According to the General Aggression Model,
use of violent video games can reinforce aggressive scripts, perceptual schemata, aggressive attitudes, and aggression desensitization (e.g., Anderson and Bushman 2002).
Thus, the opponents strongly disapprove
the use of violent video games by children as dangerous and unpredictable.
Not exact matches
It is the sort
of thing we teach our children (or at least the sort
of thing we
used to be able to teach our children before this age
of incivility corrupted our youth with its rock music / hippies /
video games / rap music /
violent movies / Internet / baggy pants).
Researchers found that people who played
violent video games in 3 - D showed more evidence
of anger afterward than did people who played
using traditional 2 - D systems — even those with large screens.
Parents may also be reluctant to
use the rating system, or see its value, because
of mixed messages connecting
violent video games and behavior, researchers said.
• playing a
violent rather than a benign
video game makes children more accepting
of using drugs or alcohol, and having sex without a condom, because, the researchers suggest, it increases general disregard for the safety
of yourself and others
One problem with
using video games as stimuli, however, is that they are incredibly varied, such that two «
violent»
games could be very different on a number
of other measures.»
Lastly, as the gun debate continues in the USA, now Connecticut has a bill sponsored by Democrat Connecticut State Senator Toni Harp to «To prevent minors from
using violent point - and - shoot
video games in public arcades and to create a task force to study the effects
of violent video games on youth behavior.»
While there haven't been any studies that show a strong correlation between
violent video games and
violent action — most studies seem to indicate that moderate
video game use is actually socially and cognitively beneficial for children — I think most would agree that it's probably not good to expose young children to
violent content, regardless
of media format.
When former Vice President Joe Biden took on
violent video games in a similar summit in 2013, the industry
used that same lack
of scientific evidence to convince him to back down.
Children's creativity was also enhanced by playing any kind
of video game, including
violent games, but not when the children
used other forms
of technology, such as a computer or cell phone, other research revealed.