Not exact matches
What is interesting
about Condemned 2 is like many
horror games it
uses both sound and visual atmosphere to mess with your senses.
We also discuss our feelings
about using asylum settings in
horror games.
You see, in addition to the standard - issue torch that has featured in just
about every
horror game since the year dot, Juliette can also
use a stereo microphone which if you've ever seen The Conjuring is probably the most terrifying item you could probably ever have when you're falling
about in the gloom.
Together with co-founders David Chateauneuf and Hugo Dallaire, we started an indie studio for one reason: to
use our experience working on
games like Prince of Persia: The Sands of Time, Uncharted: Drake's Fortune and Assassin's Creed to make the
horror game we've been talking
about with each other for years.
The
game often offers you plenty of options of how you go
about playing it, allowing you to sneak past enemies or engage them directly; though in good old survival
horror like fashion ammo can be somewhat of a precious commodity, so you'll have to make every shot count whenever you're
using firearms, so it's not always the best option to go in all guns blazing.
This is what I love
about horror games, the great
use of unique map design, lighting and sounds to create tension.
Like all good
horror games, Silent Hill 4: The Room does a brilliant job of making you feel bad
about a number of things; your actions in the
game, your relationships with key characters, and your eagerness to batter hellspawn to death
using gold clubs.