Sentences with phrase «use of video technology»

The use of video technology (Zoom) allows you to participate in every session by seeing my screen while we talk through your career needs and write your resume.
The BC Provincial Court's 2015/16 Annual Report highlights several of their innovations: the use of video technology to save transports for prisoners» preliminary court appearances, an active website and social media presence for more open communication, improvement in caseload management, an open and accountable complaint process, and volunteer activities by the Court's Judges, Judicial Justices and staff.
Fifth and sixth graders in Saskatchewan, Canada, learned that lesson when the use of video technology turned a language arts unit into «poetry in motion.»
«This has major implications for the adequate use of video technology in soccer.
In this case, the use of video technology prevented Villa from escaping without due punishment.
When Arsene Wenger spoke recently about the growing use of video technology in football he reminded us all of a few big incidents that went against Arsenal and which he thinks would have made big differences to ours and the sports history if they had used replays back then, and clearly the biggest one of these was the sending off of our German international keeper Jens Lehmann in the 18th minute of the 2006 Champions League final.
You could also point to the influence of refereeing decisions in the outcome which greatly favoured Leicester and with the use of video technology Arsenal would apparently have won the race according to the Hypothetical Premier League — but let's leave that to one side.
The Hypothetical Premier League based on how the League would look with the use of video technology to check key referee decisions — makes us top of the League and we came top of the Fair Play League too — which is great but unfortunately in the real world where it really matters — in the real Premier League — we came second — 10 points behind Leicester.

