Sentences with phrase «using items from your inventory»

Turn - based combat involves every ally, enemy and guest Digimon having their own position within the player turn timeline in which the Digimon is able to strategically use a skill such as a physical attack dealing 65 Earth damage to an enemy and simultaneously having a 10 % chance of increasing defence by 10 % or automatically attack an enemy Digimon, while there is also the possibility to use an item from your inventory to restore your Digimon's health (HP) or skill (SP) as well as guarding, escaping or changing.
Fixed an issue where casting bar UI remains onscreen when spectating a target who died while using an item from their inventory
I also loved using items from your inventory and putting them in the hidden object scenes.

Not exact matches

With the Inventory Source product data management service you can easily import all items from your supplier, but we recommend during your first week or two just use a smaller sub-set of your products.
Nanotechnology Consumer Products Inventory now contains over 1,000 nanotechnology - enabled consumer products, reflecting the increasing use of tiny particles in everything from conventional products like non-stick cookware and lighter, stronger tennis racquets, to more unique items such as wearable sensors that monitor posture.
This makes Paper Mario: Sticker Star a very bipolar experience; it desperately wants to be an adventure game in the traditional vein, with puzzles that are solved by either interacting with objects in the environment or using items from one's inventory to surpass obstacles.
With an ever - changing inventory updated from each player passed in public, character strengths and abilities can be greatly enhanced byHEROES OF RUIN uses StreetPass to create an inventive in - game «Traders» Network» where players can buy and sell rare and powerful items picked up in battle.
-- Beautiful original graphics and animation — Parallaxing backgrounds — Unique level design — Huge variety of unique levels, bosses and enemies — Complex gameplay and controls — Unique storyline with twists and surprises — Item Inventory: collect items to be used strategically throughout the game — Completely original 8 - bit soundtrack — Tape Deck feature that allows you to select your favorite music from the game — Ability to revisit and replay levels to further your progress and unlock achievements — Truly innovative Easter Eggs throughout
The controls are well mapped having translated appropriately from the Vita to the DualShock 4 controller with the control scheme consisting of pressing triangle to produce the contents of your inventory; pressing square to examine an inventory item, a character or part of the surrounding environment; pressing X to start or continue a conversation with a nearby character, select an item, use an item or walk; pressing O to cancel the selection or usage of an item; changing the direction of the left analogue stick to move the cursor; changing the direction of the right analogue stick to pan the camera to the left or right; pressing left, right, up or down on the d - pad or alternatively changing the direction of the left analogue stick to navigate through the inventory items; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu including immediate access to the main menu, hints, character gallery and saving.
After players have grown used to the new combat system, the top complaint is usually that the enemies in [i] BKO [/ i] hit a [b] lot [/ b] harder than in the previous game, which is the by - product of the revamped equipment system and the fact that you never need to heal outside of combat; your party is automatically restored to full health and status after every encounter (except for a few gauntlet - style fights) without demanding any consumable items from your inventory.
The issue here is that time doesn't stop or slow down when you are picking an item from your inventory, which makes things complicated and frustrating in certain situations where you need to use a particular item fast.
The inventory stores items of which there are plenty to utilise such as a range of weaponry to attack enemies in battle, gadgets to improve defences and boost the special abilities of gifts, apps which attach to gadgets to provide further improvements and items such as a health capsule which helps to heal a member of your team, while items can be created for team members by using energy earned in battles or alternatively gaining energy from converting an item back into energy.
Though Zelda games are sometimes criticised for reusing much of the same set of items from game to game, the fact is that new uses for old items come up all the time, perpetuating the Zelda inventory tradition in a completely justifiable way.
• Read and make shelves straight to maintain alpha and numeric order and look • Provide information relevant to public service and answer queries • Retrieve items from the book drop • Access and providing books and data on need basis • Set up carts • Assist the librarian with work pertinent to inventory and reserves • Help patrons in locating information (books, periodicals, CDs and newsreels) • Order new books from vendors and replace torn books with new copies • Stamp existing borrowers» cards and issue new ones • Schedule use of library for interest groups for book talks etc. • Perform other clerical duties
