If the school is
using graphical presentations, one can easily learn.
Not exact matches
So I've created a
presentation using graphical images for learners to exercise mathematical reasoning to solve missing number problems
using all four rules.
A
presentation that shows students how to solve simultaneous equations
using a
graphical technique involving linear, quadratic and cubic equations.
The
graphical presentation, while simplistic and a bit cliché in its
use of overly - simple pixel characters and environments, definitely works to the games benefit.
Usually «cinematic» is a AAA buzzword
used to denote games with high
graphical fidelity and a lot of scripting, but Forgotton Anne actually feels like a cinematic experience in its
presentation.
One thought — the figure above works for me and is of a kind often
used, but it took me a while to figure out because it's a
graphical presentation of data, not a picture.
Norris has studied much about the response of juries to
graphical evidence and does point out that bad animations, for example, can really detract from a case but at the end of the day animations, and even good PowerPoint
presentations, tend to show you are prepared when you come into the courtroom — so
use them.