Sentences with phrase «using small characters»

Friends can play BaraBariBall, where teams attempt to sink a ball in the opposition's water using small characters with limited jumps and time critical attacks, or Super Pole Riders, which offers intentionally counterintuitive bendy vaulting poles as the only means to slide a ball along a wire and score.
I remember Double Dragon I and II using small character sprites in a large area, which made the world feel bigger and gave the series a unique perspective.

Not exact matches

I think the word is used when someone feels there is a certain amount of risk that's associated with taking a player, but there's risk with every single selection, whether it's big or small, character or skill related..
The mother of three children and a teacher of many more, she truly believes in the power of using small moments throughout the day to build character and make the world a better place.
Make toilet training fun by using a smaller potty in your toddler's favorite color or with his favorite fictional character, and make time on the toilet fun by sharing books or songs while your toddler goes.
Cookies are small text files containing a string of characters sent to your computer or other device that you are using to access New Scientist services.
Use a font that is easy to read — sans serif fonts are best (that is, the fonts without small lines at the end of characters, such as Century Gothic and Tahoma).
Wiens [63] suggested that it should be possible to design phylogenetic analyses that will resolve higher - level relationships with large numbers of slow - evolving characters and then place additional taxa on this scaffold through the use of a smaller number of more rapidly evolving characters.
If the flavor is too much, use a smaller amount mixed with a softer wheat flour to add character.
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Certainly a fully fledged character in his own right, the documentary makes use of Hick's personal photographer, interviews with his family and friends (all too willing for the great), and footage of his sets, some well done as they are his HBO specials, and others are mere scratchy images of his times in small clubs around the country.
Using Kronk as the main character was a neat little progression but in the end he's not as funny for the whole run time and works better in smaller doses.
(Untitled) is funniest when showcasing the «artwork» of its supporting characters, including Ray Park as an artist who uses taxidermy in a unique way, and Zak Orth in a small but absolutely scene - stealing role.
Paul Giamatti, Billions — Giamatti used to be the type of character actors that Emmy voters adored, even nominating him for small guest spots on shows like Inside Amy Schumer and Downton Abbey.
Small and earthy, this low - key drama simply follows a group of 30 - ish characters as they use their friends to sort out their own issues.
He also uses Marco Beltrami's tense score very sparingly — the better to draw us into the characters» cone of terror, attuning us to the small noises that might give away their position and the loud, offscreen ones that announce that an unwanted visitor is afoot.
Kutcher's druggie persona extols the virtues of acid, telling two other characters that it's the only way to be closer to God, and even does a small demonstration showing how to use it.
@flashn00b I was thinking about the way they would look, if they were the ame height as the other characters, it would be odd (at least for me as I'm used to EotSD drawings) and if they were their normal size, they'd be a bit small, and the size difference would also be... odd.
Instead of holding up the play's lead character Margaret (Frances McDormand) as a victim of hard luck, the playwright shrewdly uses her as an example of how choices can make or break us, and the smallest twists of fate determine our path.
Farrell plays it straight for 70 % of the role, but small exchanges between him and a muggle he is using for information add a deliciously dark undertone to the character.
It uses the touch screen functionalities very well but all of the characters in the game can get very smogged on the small screen which will make it a little bit ha... Read Full Review
In both the films» smaller moments of character growth (there are several of those here) and its larger - than - life epic battle sequences (there are plenty of those), Jackson uses the camera uniquely to focus on elements in the story that would've otherwise been ignored.
«When Tarantino decides to shut up shop and play out the majority of his action in a confined space, his use of the small space is skilfully handled; he segregates the room into a North and South divide with race and politics adding to the magnitude of the characters» wildness.
Students in small groups used the Internet to research life in 1793, then exchanged e-mail with pen pals as though they themselves were characters in the book.)
We used a technique called «coffee can theater,» in which we introduce small props from a container to represent characters, setting, and plot that students then use to retell key elements of a story.
The comments come from current Teachers, Teaching Assistants, SEND co-ordinators, heads of house, inclusion managers and Form Group Tutors...: We used this in small groups in our new class every morning for a week, what a great start, everyone is still buzzing... Builds a strong sense of belonging to something special... your class... Encourages differences and similarities to recognised and valued... Hugely improves our efforts at inclusion... The students quickly came out of their shells and are blossoming... Reveals much of the nature of the students... Gets us buzzing as a group... Encourages participants to take part in their own game and go and find things out from others... brilliant ice breaker game... Helped to resolve a huge problem we had in getting students to gel... Switches the students brains on from the moment go... Helps to break down various barriers... Gives a big boost to developing important life skills... This gives a great insight and a fantastic array of examples, clues and hints as to the characters of each individual in the group... Helps participants learn some things about themselves... Helps participants learn some things about others... Helps you learn about the participants (you can be a player as well on some occasions)... Makes it easy to develop class rules of fairness and cooperation... Builds a sense of purpose... Creates a sense of community and togetherness... Brilliant, just brilliant... our school is buzzing...
