Not exact matches
[CryptoKitties is a blockchain - based game that allows
users to
purchase, collect, breed and sell
virtual cats.
If people have the ability to watch
virtual reality live streams from Oculus Rift
users, they may be more inclined to
purchase the headset and play with others in VR if the live streams are compelling enough.
«Bitcoin is one example of a convertible
virtual currency because it can be digitally traded between
users and can be
purchased for, or exchanged into, U.S. dollars, euros, and other real or
virtual currencies.»
Bitcoin can be digitally traded between
users and can be
purchased for, or exchanged into, U.S. dollars, Euros, and other real or
virtual currencies.»
** Between, the average savings off MSRP presented by TrueCar Certified Dealers to
users of TrueCar powered websites, based on
users who configured
virtual vehicles and who TrueCar identified as
purchasing a new vehicle of the same make and model listed on the certificate from a Certified Dealer as of 10/31/2017, was $ 3,383, including applicable vehicle specific manufacturer incentives.
«In the past, Taobao's mobile
users were mainly
purchasing intangible and
virtual products,» reported IDG News Service.
Viximo, a
virtual gift platform provider, surveyed 1,000 social networking and online dating
users about their intent to
purchase virtual gifts on February 14.
In addition to traditional messaging,
users are able to send
virtual gifts without the step of
purchasing virtual currency first.
-
Virtual Goods help
users to gain an advantage - Users can purchase a «featured spot» in search results to increase exposure to the site's audience and thus increase their chances of being noticed by a potential
users to gain an advantage -
Users can purchase a «featured spot» in search results to increase exposure to the site's audience and thus increase their chances of being noticed by a potential
Users can
purchase a «featured spot» in search results to increase exposure to the site's audience and thus increase their chances of being noticed by a potential mate.
LAW JOURNAL — June 22 — Date.com executives thought that allowing
users to
purchase tokens that could be redeemed as «gifts» of
virtual flowers, chocolates or other items would be a great way for
users to catch each others» eye, but they were uncertain of the legal considerations.
With this mobile gaming - based social network,
users can socialise, create avatars, play games and
purchase virtual goods.
* Between 7/1/17 and 9/30/17, the average savings off MSRP presented by Participating Dealers to
users of the Build & Buy Car Buying Service, based on
users who configured
virtual vehicles and who TrueCar identified as
purchasing a new vehicle of the same make and model listed on the certificate from a Participating Dealer as of 10/31/2017, was $ 3,101, including applicable vehicle specific manufacturer discounts.
Our own currency, NARRs, is a
virtual currency that
users can either earn for free with regular usage of the app, or
purchase.
The revenue comes from not only the outright sale of the games itself, but is also inclusive of various
virtual decorating themes that
users can
purchase.
This enables developers to sell
virtual items in their apps and games while allowing their end
users to simply use their Amazon accounts to make the
purchase.
The update will enable
users to resize widgets, control data consumption, access recently
purchased apps via a
virtual «recent apps» button and add personal information to the lock screen.
1 Between 7/1/17 and 9/30/17, the average savings off MSRP presented by TrueCar Certified Dealers to
users of TrueCar powered websites, based on
users who configured
virtual vehicles and who TrueCar identified as
purchasing a new vehicle of the same make and model listed on the certificate from a Certified Dealer as of 10/31/2017, was $ 3,383.
Users can add money to their
virtual wallets using a credit card or by
purchasing a Nintendo 3DS Prepaid Card at a retail store and entering the code from the card.
When it is released to the general public on October 15, the game will be free to download and play, but
users will have to
purchase a monthly subscription or spend «crowns,» KingsIsle's
virtual currency, to access certain locations.»
Paytm recently partnered with ICICI Bank, aiming at letting its wallet
users make both online and offline
purchases using its
virtual cards.
Note 15 Between 01/01/2017 and 12/31/2017, the average estimated savings off MSRP presented by TrueCar Certified Dealers to
users of the USAA Car Buying Service, based on
users who configured
virtual vehicles and subsequently
purchased a new vehicle of the same make and model listed on the certificate from Certified Dealers, was $ 3,554, including applicable vehicle specific manufacturer incentives.
* Products and Services / Auto or Home / Questions you may have about Risk Assessment Indicators ** Between 7/1/15 and 9/30/15, the average estimated savings off MSRP presented by TrueCar Certified Dealers to
users of TrueCar powered websites, based on
users who configured
virtual vehicles and who TrueCar identified as
purchasing a new vehicle of the same make and model listed on the certificate from a Certified Dealer as of 10/31/2015, was $ 3,279.
