Sentences with phrase «user sees in the real world»

Not exact matches

With Bixby Vision, users can learn details about objects and locations, find out how to purchase items they see in the real world, and translate languages, among many other tasks.
With virtual environments the user is completely immersed in a virtual world and can not see the real environment around him or her.
In contrast, augmented reality allows the user to see the real world with virtual objects superimposed upon or composited with the real world.
While Guardian's most obvious use is to keep players within a safe playspace while using Oculus Touch, the company's soon to launch VR controllers, it would also be plenty useful for seated VR gameplay with a gamepad, as I've seen plenty of users bump their head into desks and nearby walls while — having forgotten about what's around them in the real world — craning for a better view of the virtual world.
As examples, he said AI can enable real - time language translation, heed voice commands, or take advantage of augmented reality, which overlays text, sounds, graphics and video on real - world images phone users see in front of them.
Apple's ARKit augmented reality framework has seen only modest adoption from developers since it was announced at the Worldwide Developers Conference, while growth has seen a steady decline since its official launch, according to App Store data gathered by Apptopia.ARKit enables iPhones and iPads running iOS 11 to superimpose computer - generated graphics over the real world, allowing developers to take their apps beyond the screen and into the user's environment.By using the built - in camera, processors, and motion sensors found in iOS devices, virtual content appears on top of real - world scenes, and users don't need any special equipment to enjoy them because ARKit does the heavy lifting.But despite initial excitement over the technology and a general consensus that Apple
Users can also translate foreign languages and currency in real time with Live Translation, learn about their surroundings, purchase products seen in the real world and track calories throughout the day.
Users can supposedly expect to render a 4K video in just three minutes and edit photos in Lightroom up to 28 % faster than with 7th - generation Kaby Lake chips — we'll have to see if those figures are borne out in real - world use.
Users become active participants in the virtual environment seeing, hearing, feeling, and actuating as if they were in the real world.
Users become active participants and interact with the virtual situations and other virtual agents, seeing, hearing, and feeling the experience as if they were acting in the real world (Wilson, 2002; Shapiro, 2007).
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