· Boss mode: Players fight and defeat bosses of villains,
using weapons equipped in cars.
Not exact matches
Among the
weapons found was an assault - style
weapon equipped with an illegal bump stock like the one
used in the Las Vegas shooting.
They've found a precarious but so far effective way to survive, farming and fishing their way to dinner each night, while Lee toils away in his basement man cave, which is
equipped with a whiteboard whose messages too obviously clue us into what he's trying to accomplish: to create a
weapon to
use against the monsters by identifying an exploitable weakness.
These skills are specific to the
weapon equipped, which can be upgraded
using Talent Points received in battles.
However, it's not all old hat; each character will come
equipped with a hand
weapon and shield, which is then
used for «stun attacks.»
You can
use Mitama by
equipping them to your
weapons, generally just one Mitama per
weapon.
Level - up bonuses include new combat and evasion moves (the head - bursting DDT is a current favourite), passive abilities like health boosts and speed upgrades (which can also be gained by finding and
equipping stat - buffing magazines or mixing the right combinations of drinks in the various blenders dotted around bars and restaurants) and combo cards which you can
use to create new
weapons.
The core gameplay is mostly unchanged although you can now
equip magic - infused
weapons in order to cast spells that
use MP.
During the course of the game, players explore a variety of locations and fight enemies in a real - time battle system where characters can perform attacks with their
equipped weapons,
use skills and spells and more.
Moreover, veterans of the series will notice they can do a lot more things like change
weapons during hunts or move, even run, while
using equipped items.
The pace of the game never seems to slow and you're never holding on to one
weapon or another for too long so it's near impossible to keep track of what you have
equipped or how to
use it.
Unlike the free Mario (or Luigi) outfit and
weapon for your Palico, Link's gear is something that you'll be able to
equip and
use yourself.
It's also got quite a potent roar, so if you can
equip yourself with earplugs (by eating certain meals, or
using weapon and armour skills), you'll be better off.
Another common feature in RPGs is the ability to
use items and
equip weapons, armor, clothing, badges, and accessories.
Dragon Quest Builders features a rather simple and functional combat system, a basic action role - playing game system where players have the ability to attack with their
equipped weapon,
use items and unleash some special attacks, such as the Spinning Slice, that are learned as the game proceeds.
In addition to
using your
weapon's jump attacks on him from ledges, make sure to also
equip the glider mantle and
use updrafts to get an aerial equivalence.
You run around, jump, and pick up
weapons to attack with and items to
use or
equip.
The main forms of military tactics
used in the First World War were trench warfare or war of position, which was engaged in the protection of conquered territories and the war of movement, or forward positions, which was more offensive and had heavy
weapons and
equipped infantry.
• A unique and dynamic combat system — each move is also an attack • The ability to individually
equip * each * fighter in your army • A large selection of
weapons, spells and abilities, including the option to
use mounted units • Diverse upgrade trees, and each unit level up provides cosmetic changes • An intriguing non-linear story • A distinctive game world without common fantasy cliches • Over 50 hours of gameplay within the game.
A player could
equip a two - handed
weapon with a meatshield
using either the Boltok or the Gorgon pistol.
The main problem is that better loot comes along very rarely, and when it does its stats are barely any better than what you've already got
equipped — At one point I wound up
using the same set of
weapons for about eight or ten hours because nothing better or more interesting turned up.
With Mega Man 11 changing things up and giving the Blue Bomber a unique appearance and a new color scheme based on the power he's
using, that got us thinking — what would he look like if he
equipped weapons from past Mega Man games?
Once set in their position, they can select from a simple menu of moves, including
using their currently -
equipped weapon to attack, or a special move such as healing everyone within range of the given character.
Charioteer, who can triple
equip, and eventually quadruple
equip,
weapons, with your
weapon proficiency going up every time you
use a
weapon in battle.
You'll be able to
use the same «Justice» meter to unleash special attacks depending on the
equipped weapon on hand.
No matter what
weapon you have
equipped, pressing the Circle / B button with a full Musou gauge will activate the character's character - specific Musou attack, automatically
using the character's default
weapon for the duration (assuming their Musou incorporates a
weapon), before switching back to whatever you had
equipped after.
You start out in human form and can fight off enemies with your
equipped weapon or by transforming into your Car Form and fight them off by driving over them, spinning out on top of them,
using a nitrous boost to plow through enemy groups, etc..
The only drawback is that some of the more generic
weapons, such as swords and spears, are
used by a wide number of officers, so characters such as Sun Jian and Xiahou Dun (both sword - wielders) have very similar movesets if
equipped with their default
weapon, while they had uniquely tailored ones in the pre-DW6 games.
