Sentences with phrase «usually getting killed»

You just go along killing, and usually getting killed by anything on your path.
It is infuriating when it happens, as I usually get killed immediately after for giving away my position without killing my target.

Not exact matches

In fact, it can get you killed, because the traffic usually comes from the right.
A sick child is upsetting enough, but that they got sick in a chlorinated pool, which most parents assume kills most germs, is what usually gets them the most frustrated.
I usually stop by when I get bored, have some time to kill, or need to get the kiddo out of the house.
The late Sen. Edward M. Kennedy was diagnosed with glioblastoma, which kills almost everyone who gets it, usually in a little over a year.
«It can overwinter here as it doesn't usually get cold enough to kill it,» says Amir Ibrahim, a professor in the Soil and Crop Sciences Department at Texas A&M University.
«In cancer, it's usually the metastases to the lung, liver or brain that kill the patient, but it's hard to get tissue safely from these areas,» said Rick Lanman, MD, Guardant Health's chief medical officer.
Despite best intentions to limit stress, it usually follows you home and creates long term issues that kill any hope of getting back to the «way things were» both in body, health, and mind.
If we ask details, it's usually the story of her trying to email 10 - 20 men and not getting positive answers from them, which kills her will to attempt the first contact forever.
Not only will a promoted character boast better states, but they'll also be able to learn more skills, have more crests and even get a new costume, which is usually a more elegant version of what they're wearing already, or what they were wearing, but now with a lot more armour, but getting the Master Seals will not be easy as some can only be achieved by getting S Rank on certain levels in History Mode and meeting certain requirements like opening specific treasure chests with a key that you can only get by saving a certain NPC as part of a Sub Mission, or killing a character who happens to be carrying one, like a Thief.
Escaping these battles is really difficult, too, and because he gets to attack before my party can act of my commands, they're usually killed off and have to start again with all my progress down the toilet (there is no way to save the game in dungeons).
Most of us accept this «imposition» because it keep nutters from driving at whatever speed they like usually ending in someone getting killed.
Her wisdom has made me content where I am, usually only feeling the tug to go bigger when hanging out with other writers - then the peer pressure sometimes gets to me, but I refuse to kill the joy I get from writing stories.
I usually try a course of metronidazole in dogs like this because it kills Giardia, gets the bacteria in the GIT to go back to normal and is anti-inflammatory for the GIT, so kind of a triple - whammy.
There is usually a small window during our winters here that may get severe enough to kill all mosquitoes, fleas, ticks etc., but it varies annually.
But when killed products are used there is such a prolonged delay the race is usually over before it gets started.
The Black Widow and Brown Recluse spiders kill 6.5 people per year.They are usually young children that do not get medical attention right away.
But when instead of TNR, cats are caught and killed, the problem usually gets worse.
usually just a game and none of them get hurt, but two of the dogs chased and killed about six of our chickens once and our daughters two Siberian huskies once killed her cat.
The only thing that kills me is that the 2BR units are usually not bookable with a standard award, and instead what we've had good luck is booking a 1BR and then using Gold Status to get a free upgrade to a 2BR.
Successfully achieve the objectives laid before you, which usually involve fully exploring the final area and killing some baddies, and good cards will be added to what is referred to as the «campaign pool», which essentially mean a collection of cards that get shuffled into the various decks for every missions.
Your partner will usually fail to react quickly to any given threat, or just won't react at all, and therefore gets either himself / herself killed or, worse, gets you killed.
XP is usually gained by killing the folk that are unlucky enough to get in your way, and then spent on a small but solid offering of different skills.
Sadly the side - quests, much like the main quests as well, that you can pick up along the way are about as mundane and dull as they get in RPGs, usually venturing no further into the creative wilderness than sending you to fetch items or kill something, or even just you have wandering back and forth in town for 20 - minutes talking to bland characters.
I'm not brilliant at shooters, but I'm reasonably good and can usually come out of a match having gotten at least a few kills for every death or having managed to help push toward the objective, and I look tactical shooters where I can flex my mind a little and attempt to out think and outmaneuver the enemy forces, but sometimes it's nice to play a game where it's just carnage.
Killed enemies usually drop health, and this move can be repeated often, saving the day if a sloppy camera gets in your way.
Shame a lotta interesting ideas usually end up getting killed before the public ever gets to see them.
You would be terrified and probably get killed in a few seconds, which is what usually happens in this game.
Like the Offensive characters, Defensive characters usually get most points based on their kills.
The Quartermaster contracts are game mode based objectives with a shortened time limit that can give out big rewards if you manage to meet the requirements, such as getting 100 kills in a particular game mode within 30 minutes, with Armory Credits and Supply Drops usually the reward for successful soldiers.
The smaller maps and generally quicker pace make for frantic matches on just about every mode where getting killed from behind and the sides occurs frequently, far more so than usually in Battlefield.
+ Fast - paced, twitch - based combat + Many different ways to customize your ship + You choose your path through the game - Small glitches can get you killed - Enemy groups usually attack in the same pattern even on different levels
Escaping these battles is really difficult, too, and because he gets to attack before my party can act of my commands, they're usually killed off and have to start again with all my progress down the toilet (there is no way to save the game in dungeons).
If I died, it was usually because I rushed into the fray too soon or wasn't properly outfitted — though the camera did get me killed a few times.
Design-wise they're all techno - undead with overly busy designs of jagged grey flesh infused with jagged grey metal bits and glowing lights, however they're usually too far away to make out details, upon dying dissolve instantly and if they do get close either you let them kill you while trying to get a look at them, or the motion of both their and your animations will blurr stuff up.
Not only will a promoted character boast better states, but they'll also be able to learn more skills, have more crests and even get a new costume, which is usually a more elegant version of what they're wearing already, or what they were wearing, but now with a lot more armour, but getting the Master Seals will not be easy as some can only be achieved by getting S Rank on certain levels in History Mode and meeting certain requirements like opening specific treasure chests with a key that you can only get by saving a certain NPC as part of a Sub Mission, or killing a character who happens to be carrying one, like a Thief.
Plenty of arcade shooters are driven by a score multiplier, usually based on not getting killed, which is what you were doing anyway.
There are also a few odd animations here and there, usually relating to melee attacks in which instead of cool looking assassinations you get odd smacks with weapons that don't look damaging enough to disable a foe, much less kill it.
Then I played, oh, another 10 or 20 games on easy and usually got to close to the end, but always got killed.
Another challenge this week requires players to get three kills in Tilted Towers, which of course means the city block is going to be bustling with activity and even more of a hotspot than it usually is.
Usually, when things like this occur, it's not the huge bills that really kill a Lexington family's budget; it's the everyday items such as milk and bread and gasoline to get around in the car.
At Animal House Rescue, we get a lot of our dogs from high - kill shelters, but we're also getting a lot of owner surrenders, usually because people are moving and can't take their pets with them, or they've had some financial difficulty and they can't afford their pets anymore.
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