Not exact matches
For the San Francisco company, these
games are part of a major initiative to
use the video streaming of live events, particularly sports,
as a way to drive user growth and engagement, and, in this way, ad
sales.
Traditional toy
sales have been falling
as American children turn to video
games and digital gadgets («Dad, can I
use your iPad?»)
These
games are played
using virtual money
as each class needs it to make simulated
sales and purchases of stocks plus mutual funds and bonds.
The keys are sold by third - party providers such
as Humble Bundle (in which a portion of the
sale is given back to the publisher or distributor), distributed
as part of a physical release to redeem the
game, or given to a user
as part of promotions, often
used to deliver Kickstarter and other crowd funding rewards.
And, given Ozil's ineptitude to affect the
game positively for Arsenal from the flanks, I'd be inclined to offload the German, and
use the reasonably hefty income from Ozil's
sale to fund another marquee signing, who can replace both Arteta and Flamini
as Arsenal's defensive midfielder.
A lot of
games try to just
use a gimmick
as a way to drive
sales despite having an unpolished product.
But reality be damned, let's
use the
game with the better
sales figures
as a comparison, not everyone will research the
game that thoroughly.
Fate / Extella: The Umbral Star had a pretty low debut at retail, so it's not surprising that digital
sales would be low... not to mention this is a single player title, pretty likely to end in the
used section of a video
game stores
as soon
as the main story is done.
The trailer was made by one Michael Horwitz (a professional trailer editor, who has worked on trailers for
games such
as The Last of Us, Uncharted 3, Battlefield Hardline, and more), and
used for a
sales presentation.
«
As our past mobile
games have proved, we love taking established and well - loved franchises and transforming them for the ways players
use their devices,» said Doug Bowser, Nintendo of America's Senior Vice President of
Sales and Marketing.
sign Location signs to put around your role play ice - cream parlour — such
as ice - cream bar, drinks area, cutlery etc On
sale here sign Menus to display around the shop Price cards + blanks to differentiate Large lettering, buntings, patterned and plain display borders Please pay here sign Thank you, please come again — sign Special offer signs Receipts to complete Taking orders pad Ice - cream photo flashcards showing different flavours — great for
using during the role play Parking bay signs for customers Washing hands poster Money poster, coins border and quiz, pretend money to
use Blank large and extra large labels to be
used around the shop for anything needed Ice - cream parlour open and closed signs, opening times Messages pad Ice - cream related word mini cards — such
as wafer, sprinkles, syrup etc Photo pack to
use as inspiration Long banner «ice - cream parlour» with cute ice cream pictures Bunting banner with pictures of different ice - creams — looks lovely in your role play ice - cream parlour 10 multicultural face masks, Staff role play badges Alphabet flashcards, Colour flashcards, Number flashcards, ordinal numbers cards, Counting cards Colouring pages Word matching cards, picture matching cards Hand hygiene writing task Word search Write sentences worksheet Themed writing frames Work booklet cover to keep pupils project work together Acrostic poem task Addition
game Blank thought and speech bubbles — useful for providing evidence of role plays Draw your favourite flavour ice - cream task Design your own menu activity Folder, binder, drawer labels to keep resources organised Resources sack tag
Using income as the yardstick, not a specific number of sales, is essential: Publishers might otherwise be able to game the clause by offering one - cent e-books the way they've gamed existing clauses by using e-books and print - on - dem
Using income
as the yardstick, not a specific number of
sales, is essential: Publishers might otherwise be able to
game the clause by offering one - cent e-books the way they've
gamed existing clauses by
using e-books and print - on - dem
using e-books and print - on - demand..
There are a ton of theories that can be
used to point the finger
as to why this is, from a strong homebrew scene, pirated
games, to people just shying away from UMD's it, all points to tepid
games sales for Sony's portable, causing many developers to speak out or abandon all hope in the way of support for the system out right.
On topic -
sales of Sim City have demonstrated to devs that they can get away with skimping on beta testing to save money
as we can all be
used as guinea pigs at launch to test the
game with a «we'll fix it» attitude post launch.
You will not
use the
Game for any unauthorized commercial purpose, including but not limited to commercial advertisement or solicitation (such
as chain letters, junk e-mail, «spam,» or other repetitive messages), or gathering or transferring In -
Game Items for
sale.
From what I've read in the App Hub forums it's hard to get an indie
game on Steam, but many developers have used their Xbox Indie Game as a sales pitch to St
game on Steam, but many developers have
used their Xbox Indie
Game as a sales pitch to St
Game as a
sales pitch to Steam.
does look really cool, but since those music
games were never my thing, its good to know ya don't have to play it
using the guitars... you'd probably limit
sales that way
as well, since a shooter
game is a far cry from a music
game... im happy there are still devs who are thinking outside the box
as well
as willing to still do side - scrolling 2d work... i'd like to see more adventure 2d side - scrolling
games tho... like Magician Lord was to the NEO-GEO or the Ghosts N Goblins series or Wizards & Warriors... those were fun
games...
Since then, they have fostered rapid growth of this new market environment with a variety of tactics such
as aggressive
sales, monetized in -
game accessory markets (Team Fortress 2 hats) and achievements (trading cards), and crowdsourced the entire
game licensing process, busting the doors wide open for indie developers, with further plans to crowdsource the entire store organization later; furthermore, they are opening a new market for Steam Machines, gaming - centric (but still quite capable) devices that run Valve \'s own Operating System and
use Valve \'s own gaming controller.
While I can see them
using elements of actual FE
games to create some sort of spin - off, I highly doubt they'd put an actual FE
game on mobile...
as one of Nintendo's biggest hits
as of late, putting actual FE
games on other systems would be bad for their own hardware
sales.
