Not exact matches
'' [The researchers»] conclusion was that the nature of action video game play was critical
in «forcing players to simultaneously juggle a number of
varied tasks (detect new
enemies, track existing
enemies and avoid getting hurt, among others)...»
Definitions
vary according to the size of the window that constitutes life, (when it starts and stops), its quality or relative value as measured by those
in power, (i.e. slaves regarded as half - people, uncharismatic mutations, the sick and aged, outsiders, outlaws,
enemies, militarily weaker populations with confiscatable possessions, those with «fates worse than death», et al), and whose lives, (responsibility for all of a wars» deaths might be attributed to the defeated).
The researchers knew that aphids
vary in their resistance to a major
enemy, a parasitic wasp that lays an egg
in a young aphid.
The
enemies vary depending on what level you're on but it never changes the fact that you will be dead
in moments if you don't pay attention, time your hits, and move often.
Unlike some tower defense games that seem to dole out waves of
enemies in escalating numbers or strength, Hell Warders assumes that there will be a number of human players
in the mix and so even very early waves consist of many
enemies of
varying types, with hulking mini-bosses appearing as early as the second wave.
Combat is much sturdier and enjoyable
in Disney Infinity 3.0, particularly the
varied enemies that you face and the Jedi powers at your disposal such as force pull, push and dash.
Given that, the gaming environment of Mario and Luigi: Dream Team Bros. is quite
varied and interactive as you explore a plethora of strange places with puzzles,
enemies and other challenges that could only be found
in a Super Mario game.
Thankfully,
enemy design is
varied, and each
enemy type is outlined
in a Bestiary available
in the menu.
The
enemies encountered
in Gunman Clive
vary in each of the levels, from bandits that carry weapons and dynamite to creatures such as wolves and pelicans.
The supply missions are
varied, often challenging, but usually more enjoyable than those offered by the CEO special cargo work — one had me stealthily disposing of
enemies whilst searching for the supply crate, whilst another involved stealing a tank and (
in my case, because my Bunker is so far from anything) using the sluggish Cargobob to deliver it to my facility.
In the Resistance mode, the different enemy factions of the game team up against the division agents coming at a team of up to 4 agents in a varied wave, similar to a standard horde mod
In the Resistance mode, the different
enemy factions of the game team up against the division agents coming at a team of up to 4 agents
in a varied wave, similar to a standard horde mod
in a
varied wave, similar to a standard horde mode.
Enemies also progressively get difficult both
in terms of attack patterns as well as constitution, but fortunately, the game provides the hero a multitude of weapons with
varying degrees of attack, speed, and range.
Ghat can pick - up guns and health and life (small flowers) that are
in levels and even has some grenades that are available to him, so how you take out
enemies can
vary.
The incredibly thin roster of
enemies is disappointing given how far older games managed to deliver a more exciting line - up of
varied foes to battle against, often
in just the first level, while also featuring better AI and avoiding resorting to cheap
enemy placements to create a sense of challenge.
Totems
in Dreamland is a solid Action game providing unique gameplay mechanics yet to be seen on Gear VR,
in a beautiful world filled with plenty of
varied enemies.
Level design is far more open, allowing for multiple strategies and
varying enemy AI to adapt
in real time and make each encounter feel unique.
Standing
in your way are
enemies of
varying difficulty, tricky platforming sections, and some rather «floaty» controls.
The character design is rather
varied as characters are referred to as assets as your character is sitting
in an immersion chair
in full control over an asset with different assets effectively having their own loadouts including a specific weapon to begin with, unique abilities and enhancements such as Collene Deckard classed as an Assassin with a 20 % increase
in critical shots to
enemies and a 10 % increase
in speed who also has a Nanofiber Shadow Skin which makes the assassin practically invisible when
in shadow as well as being equipped with a burst rifle and a laser pulse.
Voice - overs
vary for each of the mercenaries as they swear when being overrun by Zeds and communicate with team members
in a serious manner to remind them of low visibility or rather humorously inform the team of their generosity when handing out some free dosh, while
enemy bosses taunt your character that your defeat is inevitable and a female trader comments on your team's progression and instructs your team to return to the trade pod for re-supply after each wave has been completed.
The window of damage
varies widely from
enemy to
enemy, but there's nothing to explain a fully - powered Alis doing only 2 or 3 HP of damage to a given
enemy when uber - wuss Noah does five times as much
in the same round.
The
enemy design includes guards with
varying amounts of armour, weaponry and routines, mechanised spiders, flying drones, turrets and more besides with guards showing up
in the middle of some levels to provide
enemy reinforcements, while
enemy boss fights include a larger spider bot, a centipede, a hover tank and more besides.
Enemy design is rather
varied as the majority of the dozen or so
enemies have unique attacks or abilities and
vary in size, but have two things
in common as they are all capable of creeping up from anywhere even through vents or sewers and look as though they are straight out of the most horrifying of horror films.
When it comes to killing and feeling like a one person army, Hotline Miami 2 is as fun as ever, thanks the simple yet challenging combat,
varied enemy types that'll have keep players on their toes, and all new characters that change up the way you kill by offering new and cool gameplay mechanics, replacing the mask system
in the first game.
The
enemies vary from birds to annoying frogs and are not too detailed but it interesting to note that most of them end up being re-skinned and given more health to be «different» which really fits
in with the 8 - bit art choice.
