Sentences with phrase «varied enemies in»

Not exact matches

'' [The researchers»] conclusion was that the nature of action video game play was critical in «forcing players to simultaneously juggle a number of varied tasks (detect new enemies, track existing enemies and avoid getting hurt, among others)...»
Definitions vary according to the size of the window that constitutes life, (when it starts and stops), its quality or relative value as measured by those in power, (i.e. slaves regarded as half - people, uncharismatic mutations, the sick and aged, outsiders, outlaws, enemies, militarily weaker populations with confiscatable possessions, those with «fates worse than death», et al), and whose lives, (responsibility for all of a wars» deaths might be attributed to the defeated).
The researchers knew that aphids vary in their resistance to a major enemy, a parasitic wasp that lays an egg in a young aphid.
The enemies vary depending on what level you're on but it never changes the fact that you will be dead in moments if you don't pay attention, time your hits, and move often.
Unlike some tower defense games that seem to dole out waves of enemies in escalating numbers or strength, Hell Warders assumes that there will be a number of human players in the mix and so even very early waves consist of many enemies of varying types, with hulking mini-bosses appearing as early as the second wave.
Combat is much sturdier and enjoyable in Disney Infinity 3.0, particularly the varied enemies that you face and the Jedi powers at your disposal such as force pull, push and dash.
Given that, the gaming environment of Mario and Luigi: Dream Team Bros. is quite varied and interactive as you explore a plethora of strange places with puzzles, enemies and other challenges that could only be found in a Super Mario game.
Thankfully, enemy design is varied, and each enemy type is outlined in a Bestiary available in the menu.
The enemies encountered in Gunman Clive vary in each of the levels, from bandits that carry weapons and dynamite to creatures such as wolves and pelicans.
The supply missions are varied, often challenging, but usually more enjoyable than those offered by the CEO special cargo work — one had me stealthily disposing of enemies whilst searching for the supply crate, whilst another involved stealing a tank and (in my case, because my Bunker is so far from anything) using the sluggish Cargobob to deliver it to my facility.
In the Resistance mode, the different enemy factions of the game team up against the division agents coming at a team of up to 4 agents in a varied wave, similar to a standard horde modIn the Resistance mode, the different enemy factions of the game team up against the division agents coming at a team of up to 4 agents in a varied wave, similar to a standard horde modin a varied wave, similar to a standard horde mode.
Enemies also progressively get difficult both in terms of attack patterns as well as constitution, but fortunately, the game provides the hero a multitude of weapons with varying degrees of attack, speed, and range.
Ghat can pick - up guns and health and life (small flowers) that are in levels and even has some grenades that are available to him, so how you take out enemies can vary.
The incredibly thin roster of enemies is disappointing given how far older games managed to deliver a more exciting line - up of varied foes to battle against, often in just the first level, while also featuring better AI and avoiding resorting to cheap enemy placements to create a sense of challenge.
Totems in Dreamland is a solid Action game providing unique gameplay mechanics yet to be seen on Gear VR, in a beautiful world filled with plenty of varied enemies.
Level design is far more open, allowing for multiple strategies and varying enemy AI to adapt in real time and make each encounter feel unique.
Standing in your way are enemies of varying difficulty, tricky platforming sections, and some rather «floaty» controls.
The character design is rather varied as characters are referred to as assets as your character is sitting in an immersion chair in full control over an asset with different assets effectively having their own loadouts including a specific weapon to begin with, unique abilities and enhancements such as Collene Deckard classed as an Assassin with a 20 % increase in critical shots to enemies and a 10 % increase in speed who also has a Nanofiber Shadow Skin which makes the assassin practically invisible when in shadow as well as being equipped with a burst rifle and a laser pulse.
Voice - overs vary for each of the mercenaries as they swear when being overrun by Zeds and communicate with team members in a serious manner to remind them of low visibility or rather humorously inform the team of their generosity when handing out some free dosh, while enemy bosses taunt your character that your defeat is inevitable and a female trader comments on your team's progression and instructs your team to return to the trade pod for re-supply after each wave has been completed.
The window of damage varies widely from enemy to enemy, but there's nothing to explain a fully - powered Alis doing only 2 or 3 HP of damage to a given enemy when uber - wuss Noah does five times as much in the same round.
The enemy design includes guards with varying amounts of armour, weaponry and routines, mechanised spiders, flying drones, turrets and more besides with guards showing up in the middle of some levels to provide enemy reinforcements, while enemy boss fights include a larger spider bot, a centipede, a hover tank and more besides.
Enemy design is rather varied as the majority of the dozen or so enemies have unique attacks or abilities and vary in size, but have two things in common as they are all capable of creeping up from anywhere even through vents or sewers and look as though they are straight out of the most horrifying of horror films.
When it comes to killing and feeling like a one person army, Hotline Miami 2 is as fun as ever, thanks the simple yet challenging combat, varied enemy types that'll have keep players on their toes, and all new characters that change up the way you kill by offering new and cool gameplay mechanics, replacing the mask system in the first game.
The enemies vary from birds to annoying frogs and are not too detailed but it interesting to note that most of them end up being re-skinned and given more health to be «different» which really fits in with the 8 - bit art choice.
