Sentences with phrase «various areas of the game»

All this work has gone into various areas of the game, but there is an undeniable sense that the released product is not finished.
Ruffian Games has expanded its studio with fifteen new recruits from various areas of the games industry.
The magnetic disk format allowed true game saving at a time when flash memory was very expensive due to a silicon shortage, which caused most cartridge - based games to use passwords to unlock various areas of the game for later play.
By timing your sword swings to the music, by using the right joystick, you can block the attacks and survive the various areas of the game.

Not exact matches

During the day my family lounged poolside while soaking in the panoramic vistas of the Banderas Bay, played numerous board and card games the villa provides, sipped cocktails and coffee by the various fireplaces, and watched Netflix movies with surround sound in multiple areas of the home — including an entertainment center — where you can lounge on cushioned couches.
One of our various problems is that Lacazette plays all his football in the penalty area... and under Wenger... the build up is sooo slow and intellectual that he does not get into the game.
On the structural side, individuals who are perceived as having an online game addiction show significant gray matter atrophy in various areas of the brain (right orbitofrontal cortex, bilateral insula, and right supplementary motor area) once examined on brain MRI studies.
Chatting with the characters that often provide helpful hints and exploring the various areas reminded me of how much I love these types of games.
Dragon Quest XI continues the gameplay of previous games in the series, in which players explore worlds and fight against various monsters, including the ability to explore high areas.
Although I spoiled the NAMES of the bosses and areas, and the game's opening, here are the things I will 100 % not spoil until the game releases: - The content of the various areas.
Below are all of the maps you'll find in the game, to help you navigate your way throughout the various different areas that you will encounter...
Those familiar with games like The Creeps will recognize the basic formula of Monster Feed as you throw down towers of various flavors (e.g., area damage, slowing, poison, fast etc.) and upgrade them to deal with the incoming waves of enemies.
Of course, if you've seen the various trailers and presentations for the game, you know there's still many large areas to explore, even if it's not a full open world game.
Like most Super Mario games, they're locked behind various activities, including platforming sections, timed runs, Koopa races, an assortment of puzzles or merely just donning the right costume to unlock a secret area.
On this page, part of our Horizon Zero Dawn guide, we'll outline the various things you can get up to in The Cut, a new area found to the North of the main game's map.
After building a strong frame fortified by clear success metrics, you can engineer a set of learning activities that helps students explore these concepts and construct knowledge around them in a variety of ways: Students can play math games, solve a variety of open - ended tasks, or even build Lego structures with various areas and perimeters.
The pack includes: Display banner - A long banner for a display with pictures Father Christmas - A large picture of Father Christmas for your displays Display lettering - Large letters to spell out «Father Christmas» decorated in red and whte stripes Number line - A number line to 50 on Christmas doors Alphabet line - An alphabet line on Elves Story words - Word cards with words relating to the story - great to include in your writing area Counting cards - Cards from 1 - 10 with different numbers of drinks to count Speech bubble worksheets - Various worksheets to fill in the speech bubbles Word mat - An A4 word mat with pictures to help when writing about the story Face masks - Colour and black and white face masks of Father Christmas and Elves to use for story telling and role play Father Christmas model - Make a model of Father Christmas using split pins Playdough mats - Various colourful mats to use with play dough for counting and Christmas Matching pairs - A colourful matching pairs game to make and play Colour Elves - Different coloured elves with the colour name Worksheet - Design a new drink for Father Christmas Christmas tree game - Spin the spinner and collect different decorations for your tree Banner - A long «Happy Christmas» banner for your classroom decorated with holly leaves Worksheets - Various worksheets to draw different parts of the story, to draw your food and drink for Father Christmas and to design a sleigh for Father Christmas Game - Deliver all the presents in your sleigh first to win the game Maths worksheets - Various worksheets with counting, addition, subtraction and symmettry Design a decoration - Design a new decoration for your Christmas tree Decorations - Various Christmas decorations to cut out and colour Game - Roll a die and cover the numbered star in the night sky - plus a version to use two dice and add the numbers together and cover the number Please note: The art work used in these resources has been produced by ourselgame to make and play Colour Elves - Different coloured elves with the colour name Worksheet - Design a new drink for Father Christmas Christmas tree game - Spin the spinner and collect different decorations for your tree Banner - A long «Happy Christmas» banner for your classroom decorated with holly leaves Worksheets - Various worksheets to draw different parts of the story, to draw your food and drink for Father Christmas and to design a sleigh for Father Christmas Game - Deliver