* Between 7/1/16 and 9/30/16, the average savings off Manufacturer's Suggested Retail Price («MSRP») presented by TrueCar Certified Dealers to
users of TrueCar - powered websites, based on
users who configured
virtual vehicles and who TrueCar identified as
purchasing a new vehicle of the same make and model listed on the certificate from a Certified Dealer as of 10/31/2016, was $ 3,106, including applicable vehicle - specific manufacturer incentives.
* Between 7/1/13 and 9/30/13, the average estimated savings off MSRP presented by TrueCar Certified Dealers to
users of TrueCar powered websites, based on
users who configured
virtual vehicles and subsequently
purchased a new vehicle of the same make and model listed on the certificate from Certified Dealers, was $ 3,078, including applicable vehicle specific manufacturer incentives.
Even if you eliminated all of the
users who come to the site only once (generally the bulk of uniques each month) from the analysis to focus solely on active
users, the ratio of active payers is below 25 % at every site mentioned, which means that this entire study about
virtual goods
purchases is just insanely overstated.
When a
user engages in a payment transaction utilizing our
virtual currency for the
purchase of a
virtual or digital good from a Platform developer, we reduce the
user's
virtual currency balance by the price of the
purchase, which is a price that is solely determined by the Platform developer.
We currently monetize the Facebook Platform in several ways, including ads on pages generated by apps on Facebook, direct advertising on Facebook
purchased by Platform developers to drive traffic to their apps and websites, and fees from our Platform developers» use of our Payments infrastructure to sell
virtual and digital goods to
users.
Our
users then use this
virtual currency to
purchase virtual and digital goods in games and apps from developers on the Facebook Platform.
Upon the initial sale of the
virtual currency, we record the value
purchased by a
user as deferred revenue and deposits.
In December 2017, High Fidelity announced the launch of Avatar Island, a
Virtual Reality (VR) space where High Fidelity
users can
purchase items for their avatars, all contributed by digital artists from around the world, and pay with...
The
purchase data of buyers and sellers of the
virtual currency can then be traced through either the Aadhaar ID or the PAN of the
user.
The game allowed
users to
purchase a
virtual currency through the use of real money.
The free version lacks some of the premium features
users can
purchase for $ 50 annually per device, including
virtual private network (VPN), parental controls and extra protection for online financial transactions.
The
virtual card only provides
users with card details, such as a card number, expiry date and CVV, and can only be used to make online
purchases.
Capital One Financial and Discover have followed suit, banning all cryptocurrency
purchases with their credit cards, with Discover CEO David Nelms describing
virtual money
users as «crooks... trying to get money out of China or wherever.»
Pretty much every glasses app has a
virtual try - on feature that allows
users to place glasses on a photo of themselves in an attempt to figure out which pair they should
purchase.
A
user is a person that obtains
virtual currency to
purchase goods or services.
A person that creates units of this convertible
virtual currency and uses it to
purchase real or
virtual goods and services is a
user of the convertible
virtual currency and not subject to regulation as a money transmitter.
, a
Virtual Reality (VR) space where High Fidelity
users can
purchase items for their avatars, all contributed by digital artists from around the world, and pay with High Fidelity's own blockchain - based cryptocurrency, the
In December 2017, High Fidelity announced the launch of Avatar Island, a
Virtual Reality (VR) space where High Fidelity
users can
purchase items...
Users can buy
virtual currency using real money which they can then use to
purchase in - game items.
ViMarket encourages
users to become «visionaries» by
purchasing the
virtual version of their contemplated
purchase using ViTokens, and simulate the ownership before deciding to pur - chase the Real - Life (RL) product.
The most significant value proposition offered by ViMarket comes in the form of its proprie - tary «ViToken»
virtual currency that allows
users to
purchase the
virtual version («virsion») of the things they are interested in.
The Loop VR headsets will allow
users to access the
virtual reality space station that OnePlus created precisely for the launch and
purchase OnePlus 3 smartphones directly from VR.
The new shell will enable
users to
purchase low - cost
virtual reality headsets, bringing them VR experiences powered by their existing PCs - subject to certain minimum spec requirements, of course.
Line is available for free, but
users can spend money on
virtual content like stickers, in - app
purchases within games and sign - up to get messages from their favorite brands.
Bitcoin can also be digitally traded between
users and can be
purchased for, or exchanged into, U.S. dollars, Euros, and other real or
virtual currencies.