Sentences with phrase «usually gets us through games»

Not exact matches

Players are often sent out on loan which gets them games, usually, but also removes them from a continual development at the club they've been structured through.
I generally get an immediate sense as to whether I'm going to want to play through a title about 10 minutes into the game; either I'm instantly hooked, which usually bodes really well for the title as a whole, or I let out a loud sigh and know I've got a bit of work ahead of me.
Despite my love of the Indie scene I don't usually review many Indie games, for the simple reason that there's freaking loads of them, and to find any that are worth taking a look at you've got to sift through a lot of stuff that simply isn't.
While the game suggests there is some kind of plot, this is never covered in - game - you simply run through the battles, fight the last boss (which has no explanation), and then whoever gets the last blow on the boss gets a rather story un-related ending consisting of a couple of bits of artwork and text, usually with cameos from various other Capcom / Marvel characters in unusual situations.
Going through our Media Monitor, we couldn't make out a clear pattern that generally seems to work best, but we still learned a valuable lesson: a release date announcement for smaller games generally splits your media impact between two news beats (release date and launch shortly after) and can therefore drastically weaken your media impact on launch day — a moment where you usually want most players to hear about your game because they can get their hands on it straight away.
These games usually range from $ 4.99 to $ 14.99 for each download, but through 07/13/14 you can get every one of these games for just $ 0.99!
Early in the game the combat is overly simple, usually just button mashing with the occasional dodge gets you through but later in the game when you have a larger number of attackers who are mixed between ranged and close combat it can become pretty fun as you learn to vary your attacks and when to use certain abilities.
+ Fast - paced, twitch - based combat + Many different ways to customize your ship + You choose your path through the game - Small glitches can get you killed - Enemy groups usually attack in the same pattern even on different levels
But the thing about how the game makes its beatability checks is that it only makes sure that it can be beaten only one way, so each level, even the craziest looking, boils down to a specific, and usually pretty basic, path that you have to stick to, or you'll have a much more difficult (almost impossible) time getting through.
Each enemy's introduction usually leads to death upon realizing exactly how they come at you and, typical of almost any aspect of the game, trial and error will get you through.
I love a game that can get you attached to its characters through gameplay rather than (usually) lacklustre story telling, Xcom: Enemy Unknown can do it and it looks like this can do it too!
Game writing has to take into account that players aren't experiencing things in the same way or at the same times, and they usually don't get through the story in one sitting.
Whenever I'm blasting through the game I usually try to keep it on this and one or two other tracks because it does a great job getting your blood pumping while you're dogfighting seven other planes over cityscapes, volcanic islands and castle.
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