all the presents in your sleigh first to win the game Maths worksheets - Various worksheets with counting, addition, subtraction and symmettry Design a decoration - Design a new decoration for your Christmas tree Decorations - Various Christmas decorations to cut out and colour Game - Roll a die and cover the numbered star in the night sky - plus a version to use two dice and add the numbers together and cover the number Please note: The art work used in these resources has been produced by ourselgame - Spin the spinner and collect different decorations for your tree Banner - A long «Happy Christmas» banner for your classroom decorated with holly leaves Worksheets - Various worksheets to draw different parts of the story, to draw your food and drink for Father Christmas and to design a sleigh for Father Christmas Game - Deliver all the presents in your sleigh first to win the game Maths worksheets - Various worksheets with counting, addition, subtraction and symmettry Design a decoration - Design a new decoration for your Christmas tree Decorations - Various Christmas decorations to cut out and colour Game - Roll a die and cover the numbered star in the night sky - plus a version to use two dice and add the numbers together and cover the number Please note: The art work used in these resources has been produced by ourselGame - Deliver all the presents in your sleigh first to win the game Maths worksheets - Various worksheets with counting, addition, subtraction and symmettry Design a decoration - Design a new decoration for your Christmas tree Decorations - Various Christmas decorations to cut out and colour Game - Roll a die and cover the numbered star in the night sky - plus a version to use two dice and add the numbers together and cover the number Please note: The art work used in these resources has been produced by ourselgame Maths worksheets - Various worksheets with counting, addition, subtraction and symmettry Design a decoration - Design a new decoration for your Christmas tree Decorations - Various Christmas decorations to cut out and colour Game - Roll a die and cover the numbered star in the night sky - plus a version to use two dice and add the numbers together and cover the number Please note: The art work used in these resources has been produced by ourselGame - Roll a die and cover the numbered star in the night sky - plus a version to use two dice and add the numbers together and cover the number Please note: The art work used in these resources has been produced by ourselves.
Display pictures - Large A4 coloured pictures of things to do with bonfire night and the story of Guy Fawkes Colouring pictures - Large black and white pictures Display border - Each piece is decorated with pictures and can be printed as many times as you need for a display board of any size Songs and rhymes - Six decorated songs and rhyme cards related to Bonfire Night for the children to learn - 2 of these rhymes are number rhymes so would be great for your maths lessons A4 border - Individual A4 sized page with a border - great for adding work to ready for the display or for the children to use in the writing area Questions - Question cards each decorated with colour pictures Topic words - Words about Guy Fawkes and Bonfire Night each decorated with fireworks Fireworks - Colour photos of fireworks - great for discussion and displays Houses of Parliament - Colour photos of The Houses of Parliament Counting card - Rocket counting cards Dice game - Two different sheets with a black and white firework picture - roll the die and colour the correct part of the firework Literacy Worksheets - Various worksheets such as completing the sentences about fireworks, true and false worksheet about Guy Fawkes, describing fireworks, writing safety instructions Maths Worksheets - Make the rocket symmetrical, complete the addition and subtraction sums on the fireworks plus blank calculation sheets so you can differentiate the sums Ideas - An ideas sheet with lots of ideas to cover different areas of the curriculum when teaching about Bonfire Night and the Gunpowder Plot Cutting skills - Cut out the parts of the firework and assemble - there are two different sheets Safety Posters - Eight posters about firework safety for the children to colour Picture dominoes - A colour dominoes game Guy Fawkes pictures - Pictures from old documents about Guy Fawkes and the plot Draw the fireworks - A colour and a black and white worksheet Size worksheet - Cut out and order the rockets in size order - in colour and black and white Matching pairs game - Match the coloured Bonfire Night pictures Rhyme - «Remember, Remember the Fifth of November» - A decorated rhyme card
We have incorporated leaderboards into various areas of both the Academy LMS and Genie, our game - based authoring tool.
Our modern designed common areas such as games room and lounge area offer a great space to socialize or join in for one of our various events.
Most of the game is trekking through the same areas back and forth for various objectives.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Throw: you can throw Pikmin around, in order to have them go grab something in a high place, or get some Sparklium from a plant for example Battle: Throw the Pikmin at enemies to defeat them, but naturally, enemies will fight back Treasure: there's various pieces of «treasure» to be found in the game, and you can have the Pikmin carry them around Stages: there's various stages to explore in the game, each one with its own theme (a cave, an underwater area, etc.).
Various areas take in the history of other games in the Mario franchise, from Luigi's Mansion through to Mario Galaxy, even going so far as to include a Donkey Kong arcade flavoured level with Toad silhouetted in neon.
