Sentences with phrase «uses modern gameplay»

The game pulls heavily from old classics and provides an aesthetic that would seem right at home with them, but uses modern gameplay design to change the core experience in a wholly unsatisfying way.
Zero Threat uses modern gameplay elements to infuse the topic with excitement and help build good «cyber muscle - memory».»

Not exact matches

Modern Day Setting Enhances Gameplay Options and Adds Pop Culture Feel The in - game smartphone is used to check email, read comments on «Pitter,» take sidequests, catalog ad flyers, launch apps to identify the undead, and much, much more.
SEGA, along with the excellent Christian «Taxman» Whitehead and Simon «Stealth» Thomley (responsible for the brilliant mobile ports of Sonic 1, 2 and CD), have taken the 16 - bit titles, keeping the gameplay and level designs / layouts and just using subtle enhancements to keep the game feeling fresh enough for modern systems.
Could you go into a little more detail about how it makes use of both modern advancements and classic NES gameplay?
I can't help but fall in love with games that harken back to the titles that I used to play in my younger years, and games that do this well, like Shovel Knight, combine my fond memories with some really solid modern style gameplay.
Some controls take getting used to on modern controllers, because Sonic doesn't move as jankily as he did back in the»90s, but overall it's great fun with innovative boss battles and chaotic gameplay.
Does the old - school format still work as well as it once did or are we now used to more modern gameplay mechanics and spoilt by new advanced programming developments?
Fans of modern shooters will have no use for this trite, monotonous junk, and fans of the original Space Invaders will simply be appalled at how Taito has butchered its classic gameplay into this one - dimensional mess.
The video shows off bits of gameplay that owners of PC, Xbox One, and PS4 will get to experience later in 2018: taking down a helicopter and other tech, fighting across modern battlefields, using a variety of weapon in a lethal tactical action and work through intricate story among other things.
Each R2G title is a tribute to a single hit game from the 90's: a reimagining of a single universal story for a brand - new audience, using modern means and innovative gameplay mechanics.
Blending fast - paced first - person shooter (FPS) action with covert gameplay, GoldenEye 007 epitomizes the modern «thinking man's shooter» by offering varied ways to complete each mission, destructible environments, the use of cover and multiple control scheme options, including the Wii Remote ™, Nunchuk ™, Classic Controller Pro ™ and the Wii Zapper ™.
Focusing on exploring comedy in games via the adventure game genre; using interactive narrative to develop rich characters and story, and incorporating modern gameplay mechanics that allow quick and easy adoption across a broad audience.
However the meat of the game lies in Modern Sonic and the Avatar who uses Wispons, or Wisps returning from Sonic Colors, Generations and Lost World, but weaponized so that everyone not Sonic can use them; the primary reason Sonic doesn't return to that gameplay style anymore in my opinion.
Sumo Digital has successful made use of a retro inspired gameplay, and put a modern and fun twist on it.
The PlayStation Greatest Hits version, branded within the game as Jet Moto 2: Championship Edition, is slightly different from the original in that the framerate is increased, the number of competitors is limited to four, and all the original Jet Moto tracks were unlocked from the start.As with Jet Moto, gameplay in Jet Moto 2 revolves around the use of hoverbikes to traverse a race course, similar to modern day motorcross, but with the added ability to traverse water.
As for the gameplay itself, The Division plays like many other modern third - person shooters: players move from cover point to cover point, then pop out to take a few shots and use whatever extra gear they have to take down enemies.
The anonymous creator — who's also cleverly reimagined modern hits like GTA V, Fallout 4, Assassin's Creed and The Last of Us — told CNET that each simulated gameplay clip is made from scratch using 3D modeling tools like Blender, and takes about 50 hours to put together.
I started by getting used to the game's basic new mechanics, which add a refreshingly modern twist to the familiar gameplay of a 3D Zelda game.
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