Sentences with phrase «use on the computer games»

Not exact matches

However, teens who spent more time on the internet, playing computer games, on social media, texting, using video chat, or watching TV were less happy.
On a weekday morning last year, the only people using the computer lab, equipped with 100 new PCs, were two teenage boys playing video games.
Frind used his home computer as a Web server — an unusual but cost - effective choice — and spent his time trying to game Google with the tricks he picked up on the forums.
It currently uses such technologies to allow shoppers to customize products on their phone or computer and then visualize them in their own home with a headset, and to offer in - game purchases of physical products.
This enables the player to engage in games on the computer using the Joy - Con controllers.
Up from 23.4 % in 2007, in 2017 40.6 % of students now spend 3 or more hours each day (on an average school day) playing video or computer games, or using a computer, smartphone, or tablet for something other than school work.
Granted my children also use the computer, play video games and watch television but all in moderation... on good days I insist that they play outside.
Every other year my parents spend Christmas in Calafornia and us in the UK so we use the playstation and computer and play games and chat on video with them in our evening their mid-day as we would on a Christmas Day when they were with us.
In my years as lead parent, I have gotten the kids out of the house in the morning; enforced bedtimes at night; monitored computer and TV use; attempted to ensure that homework got done right; encouraged involvement in sports and music; attended the baseball games, piano lessons, plays, and concerts that resulted; and kept tabs on social lives.
«Cognitive activities such as watching television, listening to music, using the computer, text messaging, playing video games, concentrating in the classroom, and completing academic assignments can place additional neurometabolic demand on the brain because they all require mental exertion.
Wired's picked up on a clever use of machinima (the «filming» of video in computer games or virtual worlds) by the folks at Bill Maher's HBO show to nail Hillary Clinton over her exaggeration of the danger involved in her trip to Bosnia in the 90s.
(«The Crime Numbers Game: Management by Manipulation», John A. Eterno, Ph. D. and Eli B. Silverman, Ph. D., CRC Press, 2012) COMPSTAT uses computer mapping of reported crime and deploys police manpower and resources to the «hot spots» that pop up on the maps.
Bots, sophisticated computer programs used for mass online purchases, have already driven up ticket prices for Broadway shows and top concerts and are now turning their sights on the season's hottest toys and games, said U.S. Senate Minority Leader Chuck Schumer.
Johnson said the idea is to train the students in film production that relies on computer technology to improve on current uses like motion - capture to create movies like «Avatar» and video games like «Tron.»
On average, they found that teens who spent more time in front of screen devices — playing computer games, using social media, texting and video chatting — were less happy than those who invested more time in non-screen activities like sports, reading newspapers and magazines, and face - to - face social interaction.
The game will use principles derived from existing programmes used in adults with visual field loss, whereby patients have to search for hard - to - find objects on a computer screen (a «visual search» task), but the game will be modified to make the task more stimulating and fun for children and structured to maximise the efficiency of learning.
Less than a year ago, augmented reality — digital effects laid on top of the real world as seen through a computer screen — burst into public consciousness with the release of the mobile game Pokémon GO, in which players see magical little monsters in the real world using their smartphones.
With computer games running on more modern hardware, however, the use of FMV for cutscenes has been drastically reduced as similar quality graphics can be produced in the game engine with much less disc space required for the source data.
They found video games and computer use had no impact on BMI (body mass index).
Using a computer game, baboons learned to identify English words from nonsense based on common groupings of letters.
A new study casts doubt on claims that computer games that use exercises like this one, which requires figuring out which object is heaviest, can make people smarter.
Did you know the average American uses the screen in one shape or form for at least 10 hours a day, which includes watching TV, being on the computer or smartphone, or playing video games?
Monitor use of electronics (instead of spending hours surfing the internet, scanning Facebook, playing video games, or working on the computer, try going for a walk or having an Epsom salts bath instead)
Try to avoid hunching over and internally rotating the arms, which is the default position for many people when typing on a computer, using a smartphone or playing video games, among other activities.
I don't care about load times because compared to load times in the 80's when I had to wait for games to load on my computer on cassette, which used to take nearly half an hour, this is surprisingly quick!
