Turn - based combat involves every ally, enemy and guest Digimon having their own position within the player turn timeline in which the Digimon is able to strategically use a skill such as a physical attack dealing 65 Earth damage to an enemy and simultaneously having a 10 % chance of increasing defence by 10 % or automatically attack an enemy Digimon, while there is also the possibility to
use an item from your inventory to restore your Digimon's health (HP) or skill (SP) as well as guarding, escaping or changing.
Fixed an issue where casting bar UI remains onscreen when spectating a target who died while
using an item from their inventory
I also loved
using items from your inventory and putting them in the hidden object scenes.
Not exact matches
With the
Inventory Source product data management service you can easily import all
items from your supplier, but we recommend during your first week or two just
use a smaller sub-set of your products.
Nanotechnology Consumer Products
Inventory now contains over 1,000 nanotechnology - enabled consumer products, reflecting the increasing
use of tiny particles in everything
from conventional products like non-stick cookware and lighter, stronger tennis racquets, to more unique
items such as wearable sensors that monitor posture.
This makes Paper Mario: Sticker Star a very bipolar experience; it desperately wants to be an adventure game in the traditional vein, with puzzles that are solved by either interacting with objects in the environment or
using items from one's
inventory to surpass obstacles.
With an ever - changing
inventory updated
from each player passed in public, character strengths and abilities can be greatly enhanced byHEROES OF RUIN
uses StreetPass to create an inventive in - game «Traders» Network» where players can buy and sell rare and powerful
items picked up in battle.
-- Beautiful original graphics and animation — Parallaxing backgrounds — Unique level design — Huge variety of unique levels, bosses and enemies — Complex gameplay and controls — Unique storyline with twists and surprises —
Item Inventory: collect
items to be
used strategically throughout the game — Completely original 8 - bit soundtrack — Tape Deck feature that allows you to select your favorite music
from the game — Ability to revisit and replay levels to further your progress and unlock achievements — Truly innovative Easter Eggs throughout
The controls are well mapped having translated appropriately
from the Vita to the DualShock 4 controller with the control scheme consisting of pressing triangle to produce the contents of your
inventory; pressing square to examine an
inventory item, a character or part of the surrounding environment; pressing X to start or continue a conversation with a nearby character, select an
item,
use an
item or walk; pressing O to cancel the selection or usage of an
item; changing the direction of the left analogue stick to move the cursor; changing the direction of the right analogue stick to pan the camera to the left or right; pressing left, right, up or down on the d - pad or alternatively changing the direction of the left analogue stick to navigate through the
inventory items; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu including immediate access to the main menu, hints, character gallery and saving.
After players have grown
used to the new combat system, the top complaint is usually that the enemies in [i] BKO [/ i] hit a [b] lot [/ b] harder than in the previous game, which is the by - product of the revamped equipment system and the fact that you never need to heal outside of combat; your party is automatically restored to full health and status after every encounter (except for a few gauntlet - style fights) without demanding any consumable
items from your
inventory.
The issue here is that time doesn't stop or slow down when you are picking an
item from your
inventory, which makes things complicated and frustrating in certain situations where you need to
use a particular
item fast.
The
inventory stores
items of which there are plenty to utilise such as a range of weaponry to attack enemies in battle, gadgets to improve defences and boost the special abilities of gifts, apps which attach to gadgets to provide further improvements and
items such as a health capsule which helps to heal a member of your team, while
items can be created for team members by
using energy earned in battles or alternatively gaining energy
from converting an
item back into energy.
Though Zelda games are sometimes criticised for reusing much of the same set of
items from game to game, the fact is that new
uses for old
items come up all the time, perpetuating the Zelda
inventory tradition in a completely justifiable way.
