Not exact matches
For the running portion [in - game play] we
used motion capture, but for the facial
animation and expressions we just thought how to convey human emotion.
In fact, the only real story in story mode is in the prerendered movies between chapters, and while they're bordering on well made (the modeling and art style are high quality, but apparently the
motion -
capture budget was
used only for the game itself, as the
animation is done by hand and sometimes isn't that good), they are mostly just a series of scenes that show the next boss character preparing to try to destroy the heroes.
Spielberg
uses a mix of
animation and
motion capture to bring Dahl's world to life.
It also
used state - of - the - art
animation based on
motion capture, and it too struggled to inject emotional life into its story.
Jason Cope (Christopher Johnson and all other aliens in «District 9») This 2009 surprise smash about an alien population forced into segregated camps was shot
using a variety of technologies, including live action footage,
motion capture, and purely digital
animation.
all the apes were created
using motion capture actors and state of the art computer
animation.
«We have a few different methods of doing facial
animation — in - game
using FaceFX and
motion capture used in cinematics,» he explains.
To us, the only way to reach the level of quality we were targeting for the
animation of our characters was to
use Vicon
motion capture.»
Their real - time
animation performance presented at GDC was a stunning demonstration of what is possible
using live
motion capture and Unreal.
Ninja Theory was one of the first studios to
use motion capture techniques to really
capture detailed facial
animations to effectively portray characters emotions and push storytelling to new heights in the gaming genre.
The company will be providing the game's facial
animation using its stereo head - mounted
capture cameras and Qommotion tracking technology, according to a post on the Cubic
Motion website.
We've built unique
animations and 3D player models for women and
motion captured top players from the US Women's National Team to
use as reference for player movement.
By
using high quality environments,
animation,
motion capture and AI, we want to blur the line between cut scenes and game play and make the players get the feeling they actually know the game characters and the world they are in.
Knowing this, we decided to
use realistic
motion capture and dozens of
animation sequences to make the game even more immersive.»
Fully rendered 3D
Animation - Creating console style animation as well as using facial and body motion c
Animation - Creating console style
animation as well as using facial and body motion c
animation as well as
using facial and body
motion capturing.
Developers ended up
using the emerging technology of
motion -
captured animations in parts of the game such as opening chests, which creator Miyamoto said «cost twice as much... but what's the point of doing something that's already been done before?»
Create 2D and 3D keyframed and
motion capture character, environmental and FX
animation assets appropriate for
use in game projects utilizing industry standard software tools, pipelines and platform guidelines.
Making
use of the professional - grade
motion capture facilities at PlaygroundSquad, artists will learn the basics of
capturing a real - life
motion performance and implementing it as
animation in a game.
On the upside, the developers put a lot of work into having the player models dance throughout each song with the
use of
motion capture for
animation.
Created
using computer - generated
animation and
motion -
capture software, Atkins video is at once uncannily lifelike and recognizably artificial.
Made
using digital
motion capture techniques and computer
animation, the work depicts a solitary figure residing in a luminescent space at the bottom of the ocean.
«Drop In And Play», devised in association with Dundee Contemporary Arts, showcased new games made by local designers and the closing event, «Forever Falling Nowhere — a pioneering new work produced in collaboration with Smallpetitklein Dance Company alongside Digital Artists, Sound Designers and Composers,
used motion capture,
animation, projection mapping and Kinect sensor technology to produce a contemporary dance piece of breathtaking scope and beauty.
With a
Motion photo, a short video that can be
used to make clips and other
animations is
captured before and after every shot.
The art of Gravity Rush 2 is cel - shaded and animated, which is a breath of fresh air from the overwhelming number of AAA titles that
use motion capture to create realistic characters and
animation.