Sentences with phrase «use in battle too»

Not exact matches

In Breaking the Fear Cycle, Maria shares with us all the tools she used to battle her own fears and her deepest prayer is that this book will minister to ours too.
Because when you travel with a child, you loose your lap and the use of both your hands AND you more than likely have tiny hands in your container too, battling your fork.
While teams must always show respect to each other, showing too much is a problem, and England will surely want to use this as an opportunity to make a statement that they're serious contenders next summer, while the younger group will be battling to get a spot in his final squad not coming along for the experience of playing against Brazil.
He drew the defender into an aerial battle, won it without too much difficulty and the space left in behind by Lovren stepping out was what Rashford used to score.
This is an art rather than a science, although a similar analysis is probably on safer ground in predicting that Edinburgh South is a two - way battle between the incumbent Ian Murray and the SNP (using the same numbers, however, Scottish Conservatives maintain they're in with a chance too).
You need to use the Battle Spinner in order to attack enemies in the second row too, and it's extremely annoying.
Too many of the wide shots and battle sequences are all too obviously green - screen, in that they consist of actors running around somewhat aimlessly, looking for their marks and trying to use their imaginatiToo many of the wide shots and battle sequences are all too obviously green - screen, in that they consist of actors running around somewhat aimlessly, looking for their marks and trying to use their imaginatitoo obviously green - screen, in that they consist of actors running around somewhat aimlessly, looking for their marks and trying to use their imagination.
The encounters are boring and over far too quickly, however the 2nd Runner provides a lot more depth per battle, with various different strategies to take down different enemies as well as the ability to pick up objects and use them in battle.
It's a very creative way to make use of the excess space that is all too familiar in RPG combat, and it lends the battles a sense of motion that is generally missing in this genre.
It's depiction of the events at Dunkirk focuses on the minutia, using the varying battles in the air, on the sea and on the ground to show the horror of the situation and what it took to get nearly 400,000 soldiers off of a French beach and back to Britain before it was too late.
- your Reactor now has a drone feature that lets you control at distance - thanks to that remotely controlled aircraft, you can explore areas in the field without going there yourself - use it in order to surprise monsters, who sometime drop items when they flee - send your Drone in holes that are way too small for you, where you'll find strange containers inside - it can also be used to grab mysterious balls of light that float in the air - if a monster touches one of these balls, it starts glowing and can defeat monsters with ride attacks even if it's weak - defeat as many as monsters as you want as long as the effects of the ball of light are active - ride giant monsters in the field - these giant monsters are really powerful, and their ride attacks can defeat enemies without even triggering a battle - each monster has its own ride attack to be used, allowing you to perform specific actions - when you defeat enemies while riding a giant monster, your monster will also get some XP
I think it would be so awesome if could choose Sasuke in the final battle, i'm glad that thanks to the leader change i will be able to use him more in story mode too
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The combat wasn't too bad once you were used to it and you accepted your companions are useless cannon - fodder and the boss battles are a pain and did seem too hard in some stages — but with a little micro-management and a lot of swearing, I managed to overcome them.
There's a variety of minigames that can be played in solo, co-op or competitive too such as pig jousting, Hexagon Blitz (which is a memory game) and the 4 - player battle arenas that allow you to use the Infinity Stones to blast each other in the face.
We'll perhaps go over the battle system in more depth at a later date as it warrants a decent explanation — suffice to say it's adapatable and as powerful as you'd want in an action RPG, and that's not even mentioning the ability to call on friends and use their moves too.
Of course, the Personas will not always there for you to call upon, as if your Persona is attacked too often the Persona gauge will deplete and you'll be forced to use your normal character in battle.
Silicon Knights has been embroiled in a multi-million dollar legal battle with Epic Games for a number of years, after the Too Human developer originally sought $ 58 million in damages after it claimed Epic did not provide sufficient support in its use of Unreal Engine 3, which it said affected subsequent sales.
I thought this particular mechanic was used a bit too often, even in boss battles and it grew extremely tiresome at some points.
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
Romancing SaGa 3 isn't too dissimilar to other SNES RPGs of the era, though it does have a unique level - up system where stats increase depending on what the character does in battle (so if they use magic a lot, the magic stat will rise.)
However, far too often the whiff of a point - blank shotgun blast or a hopeless battle with a row of crates to find cover strips the fun from the frenzy, making it feel like Quantum Break could've used a few more months in the oven before making its way to Microsoft's shiny black box.
Casting magic took too long in time sensitive battles, and it dealt very little damage, forcing players to use the quicker (and stronger) physical attacks.
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