However, 4 matches in around 12 - 13 days is extreme and I can't see how rotation isn't a better solution even if it means
using weaker players.
Not exact matches
As a team we look very
weak, Our midfield have no bite to them as we keep buying little fancy
players but they are no good at tackling and getting stuck in, Santi for me this year do nt want to play maybe he is looking for a move!!!! Jack in in and out of games he is so inconsistanat, Arteta past his best and needs to be replaced, Wenger needs to look at the time and improve it, Last year we got Ozil this year we got Alexis but we are not
using them to there full potental, Ransey is class but we can keep hoping for is magic to get us out of shit, Giroud for me is a waste of time we need a top top forward he battles away but he is far below the class we need,
But they will not be able to withstand heavy pressures from stronger opponents, if they keep
using underperforming and
weak players as starters.
Before KO, he made us much
weaker than we should have been, because of three elements:
using players that are not good enough at this level,
players in the wrong position, and
players out of form.
Maybe Arsenal have a number of
players who are not mentally strong enough to deal with the whole world turning against them, Wenger never picks on individuals and will always include himself in negatives so to assume that Wenger is totally oblivious due to the words he
uses then maybe they are as mentally
weak as some of our
players are.
By
using zonal marking, we have given
players for given areas at the set pieces gives the opposition the opportunity to exploit our weaknesses in defense, such as having Skrtel, the stronger header in Liverpool on Chambers, a 19 year old unexperienced,
weak header / defender.
yes the media may cause a hype of any given
player that the team could actually
use in the given positions which are the
weak points, but the fan is just thinking of what they assume would be best for the team, some media are actually fans also, so if they feel that our ridiculous manager is not doing what is best for the team, they will become anti-arsenal
because beware chelshit is in the wounds pressure, and they might wake up and
use our
weak mentallity to bully our
players as always before.
As a team we look very
weak, Our midfield have no bite to them as we keep buying little fancy
players but they are no good at takling and getting stuck in, Santi for me this year do nt want to play maybe he is looking for a move!!!! Jack in in and out of games he is so inconsistanat, Arteta past his best and needs to be replaced, Wenger needs to look at the time and improve it, Last year we got Ozil this year we got Alexis but we are not
using them to there full potental, Ransey is class but we can keep hoping for is magic to get us out of shit, Giroud for me is a waste of time we need a top top forward he battles away but he is far below the class we need,
Passing the ball to someone outside the penalty box is chance created, a
weak corner kick that a
player has to adjust and generate his own power to header the ball is also chance created, passing the ball to someone like Sanchez where he has to
use his brilliance to take on 2 - 3
players and have a shot is classed as chance created by that
player who passed the ball to Sanchez, Passing the ball to someone like Lampard, Gerrard or Ramsey of last season outside the box, they then make an angle for themselves to shoot is also classed as a chance created by the person who passed that ball.
However, he and a couple of other Juve
players have been linked with moves away, as the Italian league continues to be seen as
weaker than it
used to be, and inferior to the leagues in England, Spain and Germany.
It's because Wenger has
used players in completely the wrong positions in every game, and also on all three occasions, he has decided to pick a
weaker starting XI than he needed too.
I've not seen another
player yet who
uses his
weaker foot the way Santi does.
Is it the bond between clubs and fans, which is so much
weaker than in the older days, when you could actually talk to the
players, as I and we oldies
used to do at away games, when the
players would come outside the
players entrance and give us free complimentary tickets?
Its fine to lose... its part of competitive sport... But the fashion in which these Arsene Wenger teams lose is ridiculous, and the bad part is that it has become a norm...
weak visionless
players you cant believe made it to become professionals, yet the same
players use to play the biggest stadiums in the world on fire.....
Louis van Gaal has gone on to
use him there for the Netherlands, and with Manchester United's lack of a similar
player in the deep midfield position a constant
weak point for the Red Devils in recent years, their new manager may well decide Blind is the best man for the job.
i think dijouro is better than senderos and deserves his place and there is good compition, we have 4 centre backs and the only slightly
weak [
player is senderos and wenger just need to find good partnerships gallas and toute need more time getting
used to playing together but both of them are expeptional, buying silvester is good signing i can
player left or right back or centre back, he is very experiened at highest level.i must i realy like song he very well there great competition for places, i still feel we need another dm but it wont be barry
Left - footers Maguire, O'Hanlon, and Wilson provide the balance on the left - hand side, whilst the right - footed
players in Liverpool's midfield can often be seen
using their
weaker foot.
