Whenever you want to switch just hold down the d pad and
use the left analog stick to choose from any of the three characters.
Use the left analog stick to rotate the characters.
As in previous TSS, players
use the left analog stick to move and the right to aim and fire.
For example
you use the left analog stick to move in combat, but to choose between Attack, Spells, Items, Defend etc. you must use the D - Pad, which can be very awkward unless you are blessed with two thumbs on your left hand.
As with most traditional first or third person shooters
you use left analog stick to move, the right analog stick is to look, and the shoulder buttons are used to shoot and aim.
Almost ALL games
use the left analog stick and the push - buttons on the right side.
The player can still
use the left analog stick if traditional controllers are desired.
Use the left analog stick to accelerate / brake and the right analog stick to turn.
Smash the X button to thump gems, hold to crash through barriers, and
use the left analog stick to either turn or take flight.
Controlling Agura is straightforward enough;
use the left analog stick or directional pad to move around, X to jump, and Square to slash.
In this mode you control a contact zone where
you use the left analog stick to swing in this area.
To look around the car
use the left analog stick, and to fire press «Circle».
Use the left analog stick and press backwards to block a normal attack or back and downwards to block a low attack.
If you are having trouble finding them and you are in the right area, remember to
use your left analog stick or eagle.
I just
use the left analog stick for accelerating and the right stick for reverse.
The player will
use the left analog stick to walk around the opponent and the right analog stick to control their gun hand.
You will take control of the skeleton overlord by
using the left analog stick, and the face buttons will dictate commands to your troops.
Highlight the area you wish to travel TO by
using the left analog stick, then press X to travel there.
Head - tracking is also an option with the camera connected by holding L1, and is fairly accurate (though offers no enhancement compared to just
using the left analog stick).
Instead of clicking to move players navigate
using the left analog stick and dodge rolling is done through the right, giving D3 the feel of a smooth action arcade title.
The gameplay of Tales from the Borderlands is in keeping with Telltale's previous titles,
using the left analog stick / directional keys to maneuver the character throughout the world, whilst the right analog stick / mouse pointer allows you to interact with the world with a single click.
I felt like the game needed a lock - on feature, especially for magic, as I would often miss the target because the aiming is done manually
using the left analog stick, the same you use to move Argus.
Each level is fairly small and won't take that long to complete, but after finishing the game in the new, enhanced version which
uses the left analog stick for movement and the right stick for aiming and shooting, you can tackle «original mode» which contains the Amiga classics, plus the new level packs with the original art style and difficulty.
From the dashboard, simply navigate down
using the left analog stick until you reach the pins screen, and your pinned games and apps will be lined up.
Not exact matches
The R1 and L1 buttons are
used to shoot your weapon and the
left and right
analog stick aiming and moving Alias.
It
uses a twin -
stick control scheme; you move with the
left analog stick and aim your magic with the right one, allowing you to simultaneously run and fire wherever you want.
Core aiming still works best on the
analog sticks: in over-the-shoulder mode, players still
use the
left stick to adjust Drake's position and the right
stick to adjust his aiming reticule — just as you would expect in any modern console game.
The D - Pad is now
used for walking around normally, and the
left analog stick is
used to spring across the ring.
The first game in the series utilized both
analog sticks in a clever way as you run around with the
left and
use the right to attack and catch monkeys.
You move your ship with the
left analog stick and fire in any direction with the right, and you
use the right shoulder button to switch satellite modes.
Unlike the point and click version on the PC, the
left analog stick is
used for direction with the right
stick used for directional dodging.
Basically we can move the Snake with the press of a button but the actual controls for how his body behaves is implemented with the
Left analog stick, which means we can
use it to twist and turn across Bamboos and other surfaces to elevate the Snake through some of the carefully designed obstacles and reach the keystones which are
used to unlock a gate in each level allowing us to progress to the next one.
The
left analog stick is
used as directional controls and pitch of the craft.
Thankfully you can
use control scheme type C to play with the
left analog stick, triangle, and cross button.
With a
left analog stick on - screen to steer, a jump button, and a space to
use items (of which there are a ton, like boosts, missiles, and giant spiked balls), you're basically on your own.
It glides with ease in all three dimensions
using the DualShock 2's
left analog stick, quick and responsive at all times.
However, you can aim the paint cannon in any direction, making the
left analog stick much more accurate to
use for aiming.
Controller challenge - So picture this:
Left thumb on analog stick, right thumb aiming weapon, right index on the trigger, left index ready to use items / throw grena
Left thumb on
analog stick, right thumb aiming weapon, right index on the trigger,
left index ready to use items / throw grena
left index ready to
use items / throw grenades.
WHen playing with a gamepad, it takes a bit of getting
used to as strafing up / down / right /
left is done with the
left analog stick while pitching and rolling are mapped to the right one.
When
using the Glide Wing, double tap either
left or right
using the
analog stick.
It's an on - rails shooter without any motion control support, so I had to
use the
analog stick (you can choose if you want to
use left or right) to aim the on - screen reticule.
The
left analog stick is
used to controller your body, whereas the right
stick is
used to control your board and by pushing this up, it will allow you to get air and then of course, attempt one of the very cool snowboarding maneuvers.
New»n' Tasty
uses an
analog movement system, so that the
left stick on the PlayStation 4 controller allows Abe to move slowly, walk and run, sneak when the L1 button is held, and roll when Abe is crouched.
The
left analog stick is
used to turn around (with up and down inversed like in a typical flight sim), while the right one allows to make minute corrections to one's position.
But while I like
using the Joy - Cons like a Wii - mote for multiplayer games, I have a big preference towards the
left - side controller due to the
analog stick placement.
Full control is offered over the game, with every pass, through ball, tackle and shot
left to the player, and accessible through either the
analog stick and buttons, or by a new touch - screen control system where players
use the stylus to move their players.
The
left analog stick controls your ability to walk around, while you
use your head to look and explore.
Weapon switching is a disaster, and when I need to change weapons quickly while running, which is necessary in some fights, I've had to bring my right hand over to the d - pad while my
left hand
used the
analog stick, which feels retarded.
The controls of your ship take some getting
used to as turning
left on the
analog stick actually turns your ship right.
The
left analog stick is
used for movement, while the right
analog stick is
used to aim and shoot.