There are over 40 weapons which can be upgraded after completing the second mission as the chief engineer Minikin is capable of upgrading the damage, accuracy, codex count, magazine size and reload speed for
varying amounts of
in - game currency referred to as credits that can be collected from areas throughout the spaceship and are randomly dropped by some
enemies too.
There's also a diversity
in the
enemies you face be it scorpions, bats or skeletons that whilst not imaginative
in design work well
in gameplay with their
varying attack styles.
Enemy design is
varied as
enemies are gradually introduced such as inhabitants of the jungle which come
in differing shapes and sizes that have been digitally corrupted, while flies will also attack Rad and Dusty with jellyfish
enemies firing barbs
in all directions and water is usually electrified as a deterrent from falling into it coupled with spiky red thorns, alongside dangerous looking red
enemies that attempt to prevent Dusty from achieving his objective
in the Pixelverse.
Sadly, most of them don't
vary the gameplay beyond going from point A to B — to kill
enemies, flip a switch, or variations thereof — and can be completed
in roughly four or five hours.
The player will find the gameplay versatility and speed traditional to dual - stick shooters but with the weapons and
enemies diversity normally found
in shoot»em ups, providing a more
varied and interesting gameplay.
In fact, Mario's cap can be used to take out your
enemies, or perhaps take control of your
enemies or just used as an extra platform to jump on, the choices
vary.
With the ability to rank up, level up, and obtain
varying scores
in both campaign and multiplayer modes by way of
enemy elimination, FPS» have unarguably adopted characteristics of role playing games.
Though I quickly found my favorites, certain scenarios required me to
vary up my abilities by mixing
in enemies with immunities and weaknesses.
Each
enemy you consume offers
varying move sets ranging from excessive jumps, to swimming under the sea or perhaps floating
in the air and or charging through mountain rocks with T - Rex.
Bloodforge is a third person hack - and - slash game
in where players venture forth into
varied environments and combat a number of
enemies, monsters and bosses.
Perks possess
varying lengths of effectiveness, such as a one shot effect for a huge explosion from «The Duke Is
In Town» perk, a time limited effect for freezing bullets from the «Ice Ice Baby» perk, and a session permanent effect for moving slower but increasing the amount of damage inflicted upon
enemies from the «Heavyweight» perk.
Rather than accelerating and braking, players would have to interact with
enemies in unique and
varying ways to increase speed.
Enemies are
varied and challenging
in The Evil Within 2.
Despite claims that Crimson Alliance is an action RPG, you can forget about finding deep character customisation, skill trees, character developement of practically all the hallmarks of an RPG
in the game, instead it chooses to focus heavily on the «action» part of its description, favouring hitting
varying enemies with swords.
In addition, the
enemies such as wood golems, deer women, undead soldiers and the freakish - looking, armless bird - men as well as the
varied environments that you will explore are all very well crafted.
Enemy design is just as
varied as the first Destiny as there is also Red Legion's army
in addition to the return of the Fallen.
If caught,
enemies will rip them, and their entire party limb from limb • 6 player co-op or solo play — A multitude of
varied playable characters await for players to choose from as they enter the fray
in online co-op mode or solo mode for those willing to brave the horrific specimens alone • Terrifying Zeds — New
enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player's party and pushing the challenge level and fear factor to new levels • Unique Blend Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the fold.
Enemies come in all manner of shapes and sizes with varying weaponry and armour such as some enemies have a cloaking device, while others have physical shields that are held in front of them, but do not cover their feet providing a weakness that can be taken advantage of, although some enemies have self - contained shields that will withstand a certain quantity of hits before exposing the enemy to taking
Enemies come
in all manner of shapes and sizes with
varying weaponry and armour such as some
enemies have a cloaking device, while others have physical shields that are held in front of them, but do not cover their feet providing a weakness that can be taken advantage of, although some enemies have self - contained shields that will withstand a certain quantity of hits before exposing the enemy to taking
enemies have a cloaking device, while others have physical shields that are held
in front of them, but do not cover their feet providing a weakness that can be taken advantage of, although some
enemies have self - contained shields that will withstand a certain quantity of hits before exposing the enemy to taking
enemies have self - contained shields that will withstand a certain quantity of hits before exposing the
enemy to taking damage.
Whilst each
enemy type's behaviour
varies, they however can largely be dealt with
in much the same way.
Players manually engage
enemies of
varying levels (displayed next to their person) scattered around the overworld for player and activate basic auto - attacks when
in range.
In place of dungeons consisting of a series of corridors with the occasional trap, the new games» dungeons feature more
varied layouts, traps and even some simple puzzles such as warping through the right devices, activate contraptions with the help of Chims, defeat
enemies located nearby select locations to unlock the final reward and more.
Nanashi is effectively a blank slate
in order to insert yourself into the situation, but the allies he makes are
varied and enjoyable, as are the various
enemies.
Every battle falls to a system of using a collection of cards which you paint add power and then to beat
enemies, these offer
varying forms of jump moves, hammer smacks, or typical Mario power ups to allow you to mix up various strategies
in order to beat an assortment of classic Mario
enemies.
The
enemies in A-Tech Cybernetic
vary enough to not feel too repetitive.
The
enemies encountered
in Gunman Clive
vary in each of the levels, from bandits that carry weapons and dynamite to creatures such as wolves and pelicans.
Crush your
enemies with the
varied weapons available to you, and choose a Mech that suits your gameplay to compete
in the unforgiving battlegrounds deep underground.