Sentences with phrase «uppercut if»

Focus attacks are long gone, too, so there's no way to cancel that unsafe uppercut if your opponent blocks it.
You'll get Ken's uppercut IF you have gotten all Hearts, Armor parts and Sub-Tanks.

Not exact matches

Even if you're not picking up the entire tab or grabbing the check yourself, a split down the middle is still an unscheduled uppercut to the checking account.
This never happened, and not just because if Superman and Batman ever fought, everyone knows Superman would drive Batman's teeth into his brain with one uppercut.
I'm not sure if the ever - growing «combat - free exploration genre» of games will make its way into the hearts of hardcore gamers, but Submerged does an admirable job of creating an experience to suggest these kinds of titles belong alongside more traditional action / adventure fare, and Uppercut Games deserves a lot of credit for that.
But the uppercut hits way too low and, if not thrown while up close, will fail to make contact 90 % of the time.
If you hold either buttons while also holding the down button, you can throw an uppercut (although all this does is effectively register as a body blow).
If you have the Batmobile handy, you can execute a devastating takedown that starts with an uppercut and ends with a concussive round from the car - turned tank's 60 mm cannon.
Pulling off hooks, jabs and uppercuts feels easy and smooth, especially if you're using the Genesis» six - button control pad.
The combat engine here is just superb, with hooks, jabs and uppercuts an absolute cinch to pull off (even if you sometimes have to hold down multiple buttons in awkward combinations, like Up + A + C.) It's definitely a game catered to hardcore boxing fans, as the title emphasizes technique over sheer button mashing prowess.
For an example, a Jump - In Fierce Punch or Fierce Kick will beat Jago's Tiger Fury if timed correctly, but an Uppercut will always beat a Jump - In Fierce Kick, but lose to a Jump - In Medium Punch or Medium Kick!
The only thing the gameplay gets right is that it does a good job tracking the direction of the punches; if you throw a right hook or an uppercut, so will your character.
Moves like uppercuts and ground slams are accompanied by some great, deep bass that will shake your surroundings if you're appropriately equipped.
New finishers, new punches and uppercuts, it feels anything but exhaustive, even if you fail.
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