Sentences with phrase «users purchase virtual»

Not exact matches

[CryptoKitties is a blockchain - based game that allows users to purchase, collect, breed and sell virtual cats.
If people have the ability to watch virtual reality live streams from Oculus Rift users, they may be more inclined to purchase the headset and play with others in VR if the live streams are compelling enough.
«Bitcoin is one example of a convertible virtual currency because it can be digitally traded between users and can be purchased for, or exchanged into, U.S. dollars, euros, and other real or virtual currencies.»
Bitcoin can be digitally traded between users and can be purchased for, or exchanged into, U.S. dollars, Euros, and other real or virtual currencies.»
** Between, the average savings off MSRP presented by TrueCar Certified Dealers to users of TrueCar powered websites, based on users who configured virtual vehicles and who TrueCar identified as purchasing a new vehicle of the same make and model listed on the certificate from a Certified Dealer as of 10/31/2017, was $ 3,383, including applicable vehicle specific manufacturer incentives.
«In the past, Taobao's mobile users were mainly purchasing intangible and virtual products,» reported IDG News Service.
Viximo, a virtual gift platform provider, surveyed 1,000 social networking and online dating users about their intent to purchase virtual gifts on February 14.
In addition to traditional messaging, users are able to send virtual gifts without the step of purchasing virtual currency first.
- Virtual Goods help users to gain an advantage - Users can purchase a «featured spot» in search results to increase exposure to the site's audience and thus increase their chances of being noticed by a potential users to gain an advantage - Users can purchase a «featured spot» in search results to increase exposure to the site's audience and thus increase their chances of being noticed by a potential Users can purchase a «featured spot» in search results to increase exposure to the site's audience and thus increase their chances of being noticed by a potential mate.
LAW JOURNAL — June 22 — Date.com executives thought that allowing users to purchase tokens that could be redeemed as «gifts» of virtual flowers, chocolates or other items would be a great way for users to catch each others» eye, but they were uncertain of the legal considerations.
With this mobile gaming - based social network, users can socialise, create avatars, play games and purchase virtual goods.
* Between 7/1/17 and 9/30/17, the average savings off MSRP presented by Participating Dealers to users of the Build & Buy Car Buying Service, based on users who configured virtual vehicles and who TrueCar identified as purchasing a new vehicle of the same make and model listed on the certificate from a Participating Dealer as of 10/31/2017, was $ 3,101, including applicable vehicle specific manufacturer discounts.
Our own currency, NARRs, is a virtual currency that users can either earn for free with regular usage of the app, or purchase.
The revenue comes from not only the outright sale of the games itself, but is also inclusive of various virtual decorating themes that users can purchase.
This enables developers to sell virtual items in their apps and games while allowing their end users to simply use their Amazon accounts to make the purchase.
The update will enable users to resize widgets, control data consumption, access recently purchased apps via a virtual «recent apps» button and add personal information to the lock screen.
1 Between 7/1/17 and 9/30/17, the average savings off MSRP presented by TrueCar Certified Dealers to users of TrueCar powered websites, based on users who configured virtual vehicles and who TrueCar identified as purchasing a new vehicle of the same make and model listed on the certificate from a Certified Dealer as of 10/31/2017, was $ 3,383.
Users can add money to their virtual wallets using a credit card or by purchasing a Nintendo 3DS Prepaid Card at a retail store and entering the code from the card.
When it is released to the general public on October 15, the game will be free to download and play, but users will have to purchase a monthly subscription or spend «crowns,» KingsIsle's virtual currency, to access certain locations.»
Paytm recently partnered with ICICI Bank, aiming at letting its wallet users make both online and offline purchases using its virtual cards.
Note 15 Between 01/01/2017 and 12/31/2017, the average estimated savings off MSRP presented by TrueCar Certified Dealers to users of the USAA Car Buying Service, based on users who configured virtual vehicles and subsequently purchased a new vehicle of the same make and model listed on the certificate from Certified Dealers, was $ 3,554, including applicable vehicle specific manufacturer incentives.
* Products and Services / Auto or Home / Questions you may have about Risk Assessment Indicators ** Between 7/1/15 and 9/30/15, the average estimated savings off MSRP presented by TrueCar Certified Dealers to users of TrueCar powered websites, based on users who configured virtual vehicles and who TrueCar identified as purchasing a new vehicle of the same make and model listed on the certificate from a Certified Dealer as of 10/31/2015, was $ 3,279.