There are over 40 weapons which can be upgraded after completing the second mission as the chief engineer Minikin is capable of upgrading the damage, accuracy, codex count, magazine size and reload speed for varying amounts of in - game currency referred to as credits that can be collected from areas throughout the spaceship and are randomly dropped by some enemies too.
There's also a diversity in the enemies you face be it scorpions, bats or skeletons that whilst not imaginative in design work well in gameplay with their varying attack styles.
Enemy design is varied as enemies are gradually introduced such as inhabitants of the jungle which come in differing shapes and sizes that have been digitally corrupted, while flies will also attack Rad and Dusty with jellyfish enemies firing barbs in all directions and water is usually electrified as a deterrent from falling into it coupled with spiky red thorns, alongside dangerous looking red enemies that attempt to prevent Dusty from achieving his objective in the Pixelverse.
Sadly, most of them don't vary the gameplay beyond going from point A to B — to kill enemies, flip a switch, or variations thereof — and can be completed in roughly four or five hours.
The player will find the gameplay versatility and speed traditional to dual - stick shooters but with the weapons and enemies diversity normally found in shoot»em ups, providing a more varied and interesting gameplay.
In fact, Mario's cap can be used to take out your enemies, or perhaps take control of your enemies or just used as an extra platform to jump on, the choices vary.
With the ability to rank up, level up, and obtain varying scores in both campaign and multiplayer modes by way of enemy elimination, FPS» have unarguably adopted characteristics of role playing games.
Though I quickly found my favorites, certain scenarios required me to vary up my abilities by mixing in enemies with immunities and weaknesses.
Each enemy you consume offers varying move sets ranging from excessive jumps, to swimming under the sea or perhaps floating in the air and or charging through mountain rocks with T - Rex.
Bloodforge is a third person hack - and - slash game in where players venture forth into varied environments and combat a number of enemies, monsters and bosses.
Perks possess varying lengths of effectiveness, such as a one shot effect for a huge explosion from «The Duke Is In Town» perk, a time limited effect for freezing bullets from the «Ice Ice Baby» perk, and a session permanent effect for moving slower but increasing the amount of damage inflicted upon enemies from the «Heavyweight» perk.
Rather than accelerating and braking, players would have to interact with enemies in unique and varying ways to increase speed.
Enemies are varied and challenging in The Evil Within 2.
Despite claims that Crimson Alliance is an action RPG, you can forget about finding deep character customisation, skill trees, character developement of practically all the hallmarks of an RPG in the game, instead it chooses to focus heavily on the «action» part of its description, favouring hitting varying enemies with swords.
In addition, the enemies such as wood golems, deer women, undead soldiers and the freakish - looking, armless bird - men as well as the varied environments that you will explore are all very well crafted.
Enemy design is just as varied as the first Destiny as there is also Red Legion's army in addition to the return of the Fallen.
If caught, enemies will rip them, and their entire party limb from limb • 6 player co-op or solo play — A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone • Terrifying Zeds — New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player's party and pushing the challenge level and fear factor to new levels • Unique Blend Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the fold.
Enemies come in all manner of shapes and sizes with varying weaponry and armour such as some enemies have a cloaking device, while others have physical shields that are held in front of them, but do not cover their feet providing a weakness that can be taken advantage of, although some enemies have self - contained shields that will withstand a certain quantity of hits before exposing the enemy to taking Enemies come in all manner of shapes and sizes with varying weaponry and armour such as some enemies have a cloaking device, while others have physical shields that are held in front of them, but do not cover their feet providing a weakness that can be taken advantage of, although some enemies have self - contained shields that will withstand a certain quantity of hits before exposing the enemy to taking enemies have a cloaking device, while others have physical shields that are held in front of them, but do not cover their feet providing a weakness that can be taken advantage of, although some enemies have self - contained shields that will withstand a certain quantity of hits before exposing the enemy to taking enemies have self - contained shields that will withstand a certain quantity of hits before exposing the enemy to taking damage.
Whilst each enemy type's behaviour varies, they however can largely be dealt with in much the same way.
Players manually engage enemies of varying levels (displayed next to their person) scattered around the overworld for player and activate basic auto - attacks when in range.
In place of dungeons consisting of a series of corridors with the occasional trap, the new games» dungeons feature more varied layouts, traps and even some simple puzzles such as warping through the right devices, activate contraptions with the help of Chims, defeat enemies located nearby select locations to unlock the final reward and more.
Nanashi is effectively a blank slate in order to insert yourself into the situation, but the allies he makes are varied and enjoyable, as are the various enemies.
Every battle falls to a system of using a collection of cards which you paint add power and then to beat enemies, these offer varying forms of jump moves, hammer smacks, or typical Mario power ups to allow you to mix up various strategies in order to beat an assortment of classic Mario enemies.
The enemies in A-Tech Cybernetic vary enough to not feel too repetitive.
The enemies encountered in Gunman Clive vary in each of the levels, from bandits that carry weapons and dynamite to creatures such as wolves and pelicans.
Crush your enemies with the varied weapons available to you, and choose a Mech that suits your gameplay to compete in the unforgiving battlegrounds deep underground.
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