Sentences with phrase «use creative genius»

First, use your creative genius to shoot a video of your product or service in action — yes, you can pay to have it done but we didn't and instead just used a DSLR to capture some video and iMovie to edit.
Yep, using your creative genius!

Not exact matches

The vivid imagination and the sharp observation of men and nature that marked his mind; his acquaintance with common speech and his joy in the use of proverbs; indeed, his capacity to express in creative speaking with a skill that only a poet and genius possesses the whole range of human emotions from awe in the presence of the numinous to the feelings of the body — all are reflected in his sermons (as also in the commentaries, his work of the lecture room), not consistently, of course, and not every time, yet most impressively in the Church Postil Sermons, one of the products of his exile on Wartburg Castle, written in order to furnish to the preachers of the Reformation examples of Biblical preaching.
I am in love with your creative genius that led you to use cinnamon of all things to create the rusted effect on your letters!
Screenwriters John Ronson and Peter Straughan (who very loosely based the character on Frank Sidebottom, the comic persona of the late U.K. performer, Chris Sievey, amongst other musicians) are aware of the thin line between madness and genius, but rather than exploit that tired trope, they use it as a jumping off point to explore issues as inherent to both art and life as identity, voice, creative output, and that age old question of what it really means to sell out.
After acquiring beliefs about their identity, creative people become interested in expressing themselves, so they learn thinking habits and techniques that creative geniuses have used throughout history.
But should you find that your creative flair required to create your very own walking fashion disaster, the game also gives you a large selection of pre-made armour and colour choices, which can also be used as a starting point for your creative genius.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Qore Episode 41 — October 2011 In October's Episode 41 of Qore, Presented by the PlayStation Network Veronica Belmont enters the treacherous streets of Batman: Arkham City, heads for the front lines in Battlefield 3, enters the mind of Double Fine's creative genius Tim Schafer, and uses the Move in five brand new experiences.
The author of «Citizen: An American Lyric» is using her 2016 MacArthur «Genius» Grant to establish the Racial Imaginary Institute, a vehicle for artists to present talks, exhibit work, and engage through other mediums and platforms about race and the creative imagination.
=) What creative genius to use real stems!
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