The use of video technology (Zoom) allows you to participate in every session by seeing my screen while we talk through your career needs and write your resume.
The BC Provincial Court's 2015/16 Annual Report highlights several of their innovations:
the use of video technology to save transports for prisoners» preliminary court appearances, an active website and social media presence for more open communication, improvement in caseload management, an open and accountable complaint process, and volunteer activities by the Court's Judges, Judicial Justices and staff.
Fifth and sixth graders in Saskatchewan, Canada, learned that lesson when
the use of video technology turned a language arts unit into «poetry in motion.»
«This has major implications for the adequate
use of video technology in soccer.
In this case,
the use of video technology prevented Villa from escaping without due punishment.
When Arsene Wenger spoke recently about the growing
use of video technology in football he reminded us all of a few big incidents that went against Arsenal and which he thinks would have made big differences to ours and the sports history if they had used replays back then, and clearly the biggest one of these was the sending off of our German international keeper Jens Lehmann in the 18th minute of the 2006 Champions League final.
You could also point to the influence of refereeing decisions in the outcome which greatly favoured Leicester and with
the use of video technology Arsenal would apparently have won the race according to the Hypothetical Premier League — but let's leave that to one side.
The Hypothetical Premier League based on how the League would look with
the use of video technology to check key referee decisions — makes us top of the League and we came top of the Fair Play League too — which is great but unfortunately in the real world where it really matters — in the real Premier League — we came second — 10 points behind Leicester.
Not exact matches
-- Daniel Putterman, cofounder, co-CEO, and head
of business for Kogniz, Inc. which recently released AICam, fully - autonomous surveillance cameras with artificial intelligence that identify people and threats in real - time,
using video - based facial recognition and object detection; also having founded and run venture - backed
technology companies over the last 20 years including MaxInfo, Inc. (acquired by NETM), EoExchange (S - 1), Mediabolic, Inc. (acquired by ROVI), and Cloud Engines, Inc..
But the size
of the market we're pursuing — data centers, autonomous driving,
video games and virtual reality, industrial design — our
technology is being
used by almost every car company, movie... so almost every data center in the world will be accelerated by GPUs.
Facebook, for one, has said that it intends to develop Oculus's virtual reality
technology, which is currently only
used for immersive
video games, into a new type
of social platform.
In the case
of video games, rumours have been circulating for a while now about both Sony and Microsoft implementing
technology into their next - generation consoles — expected this year — that would make it impossible to play
used products.
The types
of platforms we
use may shift, especially for users living in countries that could benefit from the censorship - blasting potential
of blockchain
technology, and
video (both traditional and live) will continue to dominate as the social communication medium
of the future.
The company is demonstrating two new categories
of vision tests at CES, both
of which
use video games and eye tracking
technology.
Indeed, Josh Bersin, an analyst at Bersin by Deloitte who tracks workplace
technology, believes that the rise
of VR as a training tool mimics the early stages
of how companies first
used YouTube to show training
videos.
We're excited to announce that Yahoo! acquired Qwiki — a company that
uses awesome
technology to bring together pictures, music and
video to capture the art
of storytelling.
We felt that we were past the tipping point in terms
of video technology and comfort with it — most applicants would have
used Skype or FaceTime.»
StriVR's VR
technology, designed by former Stanford kicker Derek Belch
of StriVR Labs,
uses 360 - degree high definition
video capture
of each position on the football field and every play on both offense and defense for each team it works with.
The streaming service has been trying to crack down on inappropriate content by hiring more human reviewers and
using technology to automate the process
of flagging offensive
videos.
The engineers
used an existing image tracking
technology to pinpoint specific objects within a
video, which allows them to keep track
of those objects in the film over time.
Now classes may
use a combination
of technologies such as streaming
video, live chat, Web - conferencing software, online reference libraries, and videogame - style simulation.
NOVARTIS PARTNERS WITH SCIENCE 37 TO DEVELOP «VIRTUAL TRIALS»: Swiss drugmaker Novartis announced plans to work with virtual clinical trial company Science 37 to develop «remote trial»
technology that
uses video conferencing to lower the barrier
of entry for recruiting study participants, according to Reuters.
The companies had about 20 lawsuits pending over
uses of patents in mobile phones, wireless connectivity, Internet
video, and other
technologies.
The report suggests that the major VR and AR areas that will be generating revenue fall into one
of three categories: Content (gaming, film and TV, health care, education, and social); hardware and distribution (headsets, input devices like handheld controllers, graphics cards,
video capture
technologies, and online marketplaces); and software platforms and delivery services (content creation tools, capture, production, and delivery software,
video game engines, analytics, file hosting and compression tools, and B2B and enterprise
uses).
Now Bank
of America is
using banking
technology to open branches with no tellers — called robo - banks — that enable customers to
video chat with a banker if they need to discuss any complicated issues.
