Sentences with phrase «use healing spells»

Another issue is the AI of your companions, of which don't always do what you want them to; refusing to use healing spells when your health drops to dangerously low levels or wasting powerful and expensive magical spells on the weakest of enemies that could easily be dealt with in a physical and far less costly manner for instance.
If you picked Warrior at the start of Oblivion, you could still use healing spells or the occasional fireball.

Not exact matches

For example, you can set a condition to heal a character if his / her HP falls below a certain percentage, or you can make a condition to use restorative spells on enemy if the said enemy is an undead (thus dealing damage to them).
There are dozens of units and different weapons and magic spells, each with its own strategic benefits - high - flying Pegasus knights move effortlessly over varied terrain, fast - moving mounted cavaliers can use swords and lances, unarmed curates use healing staves to mend the wounds of other units and so on.
The only way to get them back is to find a health potion in a chest or to use the one spell that can heal.
Nei's «Technic» power is a healing spell, which you will be able to use the «Orders» command to have her use each turn in combat.
Healing - spells are designed mainly to be used on your friends, your survivability will most likely raise if you work together and heal each other, before it is too late.
Team Cooperation: Fight in team battles where players can use different spells to heal their allies, boost their power, or even create teleport points by casting spells together.
Due to the nature of this system, there are no healing spells, nor can magic be used outside of battle, so HP is restored via the use of refillable medicine bottles or through special battle - only equipment functions.
Stratagems essentially work like magic spells, allowing your officer to heal allies, directly attack enemies with the elements or even set up surprise attacks using your fellow AI controlled officers to turn the tide of battle.
As an added incentive, attacking enemies in specially placed circles can increase or decrease certain elements, such as attack power or the amount of health you increase if using a particular healing spell.
This allows you to go all out with attacks, make some combinations (like using an ability that makes an enemy weak to a specific element, and then using a spell of that element), heal some teammates, and more.
Level your Mirage's Carnage and you can unlock various Command, Session and Passive skills to use against foes, like new spells, attacks, buffs, debuffs, heals and lingering effects.
It's a pain to use and there are no defensive / healing spells.
For example, you can set a condition to heal a character if his / her HP falls below a certain percentage, or you can make a condition to use restorative spells on enemy if the said enemy is an undead (thus dealing damage to them).
The heal is not substantial enough to justify using this spell in most circumstances, however if you find yourself in a situation where your group is under constant pressure then it can be useful to help sustain health.
For example I have a Marauder who uses the Gladiator skill Convalescence, which increases healing from spells or skills by 20 %.
You also come across magical cards that work as a one - time - use per battle magic spell that can cast buffs, heal, cause damage, and more that allows for a little more strategic freedom.
It matters early on in the game when Maribel only has 22 MP and you want to use her MP on attack and healing spells instead of having to save most of it for Evac from a dungeon.
Magic uses should heal, buff the party, and use group spells on the BabyClouds or spells that attack all enemies.
Not only does this speed up the game to an extent, but it also limits the number of random encounters, thus sparing the use of unnecessary healing spells.
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