Sentences with phrase «used right analog stick»

Well, perhaps you should have used right analog stick which allows you to move Camera up and down or maybe look at the options before writing a review.
There were several times where I was stuck on a menu, pressing every single button and wondering why nothing was happening, only to realize that there was a hand cursor I had to drag around and click on buttons with (using the RIGHT analog stick).
The game also allows you to use the right analog stick to strafe, which is bizarre in and of itself, in order to try to compensate for the floaty vehicle handling.
On PS4, you use the right analog stick to direct fire, and fire begins when you move the analog stick in the chosen direction.
Using the right analog stick to draw circles, lines, and curves is natural and helps to break up the button mash - style combat.
Using the right analog stick as the main juke maneuvers you will be able to string these great looking combos.
The fighting is by far my favorite aspect of the game, which uses the right analog stick to throw punches.
Combat does take a while to master, but once I started experimenting with the small nuances like using the right analog stick to issue quick commands for your party members, the battles became much more engrossing.
You're also in charge of using the right analog stick to direct Rannie, a looting thief, around the screen to unlock doors and open chests.
During a cut - scene, you can press R1 to zoom in, and use the right analog stick to move the camera around.
It's not a system that we've ever really felt the need to use a great deal (and our online opponents have invariably had the same attitude), but it can certainly make it easier to pick out your strikers with crosses into the box — provided you can retain possession of the ball while you're using the right analog stick for your second player rather than using it to perform tricks and turns with your first.
Scrolling the in - game map, once as easy as moving the mouse, now has players holding RB and using the right analog stick.
When holding a gun, navigate using the right analog stick to aim the weapon.
Pikarina interacts with the background using the right analog stick and the R2 button, and during some of the game's faster moments players will have to be quick to both keep Kutaro alive and use Pikarina to get all the gems or unlock more secrets.
Redout uses the right analog stick to pitch the vehicle forward and backward in order to decrease friction and increase speed.
Two things I hope to implement are tilting the Gamepad to pan the camera around to get a better look at the environment, which you currently use the right analog stick for, and a special two - player support mode.
Using the right analog stick, players are able to control not only the force of a slapshot, but the direction and corner of the net as well.
You use the right analog stick to direct which hands do what trick to your board.
You can choose to do so either with the game's clunky gun combat — aiming barely functions at all unless you go into the more precise aiming mode, which also happens to slow you down immensely — or use Bryce's comically oversized sword, which you can't swing unless you press the lock - on button, and then use the right analog stick to swing with.
Kutaro isn't alone either, as a secondary character who can be moved around the screen by using the right analog stick accompanies him.
By using the right analog stick, the player is able to place Pikarina over certain objects and, by pressing R2, the fairy then interacts with the desired object.
Dynamic slicing allowed me to use the right analog stick to slice up and down, diagonally, and any other way possible while still be recognized by the game and portrayed accordingly.
Knowing, from years of gaming, that I needed to procure myself a weapon, I disarmed my attacker with a series of melee blows using the right analog stick.
In hand - to - hand combat you use the right analog stick to swing.
You can either use the right analog stick or the touch screen to line up your shots.
sadly i do nt have the same opinion on Ratchet and Clank All 4 One (who decision was to use the right analog stick to use the weapon wheel?
Players must lock onto enemy heroes, then use the right analog stick to select one of three stances.
You control the character using the right analog stick and basically, you just do what you have to do.
The cone needed to be positioned in the direction of the intended receiver (using the right analog stick) in order to throw a decent pass.
Using the right analog stick to aim an infinite amount of bottle caps for distractions or a grenade for a more destructive purpose feels great, moving the voice commands to the D - pad for easier guidance with the Mudokon slaves is welcomed, and adding the «All O» Ya» speech to grab the attention of multiple Mudokons at once was something the original game desperately needed.
Similar to what we have seen in the Tiger Woods games, the pitching has a meter that you use the right analog stick for.
First to switch weapons in the PS3 version you have to hold down the R2 button and use the right analog sticks to change guns and the left to change ammo.
The only real complaint with the Vita version is that both control schemes it suggests use the right analog stick for acceleration and deceleration, while the shoulder buttons make far more sense.
Another issue is that the simple act of swimming feels incredibly awkward due to the game not allowing the player to use the right analog stick to reposition the camera.
It has players using the left trigger to enter a combat stance (you can even continue to aim if you only hold down the trigger halfway), and then using the right analog stick to slice apart enemies.
- Quick audible feature — now when you want to call an audible you don't have to switch formations completely, you can use the right analog stick.
- Quick routes — just like the quick audibles you can use the right analog stick to choose various hot routes as well.
You have the ability to use the right analog stick to maneuver the dribble and also pull off some pretty incredible tricks.
The tricks are relatively easy to pull off by using the right analog stick while in the air, with each position of the bike and movement of your thumb indicating a different trick type.
You use the right analog stick to string together certain pitches.
Using the right analog stick to draw circles, lines, and curves is natural and helps to break up the button mash - style combat.
To counter stealing or shoving attempts, you can use the right analog stick to perform crossover dribbles, and a stamina bar keeps players from spamming shoves.
While riding you will use the right analog stick to push your weight around while doing rolls and flips in the air.
«Use the right analog stick to look around.»
The zone analog batting option combines the analog controls by using the right analog stick for the stride and swing with the left stick controlling where the swing will be.
While playing as a flying character like Thor or Iron Man, you can use the right analog stick to fly up or down — swimming works the same way.

Not exact matches

The R1 and L1 buttons are used to shoot your weapon and the left and right analog stick aiming and moving Alias.
It uses a twin - stick control scheme; you move with the left analog stick and aim your magic with the right one, allowing you to simultaneously run and fire wherever you want.
Using the mouse or the right analog stick of a game pad, Vinnie swings his pistols, baseball bats, chainsaws, machine guns, bazookas and other implements of destruction in a sweeping arc.
Apart from that navigating is done through the right analog stick which is also used for swimming and there is a jump, crouch and action button.
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