Similar
technology could be
used to allow readers who snap a cellphone picture
of a photo in their newspaper to view a
video on their phone, he said.
Twitter today is taking another step to build up its machine learning muscle, and also potentially to improve how it delivers photos and
videos across its apps: the company is acquiring Magic Pony
Technology, a company based out
of London that has developed techniques
of using neural networks (systems that essentially are designed to think like human brains) and machine learning to provide expanded data for images —
used, for example, to enhance a picture or
video taken on a mobile phone; or to help develop graphics for virtual reality or augmented reality applications.
WMN
uses Web and
video technology to allow some
of Wesley's teachers to be in multiple places.
Eagle experts were on hand at the show to discuss advanced methods
of fat analysis,
using video footage to demonstrate to visitors the
technology behind the Eagle Fat Analysis System.
Mike Riley, head
of the Professional Game Match Officials Board, called for
video technology to aid referees and Shearer thinks that
using former players as officials would also be a step in the right direction.
Video Assistant Referee
technology was
used in the first leg
of the Ligue 2 relegation playoff between Paris FC and Orleans.
Consider
using video technology to add an extra layer
of assurance.
They do have some
videos that talk about latch and kind
of show you how to do things well and perhaps some
of the more interesting, what I found at least more interesting about the app was it does
use GPS
technology to find comfortable places to breast feed or pump when you are out and about and basically it just
uses the tracker on your to say where you are at and then you can also find lactation consultant s in your area as well as pediatricians that support breast feeding.
In recent years, the Park District has enhanced customer service delivery
using a variety
of technology - based systems, which include our IP - based telephone system, free wireless service at 12 Park District facilities, fixed
video surveillance cameras, and mobile
technology used by employees to improve response time.
When I watched the
video of this Pennsylvania school making strides to go green over at One Million Acts
of Green, it reminded me
of my son's school but made me think more how all schools could
use technology to go green.
For all other times, modern
technology has provided us with an amazing piece
of technology that's often
used, and just as often misused:
video conferencing.
Through this state -
of - the - art
technology learning initiative, scientists, educators, and students will be able to interpret changes in the Tidmarsh landscape as it is documented
using video cameras and hundreds
of electronic sensors embedded in the habitats
of the site.
Sports which do
use technology extensively, like cricket, American football or rugby, tend to have moments when the game stops and the cameras and
video replays can be
used without disrupting the flow
of the game.
Though online
video technology has been in
use for years, he cited three recent moments — Macaca, Saddam Hussein's hanging and Hillary Clinton's presidential campaign announcement — as examples
of web
video reaching the tipping point in the popular mind.
Rather than creating each individual ad by hand, he could
use his team's own
technology to organize the ad elements (text, visuals,
video, links), create a massive number
of variants, and pass them over to Facebook as database files.
In 1993 Ombrellaro participated as a physician in the Texas Department
of Criminal Justice's Mednet
video consultation pilot project, which offered inmates medical exams
using videoconferencing
technology, negating the need for physicians to be in the same rooms as their patients.
Now that there's a simple and inexpensive color display
technology, Smalley and colleagues are working on ways to
use it to create large holographic
video displays — on the scale
of room - sized displays.
Andy Millns, creative director
of Inition, a London - based 3D
technology firm, says matching Oculus with
video footage is a great way to
use something that was designed for gaming.
Researchers have demonstrated how to decode what the human brain is seeing by
using artificial intelligence to interpret fMRI scans from people watching
videos, representing a sort
of mind - reading
technology.
The
technology the researchers
used to tackle this problem consists
of a wide - field microscope that emits blue light, which penetrates about 50 to 150 microns below the skin and is reflected back to a
video camera.
The
use of video (and other
technologies) is common in such courses; indeed, the cinematic experience
of Moctezuma's nonmajor students isn't limited to James Bond films.
Computer scientists from the University
of Lincoln, UK, the University
of Copenhagen, Denmark, and University College Cork, Ireland, worked with a leading special needs school in Lincoln to examine whether new motion - based gaming
technologies and interactive design approaches could make
video games more accessible and appealing for children who
use powered wheelchairs.
Few would argue that
video games can do it all in terms
of education, says Scot Osterweil, a research director in Massachusetts Institute
of Technology's Comparative Media Studies program and creative director
of the school's Education Arcade initiative to explore how games can be
used to promote learning.
Using new
technologies, including XROMM (x-ray reconstruction
of moving morphology), which combines 3D skeletal models with x-ray
video, as well as micromeasurements
of muscle movement taken with thin - walled metal tubes that are visible with x-ray fluoroscope, the team reveals just how stretchy those tendons are.
Mirela Popa at Delft University
of Technology in the Netherlands and colleagues are developing software that can automatically categorise shoppers» behaviour
using video footage from the fisheye cameras that many retail outlets have on their ceilings.