Not exact matches
Match
variations like battling many tiny Yoshis or fighting one big, iron - clad enemy still feel
fresh even all these years later, and the final battle against Master Hand has seen a few tweaks that'll
keep you guessing - the first few times you finish the
game, at least.
While some players may feel that the
game should have created new bosses, rather than re-making old ones, I personally enjoyed the nostalgia, with the
variations enough to mix it up and
keep it
fresh.
The
variation in gameplay helps to
keep the
game fresh and enjoyable.
The bulk of the
game happens against the black background of deep space but the enemy designs are very colorful and offer enough in the way of
variation to
keep the visuals
fresh as you make your way up in levels.
For those familiar with the series you probably already know that but for anyone just jumping in at the deep end... there are
variations on levels to
keep the
game fresh.
Anime lovers will have a variety of characters to play as, and the
variations in story / dream mode are enough to
keep the
game fresh for a while as you go through several characters.