Sentences with phrase «use weapon combos»

The Witch and the Hundred Knight 2 is an action RPG in which you use weapon combos, skills, minions known as Tochkas, and armor types called Facets to battle your way through unique worlds.

Not exact matches

Alas, oversized bugs which use the same attacks over and over, tiresome QTE sequences, useless combos and weapon upgrades will get under your skin.
I especially love the combo weapons and vehicles that I can craft using multiple items.
A first in the series, players will be able to construct greater weapons in this new tier of Combo Weapons using at least 3 different components.
I created combo weapons whenever I could, even if they were ones I didn't like or just didn't use much in the single - player offering.
Combat in Revolution is a criminally dull, scrappy affair, in which you either spam the enemy with your single melee attack combo — which can only be used once a timer has filled — or use special weapons, items and magic - like «ragnite» abilities to either damage or degrade the enemy, or buff you and your teammates.
Level - up bonuses include new combat and evasion moves (the head - bursting DDT is a current favourite), passive abilities like health boosts and speed upgrades (which can also be gained by finding and equipping stat - buffing magazines or mixing the right combinations of drinks in the various blenders dotted around bars and restaurants) and combo cards which you can use to create new weapons.
I was able to figure out the basics on my own and using the in - game tutorial, but Gaijin Hunter's video helped me discern some of the more important and powerful extended combos available with the weapon.
If you want to fight them while wearing a suit of armour and hitting them with a leather handbag you can, although the less dangerous route is to make use of the game's revised combo system — which lets you combine two different objects into a single more deadly weapon.
Leigh said the game will include new areas, new psychos, use new combo weapons as well as a new save system that automatically checkpoints a player's progress when they enter new areas, reach key story points or get to the start of a boss battle.
This is not to say that the combat is bad, it depends on a lot of factors like the weapons that you use and the chain of combos, but it is easy to get bored with the same weapons after some time.
A low damage output means this is all about landing a lot of hits in deadly combos — and you'll want to use that mobility to dodge lots, since there's no block with this weapon.
The Hunter Arts from Monster Hunter Generations have been removed, and the game's focus is solely on your ability to dish out ridiculous amounts of damage using your respective weapon's combo.
With great mobility and the ability to guard, it's very forgiving; its basic combos are easy to memorize and hard to botch, and it's the only weapon that lets you use items without having to sheathe it.
While earlier iterations forced players to gather just the right weapons and find just the right areas to engage in truly epic zombie slaughter, Dead Rising 4 is all about allowing the player to use a huge arsenal of combo weapons and slaughter the undead en masse.
if there's any you like but even with the manual can't seem to use effectively check online for a guide for the weapon, small things have changed, possibly, but guides from tri and portable third will usually be fine for at least learning the basics of combos and tips on when to use what kind of attack.
However, just as in the original version it can be a hassle using precious inventory space on the items to make the badass combo weapons, with some combos being more trouble than they're worth since they break as fast as any other item.
It's never really made clear when certain combos should be used and in what situation, which begs the question: What good is a weapon if you don't know how to use it?
More ways to induce carnage include slamming barrels, signposts, or tires down onto your victims» faces or using a weapon (in this case a spiked club) to increase the power of the standard combo.
Your character, War, pulls off flashy flowing combos using a variety of weapons such as a sword, scythe, and a gauntlet.
Basic strikes do low to decent damage depending on the level of your character but you can also choose to use a combo skill, weapon skill or a magic attack.
Thrown into the mix is the ability to unlock more moves for weapons when levelling, which when combined with the on - the - fly weapon switching and the ability to use magic allows you a decent bit of freedom to create your own playstyle and combos.
Once in that area, action takes place in side - scrolling fashion and players can dispatch of enemies using various attack combos all while collecting loot - drops of weapons for her or her party members, items to improve their weapons and potions that regain health or heal status ailments.