Set of photographs of characters from nativity.I have the figures from the powerpoint stories which the children use to support re-telling the story on the small world table.
A small, almost entirely African American school in Chicago uses a framework created by the Character Education Institute.
One made me utterly self - conscious about appealing to the senses, another to run on sentences and the use of small words, and another baffled me with her attention to character building.
Its generally large file sizes can use up precious storage and processing power in mobile devices; and it's limited in its ability to «reflow» to suit different screen sizes (anywhere from a couple of dozen to 100 or more characters wide), an important issue in the ebook world where the same ebook might be viewed on a large computer screen or a small mobile phone screen.
If you click on a particular character name you are greeted with a small biography of the character and then a chronological listing of a small paragraph of text citing the context in which all of these references were used.
Use a great excerpt from your book or write a short story based on the characters or setting and print it in a small booklet to entice potential fans.
This is a great collaborative medium too, for example, imagine creating an animated narrative puppet show using small groups and characters created in felt.
We have been recording stop motion animation using I Can Animate with small characters and animals onto a green background and then importing these videos into DoInk where they were combined with an image.
«As a decorated Viet - Nam vet and now an old Scoutmaster, I use insect characters to tell stories about universal truth, loyalty and honor, even if the heroes and villains are very small folk.»
In horizontal mode, even small characters are readable (which is not the case on a 4» smartphone display using the same resolution), so that works fairly well if you have a good sight.
Handcrafted using traditional practices el Sol produces small lots of non traditional varietals from around the world that reflect their true character and heritage.
It has changed from what people used to call a hidden gem, to a party village or a small town without its own character.
Their trips are very individual, so they're able to use small - scale, authentic accommodation with local character and warm welcomes.
Next up is the Morale phase where you need to consult the small meter toward the top of the board and then either be rewarded with tokens if morale is high, which are used to power your character's special skills, or lose tokens if morale is too low.
The adventurer uses a small boat to travel these lands, and he unlocks uncharted territories after finding out about them from other non-playable characters.
- uses the real - life puzzle format to retell the story of The Legend of Zelda: Ocarina of Time in the space of one hour - puzzles involve doing math, deciphering glyphs and turning in worksheets to a cast of Zelda - themed taskmasters - instead of being a small experience hosting just half a dozen players, this is one big room where teams of 6 face off against dozens of other teams - one puzzle involves decoding words from a series of brain teasers and then using a key to pull out individual letters to decipher the next instruction - involves multiple familiar characters from the series
There is another use of the touch screen — a small icon in the top - right corner that shows a thumbnail of another Disney character.
Take my character, the Imp who is one of the smallest characters but is also extremely agile and can for example perform a double jump, hover, and use two automatic imp blasters.
Being a free - to - play title though, there is a small catch... the character levels are capped at 10 for all of them until you take the plunge and buy them using an earnable in - game currency (Eternity Splinters), or via the micro-transaction route of parting with real cash.
Other smaller upgrades include the ability to use ingredients to upgrade accessories (I ended up using this in order to get an additional heal boost), and being able to turn off animations for the character's ultra powerful coup de grâce attacks.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
After running into enemies or commanding your team to attack in order to initiate combat, each character (provided that you first recruit them by completing small side quests for them) has his / her own unique and silly attacks that can be used in battle — such as how the VP's Mom can scold enemies or the Baker can use pastries, instead of typical Fight, Defend, and Heal commands seen in most RPGs — which reinforce the game's oddball and charming humor.
Granted, there is another feature that is unique, with certain characters requiring to be in the lead position to get past obstacles like small corridors and boulders, but the game uses these so seldom that you will likely forget the feature is even there.
Gamers will visit some impressive environments as they try to reach the capital of humanity and its relative safety, but Stoic Games also manages to make the characters very evocative when it comes to their emotions, using small gestures and changes of attitude to show how the constant fighting and despair are affecting them.
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