Not exact matches
There's a
multiplayer mode consisting of races, in which one player
uses the Wii U controller and the other
uses the TV with a separate controller, and the typical leaderboards and Miiverse
functionality are here as well.
We also opened up the
multiplayer functionality to demo users and updated the physic core to the latest version
using the experience we've accumulated in the last 2 years.
KnightOut is set to be released both on steam and Nintendo Switch; at first we prioritize developing online
multiplayer for the PC version but when / if we down we need to port the
functionality to Switch we have made sure that we are
using PUN for the project because it works for switch as well.
I think I accidentally
used the term «
multiplayer» when discussing the online
functionality in general.
Features include, gameplay mechanics improvements on both offense and defense, an extensive roster of players, teams and leagues,
multiplayer play options both locally and online, social network
functionality through the EA Sports Football Club, and voice command
functionality using the Kinect Sensor.