Not exact matches
Instead of
using the
environment to your
advantage and hunkering down for an intense Xenos onslaught, each encounter feels
like a choppy mess.
The question, then, becomes: can Nintendo do
like Valve, and take
advantage of the unique position they are in,
using their wealth of excellent 1st party games and interesting hardware
to foster an
environment of innovation that is both sustainable and interesting
to both an expanding audience and traditional gamers?
Each battle plays out in turns
like most older RPGs, but Shining requires players
to use the
environment to their
advantage and place infantry in strategic areas
to avoid the enemies from flanking your general character (main protagonist)... It's a battle system that hasn't been visited much over the last few years (if I'm wrong, and some developer
used this system recently please let me know) and I would
like to see this mechanic in action again.
How do you
use environment to your
advantage when crafting something
like «The Cradle»?
In keeping with the franchise's storyline, protagonist Adam Jensen can
use his cyborg augmentation
to his
advantage by manipulating the
environment,
using power - ups
like invisibility cloaks and more.