Sentences with phrase «use jump pads»

Inside, hang on ledges and use jump pads to reach the end Moon.
Ride it up, use the jump pad and claim the Moon in the chest.

Not exact matches

By that I mean his sense of when to use certain tools in his arsenal like dropping his pads to finish forward, planting and hitting a jump cut, turning on the afterburners to try to wreck an angle, etc..
The design of the jumper is simple, colored with plain white color with a splash of any bright color, like this one is olive green.The seat is padded so cozy to use for a long time.
Or I can take 5 min to remove the seat and just use the jump - seat padded bench.
Other similar concessions are made elsewhere: during the game's nightmare sequences, Harry throws off the creatures chasing him using the PSP's face buttons (corresponding to whether or not they're jumping on your from ahead, behind, or either side); climbing and crawling away are sped up by tapping X; various commands for Harry's cell phone, a touch - screen wonder that does everything from GPS and phone numbers to saving the game, are handled with D - pad hotkeys.
It's a natural movement and I think other manufactures will jump on with one of these or touch pads, which are almost as easy to use.
Surrounding the D - pad are four other buttons — magnify (using six type sizes), function (dictionary, bookmark list, bookmark this page, find, jump to, settings), rotate text, and back.
It's easy for ticks to use your dog as a host: they can jump from the ground or tall stands of grass to burrow into your dog's fur, or attach to your dog's feet between his pads unnoticed.
This work with touch pads will be used in later training of the jumps, of the send away and even in object guard (if you «r...
You use the directional pad to move left and right, the A button to jump, and walking up to an object and pressing B will allow you to pull it.
She is also able to use special jump pads that can give her the height needed to clear certain obstacles.
There are very few peripherals that I use with my PS4, other than the camera of course, but when I was presented with the chance to review the NYKO Type Pad, I jumped at the opportunity.
The default control scheme consisting of pressing R2 to fire a weapon; holding L2 to aim down iron sights; pressing R1 to utilise alternative fire or block; pressing L1 to throw a grenade; pressing X to jump; pressing square to reload or holding square to heal; pressing O to use or holding O to weld a door; holding triangle to enter weapon select; pressing up on the d - pad to equip healer; pressing down on the d - pad to toggle flashlight; pressing left on the d - pad for voice comms; pressing right on the d - pad to throw dosh; pressing L3 to crouch or sprint; pressing R3 to perform a melee on an enemy; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to look around your surroundings; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 or alternatively pressing square to fire Rad's blaster; pressing L2 to use the aim lock; pressing O to perform Dusty's slam; pressing triangle to use such as entering passages; pressing X to jump; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move Rad when exploring a level or Dusty within the Pixelverse; changing the direction of the right analogue stick to aim Rad's blaster; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump; pressing O to interact with an object or to cast a spell from the spell wheel, build, use or activate; pressing triangle to switch from controlling one character to a nearby character, holding triangle to show spell wheel; pressing square to cast magic, holding square to aim; pressing L1 or R1 to cycle through the spell wheel; pressing L2 or R2 to cycle through characters during freeplay mode; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
In one stage you will be using a series of jump pads to ascend, while in another you will get pulled through portals and warped to another area, and in another you will be forced to rush to high ground as the sections below you flood.
I prefer to map the buttons I use the least to the back touch pad, such as crouch and jump, and it makes the experience much better having melee and sprint on either the face buttons or front touch screen.
The controls are well mapped to the DualShock 4 controller with the default control scheme consisting of pressing R2 to fire a weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your primary and secondary weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an enemy; changing the direction of the left analogue stick to move forward or backward and strafe left or right; changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
They both move as one with the circle pad, but jump using different buttons: the A button for Mario, B for Luigi.
You'll be able to perform new Hot Wheels skills, making use of boost pads, banked turns, half - pipes, and jumps.
Controlling Agura is straightforward enough; use the left analog stick or directional pad to move around, X to jump, and Square to slash.
You run with the left trigger, pick up items with the right bumper, use items with the left bumper, crouch with the right stick, jump with A, throw items with the right trigger, and scroll through your inventory with the directional pad.
The controls are very simple with movement using the d - pad and a single button used for jumping.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly twice to roll when playing as an on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact with an object or to use the Force, build, use or activate; pressing triangle to switch from controlling one character to a nearby character; pressing square or R2 to perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle through characters; pressing L2 to dodge roll when playing as an on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character or ship; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
On the right - hand side, use the flower bulb jump pad on the ledge and use it to spin float up to the ledge above.
Use the flower jump pad near the boss battle platform to float across the water to the other jump pad.
Some of these jump pads move, so use your shadow to gauge where you are.
Using the directional pad to maneuver Kirby about, the «1» button inhales enemies, and holding the «2» button makes Kirby jump or hover, depending on how long you hold it down.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 to shoot base ammo or throw an item; holding R2 to craft base arrows; holding L2 to aim or submerge in water; pressing R1 to shoot special ammo; holding R1 to craft special ammo; pressing L1 to heal; pressing X to jump or climb; pressing square to interact with objects, use a climbing axe for grip on tough terrain, throwing a grapple axe or reloading; pressing O to scramble, roll, drop or swim; pressing O when aiming to dodge; pressing triangle to perform a melee attack or finisher; pressing up on the d - pad to select bow or cycle special arrows; pressing left on the d - pad to select a shotgun; pressing right on the d - pad to select a rile; pressing down on the d - pad to select a pistol; pressing L3 to sprint or shoulder swap when aiming; pressing R3 to focus on Lara's survival instinct or zooming when aiming; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to adjust your aim or look around the environments; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are simple — D - Pad to move, X to jump, L1 + R1 to quick respawn (you want to use this all the time — it often takes 2 - 3 seconds to die and respawn).
Having such a strong experience with the original titles places me awkwardly; I, myself, expected the somewhat cumbersome controls, immediately jumping at using the D - Pad to control my furry friend.
The control system on the 3DS works well enough as you use the circle pad to move the character around with the face buttons (X, Y, A & B) used to engage in the enemies, the environment and to jump around.
As with a number of other titles Nintendo has brought to the DS, the majority of the controls are activated by the touch screen only, with the exception of moving Wario around (including crouching and jumping), which can be accomplished by the control pad, or using the similarly laid out A, B, X, and Y buttons.
Hit the jump to see what Jani has to say about using the 360 pad to use the editor and the scope for experimentation you have with it.
The other movement is a sort of scoot, where you use the directional buttons or d - pad to jump a few feet at a time.
You move with the D - pad (or analogue stick) and only have two useable buttons which are jump and use.
Triangle, being at the top of the four face buttons on your pad, is jump, Cross is at the bottom and is therefore to descend, and Square is near the center, so it's used to grip things.
Use the pad to move around and tap to jump and shoot.
There is a directional pad used to move and buttons to attack and jump.
It's now even easier to switch between apps or get back to Home, and the new layout will enable you to quickly jump to different tabs using the left thumbstick, d - pad, or bumpers on your controller,» Ybarra explained.
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