We used to spend hours battling each other in our tricked - out vehicles,
using ridiculous weapons to constantly beat up on each other (instead of, you know, going to class).
Not exact matches
I died often, and until I upgraded food carrying capacity and health, I was very vulnerable, especially with
weapons that do damage to Frank as he
uses them, which also seems truly
ridiculous.
At first glance, it might seem
ridiculous to
use a
weapon that has a -10 % Affinity rating, but while it will sometimes deal less damage, the payoff is that it will have a higher overall damage.
The Hunter Arts from Monster Hunter Generations have been removed, and the game's focus is solely on your ability to dish out
ridiculous amounts of damage
using your respective
weapon's combo.
I don't, he's a riduculous character who is practically invincible and powered by the sun... Being invincible doesn't make for a compelling game and having enemies
use Krytonite
weapons is a
ridiculous mechanic.
Players will have a choice of over 300
weapons (accessed through an intuitive unlock screen as opposed to being doled out randomly in EDF 2017), vehicles and gear to fight back against the otherworldly aggressors, and are actively encouraged to
use their
ridiculous firepower to level entire city blocks that stand between them and their objective.
You can acquire items when you defeat an enemy, for example, and
use weapons like the Deku Leaf to a
ridiculous amount of wind in their face.