Not exact matches

-- Daniel Putterman, cofounder, co-CEO, and head of business for Kogniz, Inc. which recently released AICam, fully - autonomous surveillance cameras with artificial intelligence that identify people and threats in real - time, using video - based facial recognition and object detection; also having founded and run venture - backed technology companies over the last 20 years including MaxInfo, Inc. (acquired by NETM), EoExchange (S - 1), Mediabolic, Inc. (acquired by ROVI), and Cloud Engines, Inc..
But the size of the market we're pursuing — data centers, autonomous driving, video games and virtual reality, industrial design — our technology is being used by almost every car company, movie... so almost every data center in the world will be accelerated by GPUs.
Facebook, for one, has said that it intends to develop Oculus's virtual reality technology, which is currently only used for immersive video games, into a new type of social platform.
In the case of video games, rumours have been circulating for a while now about both Sony and Microsoft implementing technology into their next - generation consoles — expected this year — that would make it impossible to play used products.
The types of platforms we use may shift, especially for users living in countries that could benefit from the censorship - blasting potential of blockchain technology, and video (both traditional and live) will continue to dominate as the social communication medium of the future.
The company is demonstrating two new categories of vision tests at CES, both of which use video games and eye tracking technology.
Indeed, Josh Bersin, an analyst at Bersin by Deloitte who tracks workplace technology, believes that the rise of VR as a training tool mimics the early stages of how companies first used YouTube to show training videos.
We're excited to announce that Yahoo! acquired Qwiki — a company that uses awesome technology to bring together pictures, music and video to capture the art of storytelling.
We felt that we were past the tipping point in terms of video technology and comfort with it — most applicants would have used Skype or FaceTime.»
StriVR's VR technology, designed by former Stanford kicker Derek Belch of StriVR Labs, uses 360 - degree high definition video capture of each position on the football field and every play on both offense and defense for each team it works with.
The streaming service has been trying to crack down on inappropriate content by hiring more human reviewers and using technology to automate the process of flagging offensive videos.
The engineers used an existing image tracking technology to pinpoint specific objects within a video, which allows them to keep track of those objects in the film over time.
Now classes may use a combination of technologies such as streaming video, live chat, Web - conferencing software, online reference libraries, and videogame - style simulation.
NOVARTIS PARTNERS WITH SCIENCE 37 TO DEVELOP «VIRTUAL TRIALS»: Swiss drugmaker Novartis announced plans to work with virtual clinical trial company Science 37 to develop «remote trial» technology that uses video conferencing to lower the barrier of entry for recruiting study participants, according to Reuters.
The companies had about 20 lawsuits pending over uses of patents in mobile phones, wireless connectivity, Internet video, and other technologies.
The report suggests that the major VR and AR areas that will be generating revenue fall into one of three categories: Content (gaming, film and TV, health care, education, and social); hardware and distribution (headsets, input devices like handheld controllers, graphics cards, video capture technologies, and online marketplaces); and software platforms and delivery services (content creation tools, capture, production, and delivery software, video game engines, analytics, file hosting and compression tools, and B2B and enterprise uses).
Now Bank of America is using banking technology to open branches with no tellers — called robo - banks — that enable customers to video chat with a banker if they need to discuss any complicated issues.
Similar technology could be used to allow readers who snap a cellphone picture of a photo in their newspaper to view a video on their phone, he said.
Twitter today is taking another step to build up its machine learning muscle, and also potentially to improve how it delivers photos and videos across its apps: the company is acquiring Magic Pony Technology, a company based out of London that has developed techniques of using neural networks (systems that essentially are designed to think like human brains) and machine learning to provide expanded data for images — used, for example, to enhance a picture or video taken on a mobile phone; or to help develop graphics for virtual reality or augmented reality applications.
WMN uses Web and video technology to allow some of Wesley's teachers to be in multiple places.
Eagle experts were on hand at the show to discuss advanced methods of fat analysis, using video footage to demonstrate to visitors the technology behind the Eagle Fat Analysis System.
Mike Riley, head of the Professional Game Match Officials Board, called for video technology to aid referees and Shearer thinks that using former players as officials would also be a step in the right direction.
Video Assistant Referee technology was used in the first leg of the Ligue 2 relegation playoff between Paris FC and Orleans.
Consider using video technology to add an extra layer of assurance.
They do have some videos that talk about latch and kind of show you how to do things well and perhaps some of the more interesting, what I found at least more interesting about the app was it does use GPS technology to find comfortable places to breast feed or pump when you are out and about and basically it just uses the tracker on your to say where you are at and then you can also find lactation consultant s in your area as well as pediatricians that support breast feeding.
In recent years, the Park District has enhanced customer service delivery using a variety of technology - based systems, which include our IP - based telephone system, free wireless service at 12 Park District facilities, fixed video surveillance cameras, and mobile technology used by employees to improve response time.
When I watched the video of this Pennsylvania school making strides to go green over at One Million Acts of Green, it reminded me of my son's school but made me think more how all schools could use technology to go green.
For all other times, modern technology has provided us with an amazing piece of technology that's often used, and just as often misused: video conferencing.
Through this state - of - the - art technology learning initiative, scientists, educators, and students will be able to interpret changes in the Tidmarsh landscape as it is documented using video cameras and hundreds of electronic sensors embedded in the habitats of the site.
Sports which do use technology extensively, like cricket, American football or rugby, tend to have moments when the game stops and the cameras and video replays can be used without disrupting the flow of the game.
Though online video technology has been in use for years, he cited three recent moments — Macaca, Saddam Hussein's hanging and Hillary Clinton's presidential campaign announcement — as examples of web video reaching the tipping point in the popular mind.
Rather than creating each individual ad by hand, he could use his team's own technology to organize the ad elements (text, visuals, video, links), create a massive number of variants, and pass them over to Facebook as database files.
In 1993 Ombrellaro participated as a physician in the Texas Department of Criminal Justice's Mednet video consultation pilot project, which offered inmates medical exams using videoconferencing technology, negating the need for physicians to be in the same rooms as their patients.
Now that there's a simple and inexpensive color display technology, Smalley and colleagues are working on ways to use it to create large holographic video displays — on the scale of room - sized displays.
Andy Millns, creative director of Inition, a London - based 3D technology firm, says matching Oculus with video footage is a great way to use something that was designed for gaming.
Researchers have demonstrated how to decode what the human brain is seeing by using artificial intelligence to interpret fMRI scans from people watching videos, representing a sort of mind - reading technology.
The technology the researchers used to tackle this problem consists of a wide - field microscope that emits blue light, which penetrates about 50 to 150 microns below the skin and is reflected back to a video camera.
The use of video (and other technologies) is common in such courses; indeed, the cinematic experience of Moctezuma's nonmajor students isn't limited to James Bond films.
Computer scientists from the University of Lincoln, UK, the University of Copenhagen, Denmark, and University College Cork, Ireland, worked with a leading special needs school in Lincoln to examine whether new motion - based gaming technologies and interactive design approaches could make video games more accessible and appealing for children who use powered wheelchairs.
Few would argue that video games can do it all in terms of education, says Scot Osterweil, a research director in Massachusetts Institute of Technology's Comparative Media Studies program and creative director of the school's Education Arcade initiative to explore how games can be used to promote learning.
Using new technologies, including XROMM (x-ray reconstruction of moving morphology), which combines 3D skeletal models with x-ray video, as well as micromeasurements of muscle movement taken with thin - walled metal tubes that are visible with x-ray fluoroscope, the team reveals just how stretchy those tendons are.
Mirela Popa at Delft University of Technology in the Netherlands and colleagues are developing software that can automatically categorise shoppers» behaviour using video footage from the fisheye cameras that many retail outlets have on their ceilings.
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