Sentences with phrase «uses game physics»

This game, popular in mobile devices, uses game physics as the main element to solve puzzles.
In 2015 I gave a short talk on the best ways to use game physics engines at the Game Developer's conference, and it's now online for free.

Not exact matches

A fun game that uses flip boards, windows, trap doors, and other obstacles to teach physics.
They used the game's underlying physics engine to create a 3D virtual corridor that changes as a harnessed mouse walks atop a floating styrofoam ball.
The challenge faced by game developers is to use enough physics to allow the game to respond realistically to the player's actions, but not so much that it overtaxes the computer's resources.
The experiment compared player reactions to two combat games, one that used «ragdoll physics» to create realistic character behaviour and one that did not, in an animated world that nevertheless looked real.
There was no difference in priming between the game that employed «ragdoll physics» and the game that didn't, as well as no significant difference between the games that used «real» and «unreal» solider tactics.
Many video games use physics engines, which apply the basic principles of gravity, momentum and other simple rules to affect what happens in the game.
This game offers many different ways to entertain you through online multiplayer (well used to) and through the solo but the repetition of the game, the ridiculous physics and awful controls spoil the game.
Enriched by an incredible number of content, the game uses a graphics and physics engine out of step with the times.
With the use of updated physics, great graphics and a large number of fighters UFC 2 is for us the best MMA game to date.
Once you figured out your favourite routes, you could really get the speed going and, using the game's unique physics engine, enjoy the thrill of avoiding traps and bouncing along lines of enemies.
The 3DS could really use a Trials like game but if one is to succeed they have to make sure the physics actually work.
It's a first - person puzzle game, where lots of weird stuff happens in the dreams of the protagonist, and you have to use objects and physics effects to get through 25 levels.
The aptly named Sonic Maker is being developed using GameMaker Studio 2 and is said to have physics and collision detection that closely match the original Genesis games.
-- An ultra-realistic gaming experience, thanks to the improved graphics, physics and audio guaranteed by the new Unreal ® Engine 4 — All the riders, bikes and tracks of the 2016 season, including the Monster Energy FIM Motocross of Nations — The Career Mode that will allow players starting from the MX2 category to enhance their reputation and compete with other riders to become the new MXGP World Champion — An even more complete level of bike and rider customization: more than 300 official components from over 75 brands, 40 % more than in the past edition — One of the most popular and acclaimed features of the MXGP series, up to 10 2 - stroke bike models with dedicated physics and audio that can be used in any game mode
The game uses actual physics and aerodynamics to prove that you know nothing about building spacecraft, but then throws in cute aliens to make it all a bit less devastating.
Coldwood Interactive has released a new trailer for its upcoming puzzle platformer Unravel that shows how the game uses physics and yarn...
Using tetrominoes to create a tower in this multiplayer (local and online) physics - based building game, the goal in Tricky Towers is to build your faster and better than your opponents.
Read how physics teachers like Frank Noschese and John Burk are using the web version of the popular mobile game in their classrooms.
Shawn Young, founder of Classcraft, uses the game in his grade 11 physics class.
Tech in the Classroom: Roller Coaster Tycoon 3 This computer game lets students design roller coasters using real physics.
This two - dimensional platform game uses the game environment to explore the physics and properties of magnetism.
The judges noted the great use of physics, angles and trigonometry displayed in the game.
A three - dimensional puzzle game, TumbleCube encourages the player to use physics to solve a series of problems.
The judges says it is a «highly entertaining and challenging game that makes good use of Unity's 3D physics capabilities».
The original Angry birds title was among the first of its kind — using a slingshot to send birds flying like weapons through levels of physics - based game - play.
Far Cry is a DirectX 9.0 - based game that uses a number of advanced rendering techniques, all of which combine to produce some of the most realistic scenery and physics we've seen in a game title to date.
To accomplish all of this physics based nonsense you'll need to utilize the games simple but intuitive control system which uses the least amount of buttons that it possibly can, which in a game where you're frantically trying to control a blob of jelly hurtling through the air at high - speed is certainly a good thing.
The truth is, unless they actually use cloud computing to process in game graphics or physics to boost what the system hardware is actually capable of, then it doesn't actually level the playing field at all.
He'd grown up in Vladivostok, studied art and physics in school, and spent nights making imitation Quake III characters in the campus's computer labs, which he would later use to build a portfolio that would get him his first job at a game developer in Moscow.
Then at allow all the hard - core games to require a HDD so you can reduce the need to decompress data being streamed off the HDD - use the processor power for physics or AI or something.
An important point in Mr. Fujibayashi's game concept was to fill the vast game world with fun, multiplicative experiences using physics and chemistry gameplay, and this was difficult to achieve with The Wind Waker HD art style.
GameMaker Studio 2 combines easy - to - use drag - and - drop tools, tutorials and game assets with the powerful GameMaker Language (GML) and advanced, professional functionality, like the physics engine, particles and advanced shaders.
What you described would be a glitchless speedrun but the problem with those is categorizing what actually counts as a glitch (actions like walking out of bounds or boosting your movement speed using the game's physics are in the grey area here) so I can't see how a vague category like this could be the «proper» way to speedrun.
In fact, other than Ninja Gaiden, I can't think of any game or series that took that route, as most platformers are built using Super Mario Bros. inertial physics or Mega Man variants.
The original, though, is the first physics - based, action platformer I've ever played, wherein you aren't able to jump, but can use a bionic arm to swing around from platform to platform, shoot Neo-Nazis (essentially), and travel around a map non-sequentially to complete the game.
King Oddball is a one - button physics based puzzle game, where you play as King Oddball and must destroy your enemies with the use of rocks GO →
It looks and sounds great but I'm just not used to the car actually obeying the laws of physics in my racing games.
Most importantly, it never feels as though the game relies on touch or motion physics, instead relying on the usual, solid gameplay mechanics we're all used to.
Featuring single - button gameplay, King Oddball is a physics - based puzzle game where players must use...
Fujisawa: You can tell that the use of a Physics Engine is very limited, even in the foreign games.
The metal blocks might be there for use with Link's Magnesis ability that allows him to move objects through the air for puzzle - solving and fun interactions with the game's physics engine.
Once again, literally everything can be set by the person creating the session such as; The class, what level of physics to use, how long the race is, if a qualifier is in place, if the game will use custom tracks or only the game's ones, whether you want the track selection and weather to be random or a vote per round, AI difficulty, collisions and if it's a private match or public.
There are some rough moves in a game that uses Physics Engine and you can tell that the game is foreign - made.
Among the primary changes in the game is the incorporation of a new physics system that allows objects to be used more practically, including items involved in the Tables, Ladders, and Chairs match.
Some of the first to use these new engines were games like Chronicles of Riddick: Escape from Butchers Bay put new physics into their enemies death animations.
«From the suspenseful tactical sniper experience and multitude of real world locations, to the incredible visuals, advanced AI and intelligent physics using Crytek's, state - of - the - art, CryENGINE ® 3, Sniper: Ghost Warrior 2 is a game built for the modern military video game enthusiasts,» said Marek Tyminski, CEO of CI Games.
In less technical words, our physics engine is not only capable of racing game simulations, but its use can be easily extended to any game gender or specific features the gameplay requires.
The game looks like it used to, the controls feel like they used to, Sonic moves like he used to, the soundtrack is just as kick - ass as it always was, and the physics and momentum work exactly as you remember.
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