Maybe it would make sense for Sony to run a service like this for older
games that have reached their
sales peak and
use that
as a way to generate income from «dead
games», but it's not something they need to do, unlike Microsoft who are barely selling a million units of major
games that have been in development for ages and failed to make an impact when they released.
Many of us have lost interest in Koei Tecmo's Dynasty Warriors franchise and
as a result
sales of the
games have been seeing a steady decline, this may be because of the over
use of the franchise in the past years and things are getting dull and repetitive.
«Crytek has not been compensated for Defendants» unlicensed
use of Crytek technology in the Squadron 42
game, and has been substantially harmed by being deprived of that compensation, which would ordinarily include a substantial up - front payment
as well
as a substantial royalty on
game sales,» plaintiffs argue.
This is big news for
game marketers who could
use view data
as a leading indicator of their future
game sales.
The trailer was made by one Michael Horwitz (a professional trailer editor, who has worked on trailers for
games such
as The Last of Us, Uncharted 3, Battlefield Hardline, and more), and
used for a
sales presentation.
GameMaker Studio, the popular
game development engine
used to create titles such
as Hotline Miami and the original Spelunky, is currently on
sale.
I'm probably biaised (Steam is my platform of choice by far, though I do have an Xbox360 and PS3), but it seems to me that the Steam audience is particularly aware that indie
games exist, and that they are a great source of innovation: — Steam has always promoted indie
games, through front page showing /
sales / bundles — PC crowd is also by now
used to bundle such
as the Humble Bundle or the Indie Royale — PC players tend to
use mods / freewares which aren't available on consoles, but offer interesting experiments.
Many of us have lost interest in Koei Tecmo's Dynasty Warriors franchise and
as a result
sales of the
games have been seeing a steady decline, this may be because of the over
use of the franchis...
Used game sales are collapsing
as developers and platforms have shifted to online distribution of their
games, and traditional retailers are under assault by Amazon.
Yes, mobile
games are generally in the business to make money, but
as Nintendo has now convinced me (even with the success of Pokemon Go translating to higher 3DS
sales, I thought that might have been an isolated case), they can also be
used as advertisements.
The suggestions that the next PlayStation will block
used games is just
as unlikely
as when it was suggested in 2005 that the PlayStation 3 would block
sales of
used games following a patent application, Pachter said in a statement released to industry news site GamesIndustry International.
Those
games are able to lift the
sales of a console to six - digit figures by themselves; they're the most revered of all
games among the owners of the given console, and an object of envy and frustration of the players who can only dream about playing them —
as well
as for those of us, who simply think that everyone should be able to play all
games, regardless of what system they
use.
So, for example, if we reach our $ 75k milestone, we'll release a version of the
game as described above but we'll
use the money earned from the
sales to work on updates that will add features of the subsequent milestones.
One can certainly pose the question of how many players
used the free trial
as a demo for the
game which then led to a traditional
sale.
Next we decided that, yes, this was a two year
game to make including the stretch goals, but we could probably squeeze it into a year if we took those out and released them
as free updates in the future
using the
sales of the
game to fund the cost.
I
used to love Sega back when Sonic Adventure 2 Battle was my FAVORITE
game, now Sega disappointing me at every turn, all the JPN exclusives, late western releases, it's all pointless garbage that needs to stop, but they wont, at least not
as long
as they still make
sales... It's a little ironic, we say the way they treat us is bad, but we still buy it, and they still make Profit, there's NO benefit to the
gamer, it's a shame really.
The potential for viral growth and
sales could convince tons of
game developers to bake in Facebook's new SDK, while players could
use the simple broadcasting feature to reach a big audience — though one not
as dedicated to gaming
as on other platforms.
As a result of the steady increase of available on -
game currency due to the previously mentioned
sale to NPC or cash reward / awards, there is an increased capacity for players to accumulate significant wealth, by exchange of goods or purchase of on -
game currency from other players
using real money.
Not all farmers are bad - players have to farm
as part of the
game Persistent farmers are bad - the type that do nothing but farm (since we know their gold / items are
used for
sale, not personal
use) Not all farmers are rude The majority of farmers seem to be Chinese (see above
as to why) Chinese - speaking players are only encountered when they are farming Chinese farmers are rude, train mobs, try to control an area, and are disruptive to players attempting to play in the same area Chinese farmers monopolize an area, causing other players distress Non-Chinese farmers typically do not exhibit the rudeness and other negative attitudes / behaviors
Instead, turn them on only
as you need them and, in the case of rarely
used extensions like bulk image downloaders or plugins that you
use to compare prices during quarterly Steam
game sales, turn them back off when you're not
using them.
The idea is that Unikoin Gold, the token that was up for
sale, will act
as a common medium of exchange for bettors to
use on the platform, which allows for placing bets on
games like League of Legends, Defense Against the Ancients (Dota) and CounterStrike, among others.
Sony has launched a Critics» Choice
Sale for those
using PlayStation platforms, and
as the name suggests, a number critically acclaimed
games are getting some pretty heavy discounts.
This is largely
as a result of increased demand from buyers not looking to play
games but rather
using the hardware for mining cryptocurrencies like Bitcoin, driving
sales of GTX 1060 and 1070 cards immensely.
The following is an example of a software
sales rep resume that can be
used for several software fields, such
as: IT
sales, i.e. Information technology, computer
sales, IT systems,
games and so on.
If
sales figures demonstrate why it may make sense to focus on handhelds
using the Palm OS, other developments strongly indicate it's time to think in terms of PDAs with wireless access or to move up to a multifunction device that incorporates both PDA and cell phone functions
as well
as other add - on options ranging from geographic position to
games.