You can
equip your characters with any of hundreds of
weapons or accessories, and prior to most battles you're offered a choice of what «item» you want to
use to... I guess the best word is «sponsor» your fighter.
The default control scheme consisting of pressing R2 to fire a
weapon; holding L2 to aim down iron sights; pressing R1 to utilise alternative fire or block; pressing L1 to throw a grenade; pressing X to jump; pressing square to reload or holding square to heal; pressing O to
use or holding O to weld a door; holding triangle to enter
weapon select; pressing up on the d - pad to
equip healer; pressing down on the d - pad to toggle flashlight; pressing left on the d - pad for voice comms; pressing right on the d - pad to throw dosh; pressing L3 to crouch or sprint; pressing R3 to perform a melee on an enemy; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to look around your surroundings; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Namco Bandai stated in the livestream they did showing off the game, that you could
equip swords for accessories, but you wouldn't be able to
use them as
weapons.
When you run into an enemy you will go to the combat screen which lets you
use the various skills or
weapons you have
equipped to defeat said enemies.
However, there are times where you will be ambushed and forced to
use the
weapons in which you originally had
equipped.
You'll start out a simple Freelancer who
uses sword strikes to attack and can learn useful abilities such as Examine to learn about the monsters you face, but you'll soon be able to wield powerful elemental magic with the Wizard class (who, usefully, can cast defensive as well as offensive spells), or
equip multiple
weapons at once as a Charioteer (basically a horse - inspired warrior).
These License Points are
used to buy new abilities or to
equip you with new
weapons, armour, or accessories.
All pilots are also
equipped with anti-Titans
weapons, so as your Titan battles the opposition you can
use the opportunity to offload a couple of missiles.
The following details come from Gematsu... Veronica - Veronica hates being treated like a child - can
equip two - handed staffs and whips as
weapons - despite her small size, she is a tomboy who won't flinch in a fight no matter her opponent - can unleash beyond - powerful attack spells that prove her
use as the party's attacker - Spells: «Kafrizzle» - a powerful spell where a pillar of overly - hot flames attack the enemy.
The following translated details come from Gematsu... - boy who lost his memory that the protagonist encounters on the Vacant Island - other than his name, Malroth, he has lost all of his memories since coming to the Vacant Island - luckily, he hasn't lost the ability to build - very good at fighting monsters and collecting materials -
using the power he possesses, Malroth will play a big role in battles and material collection - Malroth will aid the hero as a relaible ally - he will fight monsters with powerful attacks - also helps collecting materials
using the power he possesses for building - create
weapons and
equip them to Malroth - if you
equip him with a powerful
weapon, Malroth will play an even greater role - when the protagonist starts collecting materials, Malroth will lend a hand -
use the power of two to cover more ground - while Malroth plays a big role in material collection, he is not good at building things himself
If you get X number of experience points you unlock the next level, and with that level comes the ability to
use some new
weapons, or
equip some new gear, or take advantage of new abilities.
Ueda: And we can say that it's more «challenging» and «terrifying» to directly fight with bare hands or
using weapons rather than playing by firearms
equipped.
Gunplay becomes better as more powerful
weapons and enemies began appearing when stutters occur, like the Juggernaut and Striker squads — Monarch soldiers
equipped with chronon - stabilisers which enable them to move during stutters and who can also
use some of the same time - shifting powers as Joyce to their advantage.
These points are
used up by
equipping weapons.
A Crest Shop will allow you to upgrade you warriors, allowing them to
equip higher level weaponry and
use new attacks, or even just upgrade their defenses against certain
weapon types.
When defeated, monsters will drop loot, be it cash,
weapons, armor, cards or craft ingredients, that can only be
used or
equipped within the city hub.
These breaks in Ryu's gameplay are a nice change given that Rachael is
equipped with a new
weapon, and a whole different gameplay style to
use.
Every character can still
use any
weapon, so I was able to level up Wang Yi's different Trishula's while also
equipping my maxed out sword from the previous game to give her additional buffs.
As our nameless hero has given up the
use of
weapons, we are
equipped with a pen, being able to create various shapes that will help us proceed past each challenge.
The items include cosmetic things like body parts, but also armor and
weapons that you can
use to
equip your Imaginator to suit your playstyle.
You can change your
equipped items at any time but for certain
weapons, there is a small penalty for changing in the middle of the game, with a loss of ammo that will have to be regained before the newly
equipped weapon can be
used.
The EQP command is
used only for
weapons and armor, and also asks which character to
equip the selected piece on.