Sentences with phrase «use by the big players»

The two methods use by the big players to manipulate the market are;

Not exact matches

Moreover, there's bitterness over retailers like GameStop, the biggest player in used games, because they devote so much floor space to used games in spite of the huge marketing dollars spent by publishers on new products.
If you think the problem is a bunch of Silicon Valley Sasquatches big footing Bambis by taking and using (legally, let's assume) their ideas, well, it's what technology players do.
«In a world dominated by big, well known technology players, Donald used his Marine Corps background, technology expertise and fierce determination to help his business break through,» said Andrea Gellert, Chief Revenue Officer, OnDeck.
The Hotels Network Founder and CEO Juanjo Rodríguez commented: «The company started as we identified a big gap between the quality of technology used by the large online players and that of hotels themselves, so we wanted to create a product to bridge that gap.
The term» young future stars» was used by Mr. wenger to explain we can not compete with big clubs for quality established players due to our financial statue at had the time.
It's used a lot by big teams who play the smaller ones with not so good players or unequal financial resources when they know they will batter them.
Questions about progress on messi's new contract, lack of big signings to excite the fans, signings not done well last winter, getting used to signing players at medium cost and were you limited by money.
Which players have completed the most passes in the top European leagues this year?The list, generated using Squawka stats, is dominated by players from the big teams, especially Bayern Munich and PSG, whose players are usually just allowed to keep the ball by the opposition, who are more concerned with defending their goal.
So following the rules and using GBN big board (on site provided by OCC) you pick players either at those spots or below.
I would like to tell arsenal fan that the transfer window is not arsenal's problem.Let explain what is in my mind.We need to reinforce our team but we need to think in the future that most of the high class players are going to refuse signing for arsenal fc because of Mr Wenger's philosophy.It looks like arsenal becomes cemetery of players.How many players came in and left because of performance, became good players out of arsenal.We need to accept all of the transformation Mr wenger brings in arsenal but now it does not work.Why??? because lack of tactics, strategies and pretending best players for Mr wenger mind but in reality those players do not get standard of best player.Mr wenger wants to prove everybody that he is wright that players who are calling by wenger are best.I means Mr wenger is the only one can see all matter in good position or bad.He is wrong by thinking this way.He does not like criticism.he is the mind of arsenal.Everything he can say or defend is wright.Think about morrinho comments about arsenal!!!! Why he likes to be arsenal coach!!!! One thing I want to say about arsenal players, I think everybody watch arsenal games.We have got short mind players who play two good games and the rest shameless.They are working hard in the training ground for catching Mr wenger's mind to let them play; what is behind their (players) mind to be the most regular players.Those players have no vision even ambition; they are never becoming high class and their carriers are going to finish in arsenal after arsenal we are going to see them playing for championship.They do not care to become legend as Ian wright, Vierra, Berckam, piress, Henry... What is the big behind their mind to use wenger name to be selected in national team.They are not able to face different leagues in the world.
On the surface, the Pelicans took a once - in - a-generation talent who was used to carrying his team and physically breaking down, and surrounded him with the league's most divisive big - name player, an old and divisive point guard who was cast aside by one of the worst teams in the league, a power forward who lost his place in his previous team to a rookie, and a guard whose talent was apparent, but seemed like he was stagnating.
Why won't big players come to Arsenal but years gone by they did why can't AW just say I want this player and leave it to them just like dean used to do.
The current situation in the Premier League and in some clubs around Europe must be hurting Arsene Wenger, because whereas Arsenal used to have to deal with just a few really big spending clubs swiping the best players, including our own top talent like van Persie, Fabregas and all, the Frenchman is now seeing huge transfer fees being splashed around by every man and his dog.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
They came here to win & the deal should be win the Premier League this season, use both sign on & we will add 3 big top quality players this summer to go for it by spending serious money.
I used to dream of Wenger stepping up to the board and Klopp to come in before he went to Liverpool, Klopp has helped many young players step up and get pinched by larger teams... While AFC has dropped a bit, I do think a manager who can keep players mentality grounded and keep up the hard working ethic then we would be one of those big teams pinching players where our youth failed to produce.
uhh he was a ponzi financier who kept people signing on to his scheme by using new capital to meet promise of big guaranteed annual returns... and wenger is much the same tells fans he is bringing guaranteed football glory by selling off top players and bringing in cheap options while charging exhorbitant prices to fans who recall the glory days while siphoning off money to himself and board... its not perfect but it will do....
Does Wenger have to prove his case by using the next week or so to sign a big name player or two and prove that we really do have title ambitions and credentials before the Ox says yes?
And with the English version already being used as an experiment by the bigger teams to test younger players or to give fringe members a game, at least until the latter stages where managers realise they have the chance to get their hands on some silverware, it could be seen as an even bigger waste of time.
The only way we could win the group is by PSJ loosing We have qualified to the next round so in essence we only need to beat our opponents in the next round so yes I would personally use different players to give them experience but the team most be a well balanced team cause we do not want to embarrass ourselves with a big loss
While Ireland appeared to be performing minor miracles by competing with the big boys of international football, some pundits (primarily Dunphy) believed the creative players were being made redundant by the use of the long ball.
Barcelona basically is not used to it by losing big player.
Smaller carriers will not only be prevented from buying spectrum, they may also be forced out of business by bigger players that control the standards used in handsets and network equipment.
By using micropayments rather than monthly fees Gill and Ravinder believe they can gain some traction in the market that has been dominated by 4 big playerBy using micropayments rather than monthly fees Gill and Ravinder believe they can gain some traction in the market that has been dominated by 4 big playerby 4 big players.
The Great Depression happened because after the 1929 stock market crash, which was brought about by a combination of radical margin requirement tightening in the days preceding it, an increase in interest rates that further dried up the cash that was being used to buy stocks, reaction to the floor vote reporting on the Smoot - Hawley tariff bill (which made it clear it would pass), and a concerted selling / manipulation effort by Wall Street's biggest players, the economy was in shock.
We think we're going to attract a lot of people who understand how much more they'll pay by using a lot of the big players in the financial industry.
Instead of simply finding audio notes and audio logs a la BioShock, players instead learn more about the world by using their skills in different ways, encouraging players to experiment to get a bigger picture of what's going on.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
Players also use mana, which increases by one each turn, to summon bigger creatures and even deadlier spells.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Fuelled by a wide array of real - world weaponry from practical assault rifles to massive Gatling guns used in traditional game modes like death match and bombing mode to more off - the - wall game types like mummy mode, ghost mode and tank mode, MAT will be the next big player in online first person shooters.
The player can create a Green Koopa Paratroopa by transforming a Green Koopa Troopa with two P - Wings, and can be transformed into a Big Green Koopa Paratroopa using five Super Mushrooms.
The player can create a Yellow Koopa Paratroopa by transforming a Yellow Koopa Troopa with two P - Wings, and can be transformed into a Big Yellow Koopa Paratroopa using five Super Mushrooms.
Players will be able to fight across four new Big Team Battle maps, some of which were actually designed by members of the Halo 5 community using Halo 5's Forge tools (which will arrive for everyone in December).
I'm a bit saddened by that since I'm a big fan of PUBG on Xbox, and also lately of Sea of Thieves, but I also do regularly play PS4 and PC games, and the Arctis Pro Wireless is my weapon of choice now when using either, either for multiplayer or single player games.
That's why we are seeing a race right now by the big players in the industry to use words like «technology - driven,» «artificial intelligence,» and so on.
By «full support,» Valve means that you can use a controller for everything — including the installation process — making them the perfect choice for Big Picture players.
It used to be that effective advertising could only be conquered by big time players.
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