• Introduced core office systems which resulted in increased efficiency of work processes • Implemented a novel filing system which dynamically assigned library numbers to folders and files • Reorganized the office supplies inventory system, incorporating a module that sounded alarms when the inventory for any item went lower than 30 % • Decreased office supplies cost by $ 58000 by switching from an expensive supplier to a cheaper one who offered the same quality • Set up a core system to organize incoming mail which eliminated distribution hurdles completely • Streamlined the client scheduling system, resulting in increased communication between office and clients • Singlehandedly prepared a plethora of materials, now being used for all workshops and conferences that the company organizes • Introduced and implemented a forms processing system, resulting in a 50 % decrease in processing time • Successfully implemented a client information system, decreasing information pulling time by 80 % • Scheduled 3 meetings and a large annual event simultaneously, without a single evident problem in any of the 4 occasions • Reduced executives» travel expenses by 50 % by incorporating the services of a less expensive travel agent
Line Cook Intercontinental, Flint, Michigan May 2007 — Sep 2009 • Prepared food items for cooking by washing, cutting and cleaning them • Chopped vegetables and carved meats • Washed utensils used for cutting and preparing food items • Fetched items from inventory room • Assisted the cook by performing stirring and frying duties • Cleaned workstations and counters • Maintained kitchen equipment and tools
Welcome customers upon arrival and answer inquiries while suggesting items for sale, insure customer service satisfaction while engaging in friendly conversations to persuade customer into purchase Prepare invoices for online orders, phone orders, and bulk orders, while maintaining sales using cash registers and accepting all methods of payment Work with other associates and managers to achieve and increase product sales, maintain in - stock products organized and keep record of inventory, and picking - up and delivering items to drop - off locations Maintain a well store appearance and responsible for opening / closing of the store, while reconciling cash earnings and credit earnings from sales.
Youth baseline and follow - up interviews assessed mental health — related quality of life using the Mental Health Summary Score (MCS - 12)(range of possible scores, 0 - 100), 48,49 overall mental health using the Mental Health Inventory 5 (MHI - 5)(range of possible scores, 5 - 30), 50 service use during the previous 6 months using the Service Assessment for Children and Adolescents51 adapted to incorporate items assessing mental health treatment by primary care clinicians, 52 and satisfaction with mental health care using a 5 - point scale ranging from very dissatisfied (1) to very satisfied (5).53 CIDI diagnoses of major depression and dysthymia were evaluated at baseline and follow - up.
Self - esteem was assed using the 10 - item inventory from Rosenberg (1965).
Items assessing the nature and severity of disruptive behavior disorder symptoms using criteria from the Diagnostic and Statistical Manual of Mental Disorders — Fourth Edition (DSM - IV), included CD and Oppositional Defiant Disorder (ODD) and were obtained primarily from the Child Symptom Inventory - 4 (CSI - 4, Gadow and Sprafkin 1994).
The nature and severity of symptoms of ADHD were measured using 9 inattention items, 6 hyperactivity items, and 3 impulsivity items from the Child Symptom Inventory - 4 (CSI - 4, Gadow and Sprafkin 1994).
Relationship closeness — Four parallel versions of the relationship closeness 15 - item subscale from the Network of Relationships Inventory (NRI; Furman & Buhrmester, 1985) were used to measure participants» relationship closeness with father, mother, best friend, and romantic partner.
Pain severity: the three - item pain intensity subscale of the West Haven — Yale Multidimensional Pain Inventory (MPI).17 The MPI has been widely used in research and clinical practice, and has been shown to have good reliability and validity.18 Scores range from zero to 6, with higher scores reflecting more severe pain over the past week.
The CLOC assessed marital quality using items from a widely used inventory of positive and negative marital interactions (Schuster, Kessler, & Aseltine, 1990).
A depression rating for each participant was established using five items from the Brief Symptom Inventory, a 53 - item self - report scale (Derogatis, 2000) that taps depression symptoms commonly observed in everyday settings.
Unsupportive social interactions were assessed using the 6 - item Blaming scale from the Unsupportive Social Interactions Inventory (USII; Ingram et al., 2001) that measures critical responses received from others.
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