Now I have
a vague idea of the story and just sit down at my computer and let it tell itself.
Not exact matches
I don't want to spoil it at all, but being a true
story, even those who can not remember the front page news will have a
vague idea of how this all ends.
Reviews come with just a few quick words from the site or magazine that are
vague at best and rarely ever help you ascertain why your latest game flopped, leaving you in the dark as to what you might need to think about fixing for your next release, and that can be frustrating, especially if your company is on the verge
of going bust and you really need to make your next game sell but have no
idea where to start — does it need to be a fraction more
story - based, or perhaps you need to adjust the balance
of graphics and sound.
You'll have to know a
vague idea of each character's «role» in a group (which is fairly obvious once you're at the 50 + hour time mark), you probably need to know how to level artes (which the game does a very nice job
of explaining), and knowing how to gem (even only on a very basic level) would probably be helpful, but you by no means have to go into the world
of affinity coins to complete the main
story assuming you are a player
of average skill and ability level, nor do you have to feel the innate need to update your character's equipment every 5 minutes (unless if you're preparing for a boss encounter).
The
story is a little
vague but if you listen to the audio drops throughout the city you get a little bit
of an
idea of the back
story of the game.
The trailer on its own gives us a
vague idea of what the
story is going to be about, in typical From Software fashion.