I like Özil, and I don't think he's the weak link in our midfield, but only having 3
central midfield
players makes our team look a lot more balanced than with the 4 we
usually play.
Both games feature a «Commander» unit, a giant mecha, which uses atomic - level manufacturing to build an entire economy on far - off planets literally from the ground up, which is an interesting inversion on how mecha
usually are used in games: the «Commander» is more or less the
player character, and while their large mecha is by no means weak, it's a
central unit because of its production capabilities, and not because of its arsenal, which as a mecha fan I always thought was a nice way to work the idea of a «hero mecha» into an RTS, because you can relate to the Commander mecha's role as, well, a Commander on the battlefield rather than as simply a powerful named «hero» unit as exist in most other RTSes.