, published on the website < http://planetasustentavel.abril.com.br/noticia/ambiente/quando-recursos-minerais-se-esgotarao-648952.shtml >, based on information from the US Geological Survey, the US government agency responsible for geological research that crossed information on the annual consumption, mineral reserves available on the planet and its predictable extinction: 1) Platinum (use in surgical materials)-- Extinction by 2049; 2) Silver (use in the manufacture of mirrors and cutlery)-- Extinction in 2016; 3) Copper (use in wire and cable and air conditioning ducts)-- Extinction in 2027; 4) Antimony (use in remote controls and other materials to increase strength)-- Extinction 2020; 5) Lithium (use in cell phone batteries, laptops and video games)-- Extinction in 2053; 6) Phosphorus (use in agricultural fertilizers)-- Extinction in 2149; 7) Uranium (use for electric power generation)-- Extinction in 2026; 8) Indian (use in smartphones and tablets touch screen screens)-- Extinction in 2020; 9) Tantalum (use in cameras lenses)-- Extinction in 2027; 10) Nickel (use in metal alloy coating, electronics such as cell phones)-- Extinction in 2064; 11) Tin (use in coating metal alloys, such as those used in the soft drink cans)-- Extinction 2024; 12) Lead (use in car batteries and trucks and welds and bearings)-- Extinction in 2015; 13) Gold (use as jewelry and computer microchips)-- Extinction in 2043; 14) Zinc (use to cover alloys, preventing rust that destroy objects like coins)-- Extinction in 2041.
This is a Revision tool based on the old Blockbusters game format with a gameboard that can be customised with your own questions and can be used as a whole class revision resource or in pairs on their own computers.
Christensen sets the stage by asking why it is so hard to improve schools, running through some common explanations: We don't spend enough money on them, we don't use enough computers, students have become lazy and media - and game - addicted, schools are just too traditional.
«I post online because I don't want it to just be on my computer, where nobody can see it,» Jalen says of his work, which includes graphic art, videos (both remixed mash - ups and some using original footage), and computer games.
He's also working on a more advanced computer tool that helps students simulate the process (and a student of his is developing an academic video game that will use these methods and problem - solving tools)-- anything, he says, to help get more kids to make a personal connection to math.
This report reviews evidence on K - 12 classroom technology use and is organized according to media platforms: interactive whiteboards, classroom response systems (clickers), video games, simulations, modeling, augmented reality, virtual worlds, mobile devices, data analysis tools, calculators, 1:1 ratio of computers to students, computer - assisted instruction (where a computer presents instruction or remediation), virtual learning, and educational television.
i.e.: inquiry in education IAFOR Journal of Education IAFOR Journal of Language Learning ICHPER - SD Journal of Research IEEE Transactions on Education IEEE Transactions on Learning Technologies Improving Schools Independent School Industry and Higher Education Infant and Child Development Infants and Young Children Informatics in Education Information Research: An International Electronic Journal Information Systems Education Journal Innovation in Language Learning and Teaching Innovations in Education and Teaching International Innovative Higher Education InSight: A Journal of Scholarly Teaching Insights into Learning Disabilities Instructional Science: An International Journal of the Learning Sciences Intellectual and Developmental Disabilities Interactive Learning Environments Interactive Technology and Smart Education Interchange: A Quarterly Review of Education Intercultural Education Interdisciplinary Journal of e-Skills and Lifelong Learning Interdisciplinary Journal of Problem - based Learning International Education Journal: Comparative Perspectives International Education Studies International Electronic Journal of Elementary Education International Electronic Journal of Environmental Education International Journal for Academic Development International Journal for Educational and Vocational Guidance International Journal for Mathematics Teaching and Learning International Journal for Research in Learning Disabilities International Journal for Research in Vocational Education and Training International Journal for Technology in Mathematics Education International Journal for the Advancement of Counselling International Journal for the Scholarship of Teaching and Learning International Journal for Transformative Research International Journal of Adult Vocational Education and Technology International Journal of Art & Design Education International Journal of Artificial Intelligence in Education International Journal of Behavioral Development International Journal of Bilingual Education and Bilingualism International Journal of Christianity & Education International Journal of Computer - Supported Collaborative Learning International Journal of Development Education and Global Learning International Journal of Developmental Science International Journal of Disability, Development and Education International Journal of Distance Education