Sentences with phrase «used in battle situations»

We've all seen drones in the news being used in battle situations and they are popping up in movies and on TV.

Not exact matches

Adnama Satan uses external circumstances to direct our steps he knows that if we walk according to the flesh we come under his authority for the flesh is weak and he manipulates by keeping christians in bondage to sin through lust or whatever sin the christian is weak in.He can also fire into our minds evil thoughts to make us feel condemned or guilty these are fiery darts they are not ours and we need to stand on the word to rebuke them by faith.If we have given our lives to Christ then we belong to Christ so if we walk in accordance to the spirit the enemy has not power to effect us either internally or externally that is not to say that he can not manipulate situations and circumstances to his advantage that is why we need to be alert and pray against the work that he does we are in a spiritual battle but we have overcome in Christ so fear not brentnz
It is going to be a bit of a battle at White Hart Lane and I would want Welbeck on my side in that situation because he is willing to use his strength and he is a very honest and unselfish player.
You can use infant massage techniques, diet change, warm baths, bicycle leg exercises, and rehydration to battle baby constipation... but in your situation I truly do think it's emotional and caused by unintentional potty - centeredness.
Baby Boomers can never hear that phrase, used by the inept agent when caught in a ridiculous situation, without recalling this series (co-created by Mel Brooks), which is filled with James Bond - style capers featuring Smart; his sexy partner, Agent 99, at the C.O.N.T.R.O.L. agency; and K.A.O.S., the sinister organization they battled, invariably with chaotic results.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
It's depiction of the events at Dunkirk focuses on the minutia, using the varying battles in the air, on the sea and on the ground to show the horror of the situation and what it took to get nearly 400,000 soldiers off of a French beach and back to Britain before it was too late.
There is also super version of a unit that can be used once in battle and can help you get through some of the more difficult situations.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- Wizard's Symphony is a Dungeon RPG, where you set up parties to go explore dungeons - battles are turn - based, with the usual commands to perform actions: attacking, using magic or items, etc. - when exploring dungeons, the characters will sometime have things to say about the situation they're in - allows you to enjoy various conversations between the various party members - Wizard's Symphony tells a tale of swords and magic, set in a fantasy word - filled with many comical situations and serious developments - game is fully voiced, and features various illustrations by moo - Harmonics system from Wizard's Harmony is back - affinity between two characters evolves throughout the game, and has an impact on battles - each character has its own Unique Skill - how you decide to grow your characters will determine how hard a dungeon will be to explore
Depending on the situation in battle, players can switch up to three preset outfits called «Schema» where some will give her advantages if she uses magics or melee attacks.
Star Cards are abilities and equipment tailored around various battle situations to complement the blasters you use in regular firefights.
When I first started playing One Piece I found myself using the same characters and moves in every battle I fought, but the more I progressed the more I switched things up — eventually learning which moves work best in certain situations and even picking characters depending on who I was to be facing off against.
In terms of combat, Final Fantasy X threw away the Active Time Battle system from previous games in favour of the all new Conditional Battle system, a far more strategic and satisfying affair that allows you to switch characters in and out of battle to suit the situation at hand, bringing in the powerful swordsman Auron to take down the armoured foes for instance, using the black mage Lulu to deal with the elemental types, and the white mage and summoner Yuna to deal with injuries sustained by the party and to summon creatures to fight in place of the partIn terms of combat, Final Fantasy X threw away the Active Time Battle system from previous games in favour of the all new Conditional Battle system, a far more strategic and satisfying affair that allows you to switch characters in and out of battle to suit the situation at hand, bringing in the powerful swordsman Auron to take down the armoured foes for instance, using the black mage Lulu to deal with the elemental types, and the white mage and summoner Yuna to deal with injuries sustained by the party and to summon creatures to fight in place of the Battle system from previous games in favour of the all new Conditional Battle system, a far more strategic and satisfying affair that allows you to switch characters in and out of battle to suit the situation at hand, bringing in the powerful swordsman Auron to take down the armoured foes for instance, using the black mage Lulu to deal with the elemental types, and the white mage and summoner Yuna to deal with injuries sustained by the party and to summon creatures to fight in place of the partin favour of the all new Conditional Battle system, a far more strategic and satisfying affair that allows you to switch characters in and out of battle to suit the situation at hand, bringing in the powerful swordsman Auron to take down the armoured foes for instance, using the black mage Lulu to deal with the elemental types, and the white mage and summoner Yuna to deal with injuries sustained by the party and to summon creatures to fight in place of the Battle system, a far more strategic and satisfying affair that allows you to switch characters in and out of battle to suit the situation at hand, bringing in the powerful swordsman Auron to take down the armoured foes for instance, using the black mage Lulu to deal with the elemental types, and the white mage and summoner Yuna to deal with injuries sustained by the party and to summon creatures to fight in place of the partin and out of battle to suit the situation at hand, bringing in the powerful swordsman Auron to take down the armoured foes for instance, using the black mage Lulu to deal with the elemental types, and the white mage and summoner Yuna to deal with injuries sustained by the party and to summon creatures to fight in place of the battle to suit the situation at hand, bringing in the powerful swordsman Auron to take down the armoured foes for instance, using the black mage Lulu to deal with the elemental types, and the white mage and summoner Yuna to deal with injuries sustained by the party and to summon creatures to fight in place of the partin the powerful swordsman Auron to take down the armoured foes for instance, using the black mage Lulu to deal with the elemental types, and the white mage and summoner Yuna to deal with injuries sustained by the party and to summon creatures to fight in place of the partin place of the party.
Certain styles work better than others in different situations, and you can even use this to your advantage during boss battles.
In battle, the Phantom Thieves Alliance can be used as a substitute for dire situations wherein a party member is incapacitated and captured — the Alliance allows for stand - in temporary assistance from friendIn battle, the Phantom Thieves Alliance can be used as a substitute for dire situations wherein a party member is incapacitated and captured — the Alliance allows for stand - in temporary assistance from friendin temporary assistance from friends.
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