At Bohemia Interactive we take your privacy seriously and always ensure that your information is protected when
using Bohemia Interactive websites *.
Not exact matches
Boho derives from the term bohemian which was a word that was commonly
used to describe people from
Bohemia, a region of Europe which in turn became known for traveling wanderers (i.e. gypsies).
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In the event of participation, the external developers are required to notify
Bohemia Interactive a.s.
using the common communications channels, e.g. by a direct message to their point of contact or an e-mail message.
Please let us know by
using one of our communication channels:
Bohemia Interactive's official forums, or the contest support e-mail address -
[email protected].
If you
use somebody else's work to create a modification for Arma games, you always need to respect their licenses (e.g. in the event you base your modification on data licensed under
Bohemia Interactive's content licenses, you need to abide to their conditions).
Yes,
Bohemia Interactive grants license all participants in MANW to
use its licensed data from http://www.bistudio.com/english/community/licenses/licenced-data-packages in the contest, as well as to
use Arma 3 and Arma 3 Tools to create competition entries.
Using this opportunity to take advantage and claim the rights, the old king's brother takes control of
Bohemia.
The session highlights why and how the geodata have been
used in
Bohemia Interactive's particular virtual landscapes and discusses the ways to alter real - life landscapes to comply with the gameplay requirements.
Ivan Buchta, Creative Director,
Bohemia Interactive: Geodata in Environments of Arma and DayZ Ivan Buchta will explain
Bohemia Interactive's unique approach of
using geodata and geoinformatics to create realistic environments for their games.
In his session, Ivan Buchta (
Bohemia Interactive) introduces us to the
use of geographic data and GIS, and gives us inspiration to
use them as basis for game worlds in both preproduction and production.
Also, every mod maker is encouraged to
use these licenses for their own creations or derivatives of the game data provided by
Bohemia Interactive a.s.
The content licenses are established by
Bohemia Interactive a.s. in order to support the creative community evolving around its titles, and to set the clear rules for the
use of both
Bohemia Interactive's and the user - made content.
The public data is released under
Bohemia Interactive's content licenses, established to support the creative community evolving around its titles, and to set clear rules for the
use of both
Bohemia Interactive's and user - made content.
This technique was
used in Western
Bohemia in the 18th and 19th Centuries.»