Technologies International Journal of Early Childhood International Journal of Early Childhood Environmental Education International Journal of Early Years Education International Journal of Education & the Arts International Journal of Education and Development using Information and Communication Technology International Journal of Education and Literacy Studies International Journal of Education in Mathematics, Science and Technology International Journal of Education Policy and Leadership International Journal of Educational Administration and Policy Studies International Journal of Educational Leadership and Management International Journal of Educational Leadership Preparation International Journal of Educational Management International Journal of Educational Methodology International Journal of Educational Psychology International Journal of Educational Reform International Journal of Educational Technology International Journal of E-Learning & Distance Education International Journal of Emotional Education International Journal of English Studies International Journal of ePortfolio International Journal of Evaluation and Research in Education International Journal of Game - Based Learning International Journal of Higher Education International Journal of Inclusive Education International Journal of Information and Communication International Journal of Information and Learning Technology International Journal of Instruction International Journal of Language & Communication Disorders International Journal of Leadership in Education International Journal of Learning and Change International Journal of Lifelong Education International Journal of Listening International Journal of Mathematical Education in Science and Technology International Journal of Mobile and Blended Learning International Journal of Multicultural Education International Journal of Multilingualism International Journal of Music Education International Journal of Progressive Education International Journal of Qualitative Studies in Education International Journal of Research & Method in Education International Journal of Research in Education and Science International Journal of School & Educational Psychology International Journal of Science and Mathematics Education International Journal of Science Education International Journal of Science Education, Part B: Communication and Public Engagement International Journal of Social Research Methodology International Journal of Special Education International Journal of Sustainability in Higher Education International Journal of Teacher Leadership International Journal of Teaching and Learning in Higher Education International Journal of Technology and Design Education International Journal of Testing International Journal of Training and Development International Journal of Training Research International Journal of Virtual and Personal Learning Environments International Journal of Web - Based Learning and Teaching Technologies International Journal of Whole Schooling International Journal of Work - Integrated Learning International Journal on E-Learning International Multilingual Research Journal International Research and Review International Research in Early Childhood Education International Research in Geographical and Environmental Education International Review of Education International Review of Research in Open and Distributed Learning International Studies in Catholic Education International Studies in Sociology of Education Intervention in School and Clinic Investigations in Mathematics Learning Iranian Journal of Language Teaching Research Irish Educational Studies Issues in Educational Research Issues in Interdisciplinary Studies Issues in Science and Technology Librarianship Issues in Teacher Education Issues in the Undergraduate Mathematics Preparation of School Teachers
I also played direct p2p games with another user using eboard program (installed on computer).
It is possible to see the foundations of the modern eBook from such activity, as the necessity for reflowable text when reading on a Portable Digital Assistant (PDA) led to the formation of the Open eBook Publication Structure (a precursor to the EPUB format) in 1999, and several portable devices such as the Game Boy Advance, PalmPilot and SoftBook had facilities for modems, allowing readers to receive books without using a computer, often seen as one of the core selling points of the original Kindle.
Distraction free writing can easily be achieved by using a free software program that blocks you from accessing all of the time - sucking distractions on your computer from «doing research» on Google (translation: hour losing rabbit holes), Facebook, Twitter, Instagram, games on your machine, looking at photos, or an old document, et al. that can distract -LSB-...]
Thus Velocity Micro can build computers that will see use on the game grid day after day without requiring exotic cooling — a departure brought on by the arrival of experts from Overdrive PC after Velocity Micro snapped up that gaming firm in mid-2007.
My Mother comes around and has a go on a ipod game... shes would never use a computer ever... we couldnt keep her of it.
The new feature lets parents use a smartphone, tablet or computer to view how much time their kids spend playing games, watching videos and reading on a Fire tablet.
