Sentences with phrase «using dynamic combat»

Evolve your play style using Dynamic Combat.

Not exact matches

• A unique and dynamic combat system — each move is also an attack • The ability to individually equip * each * fighter in your army • A large selection of weapons, spells and abilities, including the option to use mounted units • Diverse upgrade trees, and each unit level up provides cosmetic changes • An intriguing non-linear story • A distinctive game world without common fantasy cliches • Over 50 hours of gameplay within the game.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Whilst this somewhat limits the scope for dynamic combat situations, the fact that enemies occasionally leave behind loot, of which you can sell or use as materials to upgrade your equipment, as well as the addition of a basic upgrade system that sees you receiving exp with every kill, means that in spite of this, combat still manages to remain reasonably engaging throughout.
As well as these evasive elements, there's also combat sections in the game where a dynamic targeting system is used which calls for fast reflex combinations.
Whether you're using this to make enemies head butt each other to death, or to turn a towering building into the largest projectile ever seen, this tool makes combat dynamic and exhilarating.
Assassin's Creed Chronicles: India also includes some good use of 2.5 D tricks to make the game more dynamic and challenging for the player, especially with the combat and puzzles.
I personally found myself using a dynamic mix of melee and ranged combat for most of the game.
These abilities make Halo 5's movement and combat more dynamic than ever, and each of the new moves — Thrust, Clamber, Slide, Spartan Charge and Ground Pound — work beautifully when used in tandem with one another.
The soundscape takes everything great about The Witcher 2 — especially the dynamic combat sounds based on weapons and armours used — and fixes some of its flaws, such as the overly dense ambient sounds.
The familiar rhythmic combat of counters and stuns is still present and, even though everything is in 2.5 D, expert use of dynamic camera angles and multiple interactive planes ensure that the whole package is impressively cinematic and expansive.
It features: — 3D real - time sandbox game built with Unity game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space combat RPG with extensive skill tree — open and living universe where 600 + ships fly around autonomously — epic story with dialogue system that allows real choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack by renown composer, Sean Beeson — cloud save lets you continue your game at home or on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.
The third pillar of the game is combat — during the dynamic fights the protagonist uses his fists, legs, spider web and elements of the environment — he can for example throw the latter at opponents or he can pin an opponent to a wall using his web.
Dual Raid Linear Motion Battle System The latest version of the most dynamic battle system seen in JRPG gaming that allows players to have an advantage in the battle by using Linked Combat System to link two characters to team up in terms of attack, defence and support.
Most of these weapons need to be used at different ranges, and they really change the dynamic of combat.
The dynamic combat system will see Rick performing bone - smashing combos and grapples while putting a house full of makeshift weapons to good use, including the series trademark 2 × 4 and no shortage of limbs ripped from the unwary foes who cross his path.
The game will also use the dynamic camera system seen in Dragon Quest IX for combat along with a new camera system controlled by the player according to a recent trailer.
Mad Max delivers dynamic, open - world gameplay where gamers fight to stay alive in The Wasteland, using brutal on - ground and vehicular combat against vicious gangs of bandits.
He uses that rage only when needed for actual survival or protection, and in other cases he is trying to gain control over it, creating a dynamic between narrative and combat.
However, where the main series uses these puzzles to break up the more dynamic combat - and stealth - focused gameplay that fills most of the game.
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