Sentences with phrase «using photogrammetry»

Here, Forza's dev team showcased their own skills by using photogrammetry to capture the picture perfect images of each track's surroundings, and it really does look glorious.
Upon collection from donating institutions, all brains are weighed and photographed from all angles and 3D surface models are created using photogrammetry techniques.
As part of the 2017 study, Neffra Matthews of the BLM's National Operations Center in Denver, helped survey, map and document the trackway using photogrammetry, which helps scientists perform accurate measurements based on land - based or aerial photographs.
Kevin Hatala of the Max Planck Institute of Evolutionary Anthropology, and a postdoctoral researcher at the Center for the Advanced Study of Human Paleobiology at George Washington University, recently analyzed one set of prints at Laetoli using photogrammetry.
Many people are already using photogrammetry to stitch together a drone's - eye view of the world, monitoring everything from crop growth and construction projects to environmental pollution.
When a possible Viking grave was found in Skaun in Sør - Trøndelag in 2014, the excavation site was mapped using photogrammetry.
Over the next two weeks researchers used photogrammetry, a technique that can stitch together digital photographs to create a permanent record and 3D images of the surface.
Now, 74 years later, scientists used photogrammetry to determine the angle when the photos were taken.
«Death Stranding uses Photogrammetry scans made from 360 ° photographic data, and performance capture technology to record actor / actress performances.
Created in partnership with Nordic visual effects house RVX, Everest VR uses photogrammetry techniques and multi-resolution shading, to create this first - person experience by piecing together thousands of high resolution images of the mountain range to create a definitive CGI model of the mountain.

Not exact matches

Geospatial technologies can be incorporated into forensic anthropological research in multiple ways, including the use of GPS, mapping, spatial statistics, photogrammetry, and interactive online geo - visualizations.
Other tools in the researchers» arsenal were high - resolution tracking, which provided information about how the manta rays used the lagoon habitat over long and short periods of time; an acoustic camera, which logged patterns of the animals entrances and departures from the lagoons; and photo identification / laser photogrammetry — making measurements from photographs — which provided insight into whether the manta rays were staying in this habitat for longer time periods by tracking their comings and goings.
Similar results have been achieved in the past using laser equipment and early versions of a photogrammetry program.
Photogrammetry is a method that uses two - dimensional images of an archaeological find to construct a 3D model.
The researchers used a technique called multi-image photogrammetry and laser scanning to capture the prints in three dimensions.
Photogrammetry is also used to measure stockpiles of building materials and volumes of ore in opencast mines.
The three - dimensional coordinates are generated from photographs, using a technique called photogrammetry.
The team also used a technique called photogrammetry, where hundreds of photographs taken from all angles of an object are sewn together into a 3D representation.
Called multi-image photogrammetry, the process uses underwater cameras and sophisticated computer software to stitch together images and develop extremely accurate virtual dive sites.
More detailed on - site mapping was accomplished using a consumer - grade quadcopter drone and new photogrammetry software that stitched together about 2,000 geotagged aerial photos to create 3D models of the site.
I.Develop integrated, cross-disciplinary methods to simultaneously track group movement and behavior using shore - or vessel - based visual observers, aerial photogrammetry, and remote - deployed acoustic recorders.
«We use a cutting - edge technique called «photogrammetry» which allows us to turn hi - def photos of objects into game - ready 3D models and that's how the rocks and tree trunks, among other things, look so realistic in our game.»
Crytek is even using new photogrammetry technology to copy scanned rock shapes and duplicate them in the game.
In a conversation with Sugoi Kojima spoke briefly about the use of photogrammetry in Death Stranding.
Rider's faces were modelled using a new 3D scanning system, while photogrammetry was used to reconstruct accurate 3D mock - ups of all tracks along with SpiderCams and classic cameras.
Whether it's the use of photogrammetry to capture each actor's likeness, working with Guerilla Games» Decima Engine, or simply creating a nice studio environment for his team to work in, Death Stranding could wind up becoming Kojima's most successful game to date.
When we first setup the company in January 2003 as a spin out from the Universities of Glasgow and Edinburgh, it was called Virtual Clones and our mission was to «create virtual characters based on the shape and appearance of real life people» using our proprietary passive stereo photogrammetry and re-meshing technologies.
Not to mention the interesting use of 360 - degree photogrammetry, which Kojima recently took the time to comment on.
Explore and interact with the beautiful yet ominous world of Red Creek Valley, which was created with the use of revolutionary photogrammetry technology that allows for nearly photorealistic environments.
Accompanying it are extremely real looking characters and props using original models with photogrammetry and pulling original sound effects used in the films.
The team has managed to replicate the original films» models and props with extraordinary detail, working closely with Lucasfilm and using resources in the Lucas archives together with photogrammetry to capture every little intricate feature in perfection.
The franchise is now committed to employing scanning technology on our newer in - game tracks, including the use of laser - scans, or photogrammetry.
For even more info on Death Stranding and Hideo Kojima, be sure to check out some of our previous features including whether or not Hideo Kojima will remain indie after the release of Death Stranding, a recap of everything we currently know about Death Stranding, and an in - depth look at Kojima's use of photogrammetry in Death Stranding.
Photogrammetry was used to reconstruct 3D mock - ups of all tracks with high accuracy, together with SpiderCams and classic cameras.
He is currently capturing on video, as well as using 3D scanning photogrammetry methods on utopian / dystopian art and architecture.
The research technique of using photographs to gather data is called photogrammetry.
During the flights, the drones captured images to use for identification of individual whales and photogrammetry studies which allow them to take body measurements from the photos.
Eszenyi even looked at photogrammetry, a technique that uses multiple photographs and specialized algorithms to build 3D models.
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