Sentences with phrase «using in the battle bits»

Those attacks — both primary and EXE — are the bulk of the actions and functions you'll be using in the battle bits, but they aren't all your options.

Not exact matches

On blackouts in surgery, battling cholera in Chad, and how to use charcoal to fight biting red ants.
As a team we look very weak, Our midfield have no bite to them as we keep buying little fancy players but they are no good at tackling and getting stuck in, Santi for me this year do nt want to play maybe he is looking for a move!!!! Jack in in and out of games he is so inconsistanat, Arteta past his best and needs to be replaced, Wenger needs to look at the time and improve it, Last year we got Ozil this year we got Alexis but we are not using them to there full potental, Ransey is class but we can keep hoping for is magic to get us out of shit, Giroud for me is a waste of time we need a top top forward he battles away but he is far below the class we need,
As a team we look very weak, Our midfield have no bite to them as we keep buying little fancy players but they are no good at takling and getting stuck in, Santi for me this year do nt want to play maybe he is looking for a move!!!! Jack in in and out of games he is so inconsistanat, Arteta past his best and needs to be replaced, Wenger needs to look at the time and improve it, Last year we got Ozil this year we got Alexis but we are not using them to there full potental, Ransey is class but we can keep hoping for is magic to get us out of shit, Giroud for me is a waste of time we need a top top forward he battles away but he is far below the class we need,
It is going to be a bit of a battle at White Hart Lane and I would want Welbeck on my side in that situation because he is willing to use his strength and he is a very honest and unselfish player.
Neon Heights is another good one, Mid Boss: Fire Bro.Stage Boss: Koopa Kid.Koopa's Tycoon Town (driving on the road now instead of walking on the sidewalk) is another good one, Mid Boss: Goomba, Stage Boss: Red Koopa (again)(note: Goomba and red koopa boss battles will have you racing them to collect the most coins and deposit them to own the most hotels before time runs out) Eternal Star should be the best board, Mid Boss: Lakitu (defeat him by using star power from blocks) Stage Boss: Rosalina (this is more like a donkey kong and diddy kong mini game, except no bananas or barrels.You will be in outer space walking on planets then you can go in the launch star when you're done collecting star bits and you will be flying in space and you can move anywher to collect star bits you can even land on a planet while in space then collect star bits from there and you'll see rosalina floating around some places.Whoever collects the most star bits win and rosalina is not fighting you.)
Fellow freebie Battle Stuff — which turns household objects into fighting machines, and uses a «rock, paper, scissors» battle system — is a better use of the Kinect technology, and this won't get you in shape like some of the fitness packages promise to, but we can't imagine anybody not getting a little bit of fun out of thiBattle Stuff — which turns household objects into fighting machines, and uses a «rock, paper, scissors» battle system — is a better use of the Kinect technology, and this won't get you in shape like some of the fitness packages promise to, but we can't imagine anybody not getting a little bit of fun out of thibattle system — is a better use of the Kinect technology, and this won't get you in shape like some of the fitness packages promise to, but we can't imagine anybody not getting a little bit of fun out of this one.
The rules can be a bit confusing at first, but in essence it's all about bringing the right Pokemon and using the right moves, just like a battle.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
At other times the pacing becomes just a bit odd with around five battles in a row demanding you use the Rage meter, which sees you pummeling endless enemies until you can charge it up, and then after that you won't get to use it for a few hours again.
This isn't game breaking by any means (especially if you've got used to a barrage of crashing in a certain battle royale game) but it did hamper the experience a little bit with one example being your gun not working, or sound completely vanishing.
Things fare a bit better in the boss battles and the multiplayer modes, where there's a bit more variety and you're forced to use at least a
Things fare a bit better in the boss battles and the multiplayer modes, where there's a bit more variety and you're forced to use at least a little strategy.
The added bit of fun here is that you can also use the versus mode solo, simply using it to set up your ideal battle conditions and then going in against the computer.
Using the name Sonic the Hedgehog, the title of the glorious 16 - bit debut of the character which came to define two generations of console battles, might initially imply that the team intends for this to be a much - needed reboot of the series; boiling it down to the absolute basics of what made it good and fun in the first place, stripping away the accumulated weight of years and finding the key elements that drove the franchise forward in the first place.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
It stands as the best boss battle in the game by quite a bit, seconded by a fun encounter with a certain Lazarus using character.
The QTEs worked best when used during the more traditional boss battles, like in the bits where you have to jump on a Gigante's back to slash at its Plaga.
The Treasure Battles (more on those in a bit) are a good place to level up and get used to some combos, as well.
In keeping with card battling convention, some Glyphs even have influence on your hand, where you can use a bit of energy to discard any unwanted cars.
I thought this particular mechanic was used a bit too often, even in boss battles and it grew extremely tiresome at some points.
Considering that the visuals and sound are the top strong points of this game, I wish they had used it a little bit more in between battles for the campaign mode to weave a more in depth and engaging story.
Of course, there are collectibles to be had that you can freely purchase using the bits and baubles you collect during battles as well as an in - game currency called Ryo.
Though the slow casting time makes using them in battle a little tricky, a bit of leveling allowed me to spam these spells recklessly, and all it takes is the right weapon to turn the whole game into a big mindless hack n» slash.
Crucially, the enemies in OTTTD bite back, so you have to keep towers repaired (either with engineer heroes or hard cash), and heroes out of trouble — there's a sort - of permadeath system whereby if you lose a hero in battle, you have to wait for around an hour (real - time) before they are cloned for use again --
There is absolutely no MP management from battle to battle, and if you need to use a 4 MP attack to pull out the win, then that won't come back to bite you in three fights when you're out of MP and coming up on a boss encounter.
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