
uppercut on a Digihead lunging him into air, and another will use (Skill) Rapid Fire with dual pistols weakening the
enemy, then, another fighter will do a final blow (Skill) Dead Eye with her bow and arrow.
You've got suplexes, headbutts,
uppercuts, and piledrivers to use and you can chain them all together to get rid of a screen filled with
enemies in next to no time flat.
Not only can he double jump, dash, and universally use light and heavy attacks, he can also lock on to
enemies and use an
uppercut move.