Sniper rifles are the most
varied weapon class in the game, and the ones with the most plentiful ammo.
Not exact matches
The hunters are a little more
varied as each team member has his / her own
class and
weapons.
Different playable
classes,
varied level objectives, diverse
weapons, and a plethora of other gameplay options could have helped alleviate some of the repetition but unfortunately, none of that kind of content is featured here.
The character design is rather
varied as characters are referred to as assets as your character is sitting in an immersion chair in full control over an asset with different assets effectively having their own loadouts including a specific
weapon to begin with, unique abilities and enhancements such as Collene Deckard
classed as an Assassin with a 20 % increase in critical shots to enemies and a 10 % increase in speed who also has a Nanofiber Shadow Skin which makes the assassin practically invisible when in shadow as well as being equipped with a burst rifle and a laser pulse.
Though having a
varied collection of
classes on your team will make you more prepared for an upcoming assault, when the action finally goes down, it often comes down to the base qualities of the three primary
weapon types.