* Between 7/1/16 and 9/30/16, the average savings off Manufacturer's Suggested Retail Price («MSRP») presented by TrueCar Certified Dealers to users of TrueCar - powered websites, based on users who configured virtual vehicles and who TrueCar identified as purchasing a new vehicle of the same make and model listed on the certificate from a Certified Dealer as of 10/31/2016, was $ 3,106, including applicable vehicle - specific manufacturer incentives.
* Between 7/1/13 and 9/30/13, the average estimated savings off MSRP presented by TrueCar Certified Dealers to users of TrueCar powered websites, based on users who configured virtual vehicles and subsequently purchased a new vehicle of the same make and model listed on the certificate from Certified Dealers, was $ 3,078, including applicable vehicle specific manufacturer incentives.
Even if you eliminated all of the users who come to the site only once (generally the bulk of uniques each month) from the analysis to focus solely on active users, the ratio of active payers is below 25 % at every site mentioned, which means that this entire study about virtual goods purchases is just insanely overstated.
When a user engages in a payment transaction utilizing our virtual currency for the purchase of a virtual or digital good from a Platform developer, we reduce the user's virtual currency balance by the price of the purchase, which is a price that is solely determined by the Platform developer.
We currently monetize the Facebook Platform in several ways, including ads on pages generated by apps on Facebook, direct advertising on Facebook purchased by Platform developers to drive traffic to their apps and websites, and fees from our Platform developers» use of our Payments infrastructure to sell virtual and digital goods to users.
Our users then use this virtual currency to purchase virtual and digital goods in games and apps from developers on the Facebook Platform.
Upon the initial sale of the virtual currency, we record the value purchased by a user as deferred revenue and deposits.
In December 2017, High Fidelity announced the launch of Avatar Island, a Virtual Reality (VR) space where High Fidelity users can purchase items for their avatars, all contributed by digital artists from around the world, and pay with...
The purchase data of buyers and sellers of the virtual currency can then be traced through either the Aadhaar ID or the PAN of the user.
The game allowed users to purchase a virtual currency through the use of real money.
The free version lacks some of the premium features users can purchase for $ 50 annually per device, including virtual private network (VPN), parental controls and extra protection for online financial transactions.
The virtual card only provides users with card details, such as a card number, expiry date and CVV, and can only be used to make online purchases.
Capital One Financial and Discover have followed suit, banning all cryptocurrency purchases with their credit cards, with Discover CEO David Nelms describing virtual money users as «crooks... trying to get money out of China or wherever.»
Pretty much every glasses app has a virtual try - on feature that allows users to place glasses on a photo of themselves in an attempt to figure out which pair they should purchase.
A user is a person that obtains virtual currency to purchase goods or services.
A person that creates units of this convertible virtual currency and uses it to purchase real or virtual goods and services is a user of the convertible virtual currency and not subject to regulation as a money transmitter.
, a Virtual Reality (VR) space where High Fidelity users can purchase items for their avatars, all contributed by digital artists from around the world, and pay with High Fidelity's own blockchain - based cryptocurrency, the
In December 2017, High Fidelity announced the launch of Avatar Island, a Virtual Reality (VR) space where High Fidelity users can purchase items...
Users can buy virtual currency using real money which they can then use to purchase in - game items.
ViMarket encourages users to become «visionaries» by purchasing the virtual version of their contemplated purchase using ViTokens, and simulate the ownership before deciding to pur - chase the Real - Life (RL) product.
The most significant value proposition offered by ViMarket comes in the form of its proprie - tary «ViToken» virtual currency that allows users to purchase the virtual version («virsion») of the things they are interested in.
The Loop VR headsets will allow users to access the virtual reality space station that OnePlus created precisely for the launch and purchase OnePlus 3 smartphones directly from VR.
The new shell will enable users to purchase low - cost virtual reality headsets, bringing them VR experiences powered by their existing PCs - subject to certain minimum spec requirements, of course.
Line is available for free, but users can spend money on virtual content like stickers, in - app purchases within games and sign - up to get messages from their favorite brands.
Bitcoin can also be digitally traded between users and can be purchased for, or exchanged into, U.S. dollars, Euros, and other real or virtual currencies.
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