Developed by Rayark Games, Implosion: Never Lose Hope is a hack - and - slash in the mold of God of War and Bayonetta, featuring fast - paced combat that focuses on combo - building attacks and building up your characters abilities and weapons using resources gathered from fallen enemies.
Using different weapons to build up a combo will help you fill up the Justice meter faster.
Most weapons have attacks mapped to the X and A buttons and some sort of special move attached to the R button, which can be another attack that can be used with the other buttons to generate simple combos or something completely different entirely.
Some skills allow a character to gain more health back from each herb that is used, some skills give a character quicker reload for a certain range of weapons, some skills make a combo bonus last longer under a certain condition - there are many other skills as well.
The key to play is the effective use of the energy sword, which is capable of stopping yellow and purple enemy fire from reaching your mech, though it's use will reduce your combo meter.The only type of weapons - fire that you truly need to worry about is coloured red, and frankly that's a concern a lot of the time while you're trying to pilot your craft.
Normal melee attacks can be strung together in volleys of strikes, and be used in conjunction with the combo attacks for each weapon to create a truly awe - inspiring dance of destruction.
A low damage output means this is all about landing a lot of hits in deadly combos — and you'll want to use that mobility to dodge lots, since there's no block with this weapon.
Using Death's primary weapons, which are, as befitting the Grim Reaper, dual scythes you can launch a series of fast attacks on the enemy, while mixing in your secondary weapon, mapped to Y, allows you to dish out a wide variety of combos and moves.
Surrounded by an enormous horde of zombies in the Las Vegas-esque casino town of Fortune City, Chuck will have to use all of his ingenuity to piece together strange and exciting combo weapons like the PaddleSaw to take down the undead.
There's nothing quite like landing an epic combo that uses all seven weapons in Dante's arsenal and watching the style ranking climb to the SSS style rating.
Whenever you are in combat you earn DP points, rack up a nice combo and you get more DP points, which can be used to upgrade and buy new weapons or Deadpool.
Basic attacks will take out most enemies but combos can be strung together using both weapons.
You grow fond of a particular weapon, a single handed sword and shield combo or perhaps a two - handed axe / staff, but then it breaks after being used on a handful of enemies.
Although only a fraction of Fire Emblem's tactics - driven gameplay remains, it's impressively refreshing to control the cast in a more hands - on fashion, using a variety of weapons and combos to cleave through hundreds of enemy soldiers.
Not only do these weapons exhibit different properties and grant additional combos, they also allow the use of different abilities, like Osiris» «Angel Boost,» a short air dash.
Arkane Studios and Bethesda has released a new trailer showcasing the various weapons and combos you can use in the highly anticipated, Prey.
He can also use the power of Armiger to summon different weapons, allowing him to swap between them during his combos.
If you mix some analog combos up with your Attack button, you can change the way you use your weapon.
Relying on simple combos of three made up of its two attacks, the forward and upward thrusts, this weapon should be very simple to use, but also drains stamina.
Probably the slowest of the weapons with pretty straight forward combos, the hammer has one simple use, to knock a monster down.
Using swift combo attacks, unique fighting moves, special weapons and new vehicles, the Ninjas must fight with all their might to save Ninjago.
Gamers who only have the use of one hand will not have a problem if they can not execute these types of combos, because there's always the option to upgrade the main character, Death's weapons and armor to pack a bigger punch.
Collecting masks and energy from the levels boosts the player's health, with XP earned by killing and long combos used to unlock new weapons and magic attacks.
Ms. Fortune is more of a rushdown / pressure character that can use her head as a weapon to hot box an opponent making it easier to land high damage combos.
Speaking of which, the game using a keyboard and mouse combo with the keyboard used for movement and your mouse used to control your weapons and polarity shifting.
Players can pull counters, string together combos, throws, mix up their attacks through light and heavy, and even use objects such as pipes, crowbars, purses and butcher knives; giving you a weapon arrangement as though it was Golden Axe, minus the fire breathing dragon.
All of these weapons can also be used at any one time during any one combo by using the brilliant combo - cancelling system.
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