In the beginning the random mobs will be tougher on the actual game as you start as a noob geared
player (shirt, sandals, skirt / shorts no armor what so ever) the pleiosaurus will one shot you in the beginning
using it's
weaker attacks.
Mille's wristwatches are wonders of advanced engineering that were developed
using real world R&D: they are put through the ringer by athletes during training and competition until they break, enabling Richard Mille's team to find the
weak spots in the tiny movements and re-engineer the watch until they're durable enough to sustain extraordinary forces like the swing of a golfer's club, the violence of a Formula 1 driver's track battle, or the snap of a tennis
player's racket.
I really like your overall approach to investing and I am
using some of your methods myself with success in my ZZZ Fund (ZZZ on Bloomberg) like having an even - weighted portfolio of 30 - 40 stocks with regular rebalancing or focusing on the strongest
players in
weak industries (southern European banks anyone?).
- Travis has a
weak attack, strong attack and jump attack - Travis also has different skills and a running slash - you can do a 2 -
player special attack - story focuses on the relationship between Travis and Badman - some of the alternate / secret routes in the game will make your path ahead more challenging - camera style will change depending on where you are in a level - includes a cameo from The Silver Case - Suda
used games like Smash TV as an inspiration for Travis Strikes Again - the staff working on this game is about 10 people in total - Suda still has the idea of a game starring Shinobu, but isn't sure if that would be for No More Heroes 3 or another spin - off - Suda says he'd like to put Juliet from Lollipop Chainsaw into the game, but he'd need permission from Kadokawa WB
well they did nt
used CD's so developing costs where higher for it and they where limited to the cardridges and thats why N64 did nt had that much dev support) overhyped with their DVD
player and that the emotion engine could render realistic crap and such but in fact it was the
weakest if you compare it with GCN and XBOX.
The power - ups or «PUPs» are completely useless too, the weapons feel limp and
weak and are scattered in location on the maps that are so far away from where the other
players are you rarely get the chance to
use them effectively.
Each element is even more powerful when
used against the matching
weak power, and
players must carefully choose which element is the most effective against certain enemies and when they should order to retreat.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to
use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let
players be more creative by thinking about unique weapon characteristics and their best
uses - weapons are designed to be effective when they are
used during the right occasion - Special weapons are stronger than the original ones when
used in the right situation, but
weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each
player is with minuteness - this will determine if a
player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a
player - versus -
player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't
use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that
players will experience the more interesting aspects
By
using «The Veil,» the
player is able to see the soldier's three
weak spots and take him out more easily.
Both games feature a «Commander» unit, a giant mecha, which
uses atomic - level manufacturing to build an entire economy on far - off planets literally from the ground up, which is an interesting inversion on how mecha usually are
used in games: the «Commander» is more or less the
player character, and while their large mecha is by no means
weak, it's a central unit because of its production capabilities, and not because of its arsenal, which as a mecha fan I always thought was a nice way to work the idea of a «hero mecha» into an RTS, because you can relate to the Commander mecha's role as, well, a Commander on the battlefield rather than as simply a powerful named «hero» unit as exist in most other RTSes.
Combat is easy to learn, allowing
players to perform
weak, strong, and ranged attacks, along with access to three unique magic attacks, which require Magic (MP) to
use, and powerful Special Attacks.
It is up to you the
player to
use your wit to discover where the enemy's
weak spot lay and strike it with your bow and arrow.
Game designers know the boss's patterns and
weak spots inside - out, so it's easy to get
used to the difficulty level sooner than a
player would.
«We tend to
use slower and
weaker weapons against less experienced
players which is entertaining for us (It's basically like challenging yourself by
using a non-optimal setup) but it ends up being a nuisance to the
players you fight against,» Krisis18z tells me.
The chess machine Hydra, which is a chess - specific supercomputer like Deep Blue, was no match for a strong human
player using a relatively
weak laptop.