The Novo 8 Discovery features a Quad Core processor, a MicroSD slot, WiFi, and is also one of the first Android tablets to offer Miracast HD Wireless capability, similar to Apple's AirPlay system to provide wireless connection to any HDTV with high resolution 1080p HD — ideal for streaming movies (including NetFlix), and to play 3G games on a Big Screen TV using the tablet as a motion control device, as well as to display any other tablet and web content in HD... essentially turning an HDTV into a multimedia computer console — T abletSprint also offers the new CloudNetGo Miracast adapter ($ 45) which became available last week, which is less than half the price of most other Miracast HD Wireless systems on the market, which are priced around $ 100.
Furthermore, it can also be easily installed on Mac computers, can be used for video games, portable music players, printers, scanners, digital camera, and other hardware components.
It's not really that much slower than card games on my computer, because of all the animations they use
If you have stuff you no longer use — old video games, DVDs, computers, etc. — and you can ship it in a box, then sell it on eBay.
If you're looking to get into the online investing game, you want an online brokerage that will allow you to make investments on the go — even from the library or the dining hall — on a simple - to - use mobile app that provides enough research and tools to allow you to make a sound, smart decision without a big computer screen.
Guests will receive the following amenities associated with the Resort Fee: Comforts: • Complimentary dining for children five years old and younger in SEVEN, Bar Jack, Andiamo and Taikun • High - speed and wireless Internet access • Use of laptop computers available in Silver Palm Lounge • Morning coffee and tea available in Silver Palm Lounge • Valet parking • Calls to U.S. and Canada (10 minute limit per day) Recreation: • Access to Starfish Cay, an interactive water playground for children and families • Use of Basketball court • Access to la prairie spa facilities including steam rooms, saunas and whirlpools • The fitness center and invigorating fitness classes such as Yoga, Latin Dance Party and Total Toning • Water sports toys including kayaks, standing paddle boards, water tricycle, floating rafts, paddle boats and water hammocks • One - on - one sailing lessons • Snorkeling gear and lessons from our water sports experts at 10:30 a.m. daily • Use of the Jean - Michel Cousteau's Ambassadors of the Environment turtle splash pool • Use of The Ritz - Carlton Golf Club, Grand Cayman chipping and putting green, and hitting area at The Courts by Bollettieri • Use of the hitting area and tennis courts (hard) at The Courts Entertainment: • Movies under stars at the Harbour Club Theatre • Access to a comprehensive DVD Library for in - room viewing • Game room Important Information: Redemption information will be provided by the hotel at check - in.
Electronics have changed so much that young children learn how to play video games and use smartphones and computers before they learn to read, while the older ones are so distracted by texting and social media, that they miss out on special experiences.
20h Mon - Fri) or surfaris with guide; — All the Surf gear needed; — Surf theory, video analyses; — 1 x Yoga Lesson; — Transportation to beach and accommodation; — Free WI - FI Internet; — Fully equipped kitchen available for self - catering, free Tea; — Living room fitted with TV LCD, Cable TV, Game console and games and computer; — Insurance; — Airport Transfers (Airport Shuttle); — Panoramic tour around Porto (2 Days); — Douro River boat tour; — Visit to Oporto Wine Cellar; — Free use of Skate / Longboards; — Free extra activities — Beach Volley, Football; — Free transfer to other surf spots — occasional service depending on surf conditions.
We should also mention the «loft area» upstairs on the hall landing where you will find a television dedicated to the Playstation 2 (a good selection of games is provided) and also the high - speed internet computer and printer that is free for your use during the stay.
It isn't that hard to take the game console out of their room and lock it away for a while, or in the case of a computer, put the kid (s) on an account of their own and then as a parent using the admin account (with a password), restrict access to the game (s) until you see fit.
Sure, the latest game may run smoothly on something using two Titan Cards and an i7 CPU, but on the average person's computer at home we may discover that poor optimisation makes it hard to run on common hardware and that the Youtuber's setup was pushing through these problems with raw grunt.
Wow the article was very informative, thanks I have a degree in Communication, focus on digital film, and I want to start reviewing video games, however I want to focus more on video reviews I have the necessary equipment, editing computer / software, HD PVR (To capture game footage) I figured I'd put the reviews on YouTube and advertise using forums from various gaming sites Any advice for an aspiring filmmaker / game enthusiast who wants to try to garner a following on YouTube?
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