• Read and make shelves straight to maintain alpha and numeric order and look • Provide information relevant to public service and answer queries • Retrieve
items from the book drop • Access and providing books and data on need basis • Set up carts • Assist the librarian with work pertinent to
inventory and reserves • Help patrons in locating information (books, periodicals, CDs and newsreels) • Order new books
from vendors and replace torn books with new copies • Stamp existing borrowers» cards and issue new ones • Schedule
use of library for interest groups for book talks etc. • Perform other clerical duties
• Introduced core office systems which resulted in increased efficiency of work processes • Implemented a novel filing system which dynamically assigned library numbers to folders and files • Reorganized the office supplies
inventory system, incorporating a module that sounded alarms when the
inventory for any
item went lower than 30 % • Decreased office supplies cost by $ 58000 by switching
from an expensive supplier to a cheaper one who offered the same quality • Set up a core system to organize incoming mail which eliminated distribution hurdles completely • Streamlined the client scheduling system, resulting in increased communication between office and clients • Singlehandedly prepared a plethora of materials, now being
used for all workshops and conferences that the company organizes • Introduced and implemented a forms processing system, resulting in a 50 % decrease in processing time • Successfully implemented a client information system, decreasing information pulling time by 80 % • Scheduled 3 meetings and a large annual event simultaneously, without a single evident problem in any of the 4 occasions • Reduced executives» travel expenses by 50 % by incorporating the services of a less expensive travel agent
Line Cook Intercontinental, Flint, Michigan May 2007 — Sep 2009 • Prepared food
items for cooking by washing, cutting and cleaning them • Chopped vegetables and carved meats • Washed utensils
used for cutting and preparing food
items • Fetched
items from inventory room • Assisted the cook by performing stirring and frying duties • Cleaned workstations and counters • Maintained kitchen equipment and tools
Welcome customers upon arrival and answer inquiries while suggesting
items for sale, insure customer service satisfaction while engaging in friendly conversations to persuade customer into purchase Prepare invoices for online orders, phone orders, and bulk orders, while maintaining sales
using cash registers and accepting all methods of payment Work with other associates and managers to achieve and increase product sales, maintain in - stock products organized and keep record of
inventory, and picking - up and delivering
items to drop - off locations Maintain a well store appearance and responsible for opening / closing of the store, while reconciling cash earnings and credit earnings
from sales.
Youth baseline and follow - up interviews assessed mental health — related quality of life
using the Mental Health Summary Score (MCS - 12)(range of possible scores, 0 - 100), 48,49 overall mental health
using the Mental Health
Inventory 5 (MHI - 5)(range of possible scores, 5 - 30), 50 service
use during the previous 6 months
using the Service Assessment for Children and Adolescents51 adapted to incorporate
items assessing mental health treatment by primary care clinicians, 52 and satisfaction with mental health care
using a 5 - point scale ranging
from very dissatisfied (1) to very satisfied (5).53 CIDI diagnoses of major depression and dysthymia were evaluated at baseline and follow - up.
Self - esteem was assed
using the 10 -
item inventory from Rosenberg (1965).
Items assessing the nature and severity of disruptive behavior disorder symptoms
using criteria
from the Diagnostic and Statistical Manual of Mental Disorders — Fourth Edition (DSM - IV), included CD and Oppositional Defiant Disorder (ODD) and were obtained primarily
from the Child Symptom
Inventory - 4 (CSI - 4, Gadow and Sprafkin 1994).
The nature and severity of symptoms of ADHD were measured
using 9 inattention
items, 6 hyperactivity
items, and 3 impulsivity
items from the Child Symptom
Inventory - 4 (CSI - 4, Gadow and Sprafkin 1994).
Relationship closeness — Four parallel versions of the relationship closeness 15 -
item subscale
from the Network of Relationships
Inventory (NRI; Furman & Buhrmester, 1985) were
used to measure participants» relationship closeness with father, mother, best friend, and romantic partner.
Pain severity: the three -
item pain intensity subscale of the West Haven — Yale Multidimensional Pain
Inventory (MPI).17 The MPI has been widely
used in research and clinical practice, and has been shown to have good reliability and validity.18 Scores range
from zero to 6, with higher scores reflecting more severe pain over the past week.
The CLOC assessed marital quality
using items from a widely
used inventory of positive and negative marital interactions (Schuster, Kessler, & Aseltine, 1990).
A depression rating for each participant was established
using five
items from the Brief Symptom
Inventory, a 53 -
item self - report scale (Derogatis, 2000) that taps depression symptoms commonly observed in everyday settings.
Unsupportive social interactions were assessed
using the 6 -
item Blaming scale
from the Unsupportive Social Interactions
Inventory (USII; Ingram et al., 2001) that measures critical responses received
from others.