When these batteries are filled you can
use your special attacks which combine the power of all your heroes on screen into a giant gun, sword or fist.
Missing enemies
when using a special attack is still too regular an occurrence for my liking, they move so fast in this frenetically paced fighter that once the move animation commences, the enemy is gone.
Bribing enemies also gives you limited
use special attacks with them so bribing an enemy can easily turn a battle in your favour.
You will lead «The Bravest Hooligans», choose a Hero, stand your ground and unleash the wrath upon your enemies through a variety of stunning
cities using special attacks and powers.
Whether it's shooting, dodge - rolling out of danger, jumping over enemy fire, working out the best time to
use your special attacks oe picking up one of the myriad of extra weapons scattered across levels — it really is down to you to work everything out.
By killing enemies using one turret and keeping a high combo score, the action bar fills up, gives commanders an edge in battle by allowing them to use a portion of it or the entire bar to summon the team's hero for a limited time, or
use special attack barrages to cause huge damage to enemy units.
When playing in handheld, when the orange gauge is filled, Chopin can
use a special attack by pressing the shoulder buttons at the same time.
There's also a particularly fun Challenge mechanic, where each character has a series of challenges they can fulfill,
from using a special attack a certain amount of times to being used as the party leader for a certain length of time, that give you permanent stat uprades.
Unusual themes aside, Tesla vs Lovecraft plays mostly like your conventional twin - stick shooter: move with one stick, aim with the other stick, shoot with a trigger,
use a special attack with another trigger, dodge with one button.
You can attack in close - range combat, use ranged attacks, or
use special attacks / moves.
Players mostly punch, kick, and
use special attacks and weapons to deplete opponents» life meters.
Sometimes you have to play cheap (no pun intended) and just bribe the biggest enemy and
use his special attack to clear out smaller foes.
The special attacks are very easy to reverse if the other wrestler has one special attack notch in their arsenal, so wait until
they use a special attack and then use your own special attack as a reversal.
Jade can wade into combat with her trusty staff and tap X to unleash basic attacks and combo's, but aside from a single special attack and a dodge there isn't much to combat and it eventually boils down to spamming X and
using the special attack to take care of certain enemies.
Needless to say, I only found
myself using this special attack a few times during my playthrough.
At first there are just a few basic commands available for each of your squad mates such as move to a spot, target a particular enemy, and
use a special attack.
Characters fight in pairs and can
use special attacks when their Bond meter fills up, and you can give each character stat boosts, passive abilities, and new skills by adding Talents to their Talent Boards.
Up to four players can battle it out in the arenas inspired by classic Kirby locales,
using special attacks to whittle away opponent's lifebars while trying to maintain their own by eating food.
Characters are able to attack, jump, evade and
use special attacks.
If you want to
use a special attack, you don't get to move, and it uses mana points.
These function in the same way as before, allowing certain team compositions to
use special attacks that don't deal additional damage but reflect the relationships the characters involved share.
The face buttons are assigned to
using your special attack, your generic attack, and to taunt your opponents.
The fighting can become very chaotic on screen with 2 players beating down large numbers of enemies and
using special attacks.
You can attack in close - range combat, use ranged attacks, or
use special attacks / moves.
Whether I needed to roll out of the way or
use a special attack, I felt completely in control, and that is why I think Wayward Souls is an exceptional mobile indie game.
During battles it is possible to
use special attacks (e.g. Vampire or Poison), power triangle (to choose between speed, power and armor), rush and rage modes.
Not much is shown besides
her using her special attack.
None of the controls were made simpler for the handheld and for those who are truly struggling, the touch screen has been converted into a quick -
use special attack / ultra section where a simple push will unleash a normally input - oriented attack.
Players can also dodge, block and
use a special attack.
In order to
use their special attack, you'll need to clear Chapter 2.
You can
use the special attacks that expend Ki, like the Vanish Attack or call on one of your team members to perform an Assist move.
Combat has a brisk pace and your Heroes will fight on their own, but you can intervene by telling them when to
use their Special Attacks or by motivating them with your Managerial powers.
Almost like a boxing ring concept, you and the other dinosaur (my first encounter being with a triceratops) will duke it out
using special attacks that you can use at the right time.
During a duel, you can punch and kick your opponent, try to
use special attacks on him / her, or use a «taunt» that restores a bit of your health.
There's a special meter that dictates when
you use your special attack, which quickly recharges on its own, though you can also use them whenever you'd like at the expense of some health.
During the fights the player can
use special attacks (like an airstrike, rockets, Molotov's cocktails) and the gameplay mechanics feature RPG traits like statistics upgrading and developing the skills of members of the squad.