Sentences with phrase «use left analog stick»

Whenever you want to switch just hold down the d pad and use the left analog stick to choose from any of the three characters.
Use the left analog stick to rotate the characters.
As in previous TSS, players use the left analog stick to move and the right to aim and fire.
For example you use the left analog stick to move in combat, but to choose between Attack, Spells, Items, Defend etc. you must use the D - Pad, which can be very awkward unless you are blessed with two thumbs on your left hand.
As with most traditional first or third person shooters you use left analog stick to move, the right analog stick is to look, and the shoulder buttons are used to shoot and aim.
Almost ALL games use the left analog stick and the push - buttons on the right side.
The player can still use the left analog stick if traditional controllers are desired.
Use the left analog stick to accelerate / brake and the right analog stick to turn.
Smash the X button to thump gems, hold to crash through barriers, and use the left analog stick to either turn or take flight.
Controlling Agura is straightforward enough; use the left analog stick or directional pad to move around, X to jump, and Square to slash.
In this mode you control a contact zone where you use the left analog stick to swing in this area.
To look around the car use the left analog stick, and to fire press «Circle».
Use the left analog stick and press backwards to block a normal attack or back and downwards to block a low attack.
If you are having trouble finding them and you are in the right area, remember to use your left analog stick or eagle.
I just use the left analog stick for accelerating and the right stick for reverse.
The player will use the left analog stick to walk around the opponent and the right analog stick to control their gun hand.
You will take control of the skeleton overlord by using the left analog stick, and the face buttons will dictate commands to your troops.
Highlight the area you wish to travel TO by using the left analog stick, then press X to travel there.
Head - tracking is also an option with the camera connected by holding L1, and is fairly accurate (though offers no enhancement compared to just using the left analog stick).
Instead of clicking to move players navigate using the left analog stick and dodge rolling is done through the right, giving D3 the feel of a smooth action arcade title.
The gameplay of Tales from the Borderlands is in keeping with Telltale's previous titles, using the left analog stick / directional keys to maneuver the character throughout the world, whilst the right analog stick / mouse pointer allows you to interact with the world with a single click.
I felt like the game needed a lock - on feature, especially for magic, as I would often miss the target because the aiming is done manually using the left analog stick, the same you use to move Argus.
Each level is fairly small and won't take that long to complete, but after finishing the game in the new, enhanced version which uses the left analog stick for movement and the right stick for aiming and shooting, you can tackle «original mode» which contains the Amiga classics, plus the new level packs with the original art style and difficulty.
From the dashboard, simply navigate down using the left analog stick until you reach the pins screen, and your pinned games and apps will be lined up.

Not exact matches

The R1 and L1 buttons are used to shoot your weapon and the left and right analog stick aiming and moving Alias.
It uses a twin - stick control scheme; you move with the left analog stick and aim your magic with the right one, allowing you to simultaneously run and fire wherever you want.
Core aiming still works best on the analog sticks: in over-the-shoulder mode, players still use the left stick to adjust Drake's position and the right stick to adjust his aiming reticule — just as you would expect in any modern console game.
The D - Pad is now used for walking around normally, and the left analog stick is used to spring across the ring.
The first game in the series utilized both analog sticks in a clever way as you run around with the left and use the right to attack and catch monkeys.
You move your ship with the left analog stick and fire in any direction with the right, and you use the right shoulder button to switch satellite modes.
Unlike the point and click version on the PC, the left analog stick is used for direction with the right stick used for directional dodging.
Basically we can move the Snake with the press of a button but the actual controls for how his body behaves is implemented with the Left analog stick, which means we can use it to twist and turn across Bamboos and other surfaces to elevate the Snake through some of the carefully designed obstacles and reach the keystones which are used to unlock a gate in each level allowing us to progress to the next one.
The left analog stick is used as directional controls and pitch of the craft.
Thankfully you can use control scheme type C to play with the left analog stick, triangle, and cross button.
With a left analog stick on - screen to steer, a jump button, and a space to use items (of which there are a ton, like boosts, missiles, and giant spiked balls), you're basically on your own.
It glides with ease in all three dimensions using the DualShock 2's left analog stick, quick and responsive at all times.
However, you can aim the paint cannon in any direction, making the left analog stick much more accurate to use for aiming.
Controller challenge - So picture this: Left thumb on analog stick, right thumb aiming weapon, right index on the trigger, left index ready to use items / throw grenaLeft thumb on analog stick, right thumb aiming weapon, right index on the trigger, left index ready to use items / throw grenaleft index ready to use items / throw grenades.
WHen playing with a gamepad, it takes a bit of getting used to as strafing up / down / right / left is done with the left analog stick while pitching and rolling are mapped to the right one.
When using the Glide Wing, double tap either left or right using the analog stick.
It's an on - rails shooter without any motion control support, so I had to use the analog stick (you can choose if you want to use left or right) to aim the on - screen reticule.
The left analog stick is used to controller your body, whereas the right stick is used to control your board and by pushing this up, it will allow you to get air and then of course, attempt one of the very cool snowboarding maneuvers.
New»n' Tasty uses an analog movement system, so that the left stick on the PlayStation 4 controller allows Abe to move slowly, walk and run, sneak when the L1 button is held, and roll when Abe is crouched.
The left analog stick is used to turn around (with up and down inversed like in a typical flight sim), while the right one allows to make minute corrections to one's position.
But while I like using the Joy - Cons like a Wii - mote for multiplayer games, I have a big preference towards the left - side controller due to the analog stick placement.
Full control is offered over the game, with every pass, through ball, tackle and shot left to the player, and accessible through either the analog stick and buttons, or by a new touch - screen control system where players use the stylus to move their players.
The left analog stick controls your ability to walk around, while you use your head to look and explore.
Weapon switching is a disaster, and when I need to change weapons quickly while running, which is necessary in some fights, I've had to bring my right hand over to the d - pad while my left hand used the analog stick, which feels retarded.
The controls of your ship take some getting used to as turning left on the analog stick actually turns your ship right.
The left analog stick is used for movement, while the right analog stick is used to aim and shoot.
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