Sentences with phrase «useful items we brought»

Not exact matches

They can be so much fun to shop for, and you can also think of items that are 1) useful (like adorable pajamas), or 2) educational and will bring them entertainment for years to come.
Of course, some of the same people who bring us maternity clothing are also designers of baby clothing, and baby sweatshirts (besides being way too adorable) are a useful item in baby's wardrobe.
Top - of the range Prestige costs a further # 500, but brings useful items including a colour reversing camera and xenon headlights.
Portuguese rule officially began in 1505, bringing the Portuguese a useful revenue source from tribute payments, but also strategic control of the Indian Ocean allowing them to extract high tariffs on items transported by sea.
«the simple average number of animals brought home is not a useful measure of central tendency because of the skewed frequency distribution of the numbers of prey items brought home...» [2]
Here, Travel + Leisure painstakingly profiles travel - specific accessories in order to bring you the most original, smart, and downright useful items to add to your wish list.
As for items, I would bring a knife, matches / lighter and a fishing pole, all useful articles that would help me survive.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
Without fighters to protect them from the local wildlife, the Moga villagers (a colourful bunch of humans and anthropomorphic cats) task you with venturing out into the wilds to bring back food, resources and useful items.
Sometimes the items they bring are useful, sometimes not so, but received gratefully anyway.
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