Cabela's African Adventure (PS4 / XB1): With vast hunting areas 5x the size of any other Cabela's game, take on large heard of stampeding buffalo, packs of predators, and explore the wilderness of Africa on foot or by vehicle, as you attempt to take down the «Big 5» across various biomes.
All characters have completely different move sets, with various areas of effect, bonuses, and strength, or buffs, and building up a cool effective party is part of the game's fun.
Although no physical game was playable a short film was instead shown to the viewers, it included both a cinematic trailer and snippets of gameplay from various areas of New Bordeaux.
Most major areas within the base feature various upgrades and perks which the player can purchase and unlock; these can be researched in any order according to the player's needs and available resources, but purchasing some or all of the upgrades will provide a significant advantage to the player in their quest to complete the game's missions!
Volition: Experienced Project Manager «Volition, Inc., a video game studio located in Champaign, Illinois, is seeking an experienced Project Manager to manage various areas of development on one of their exciting game teams.
There's a degree of nonlinearity in these upgrades and in how progress can be made through areas that feels a little different than in a Metroid game, which would normally shunt the player through a proscribed route along the various security doors and clearance levels.
While some may view this lack of an open - world as a flaw, it really isn't because it has allowed CDProjeckt, the games developers, to create a far more detailed and believable world, although it should be said that the various NPCs that occupy the areas don't move around or actually do anything, which sort of shook me from my immersion within the world.
Upon completing the prologue of the game, objectives become available on the map by hacking junction boxes that are scattered around the city and various collectibles and enemy locations become available in the area that you hack and upon completion of certain story missions.
The final boss of this mission takes advantage of the game's attempt at making the fights spread out across various spaces in the landscape opposed to only fighting within one specific area the entire time.
As the game's credits begin, it is revealed through the snapshots that Toad and the other heroes finally had the time to relax in the various areas of Isle Delfino after Bowser's defeat.
After a quick, dark sneak makes the case that stealth is a semi-viable option in this game, you're thrust into a large, open wooded area, full of sniping spots and secret routes, and surrounded by various mission objectives.
In Crash Bandicoot 2: Cortex Strikes Back — the second game in the Crash Bandicoot N. Sane Trilogy — one of the ways you unlock secret areas is by collecting gems of various colors.
Making use of their different skills not only helps you progress through the game, but these skills will also get you to areas which hold various collectibles for you to get hold of.
Many of these titles have set benchmarks for fighting games in various different areas over the years and make DoA's factual status as an absolute shit game comparatively all the more apparent, while DoA has literally been nothing more than an ugly - ass redheaded stepchild of the masterful fighting games I listed earlier.
At various points, it can take a bit to level up and feel strong enough to survive the tougher areas of the game, especially when you're exploring around and unintentionally enter a place you're clearly not supposed to be in yet.
The number one thing that annoys me the most about this game above all else though, is the meaningless backtracking without getting any kind of reward from it all, and just to top it all off, you'll end up going through various different areas of the field map, which are all surrounded by monsters, you finish the mission that you set out for, sit through a long cut - scene, but guess what happens next?
Being able to give my troops commands to enable various areas of the board seemed like just the kind of odd twist that would make the game unique.
The game tasks you with infiltrating into various areas of the city and save children who have been captured by serial killers.
Once you've chosen a mission and selected up to three AI companions to join you (or human players using the game's online features) you take to one of the various areas to do battle against the Aragami that threaten your people's existence.
Now that Forza 7 has had time to take players on a couple of laps around the track, players have started to really dig into the game's various systems; filling message boards and forums with all sorts of details on what they like about the game, as well as some less - than - stellar areas that need to be addressed.
The video shows off how various aspects of how the game is made, including how the title logo gets those little flames behind it, how some sprites are assembled before they're shown to the player, and how the behind - the - back overworld areas work.
Where the original game was a fairly linear side - scroller, HD takes from the NES title and opens Kazakh up into a nonlinear, interconnected space, filled with various tiered environments, complete with hidden areas and save - rooms: The Metroid and Castlevania games feature this style of open - world gameplay, thus inadvertently creating the term «Metroidvania».
During my professional life I developed games, participated in exhibitions of visual arts, created visual identity and virtual scenarios, I was responsible for designing animation and editing for major TV stations in Brazil, in addition to teaching various subjects in the communication area in universities from São Paulo.
As players move into the later areas and become accustomed to the behaviors of the various creatures they might meet, they'll begin to realize that there were some things they may have missed in the earlier areas because they simply didn't pick up on a subtle trick that the game intuitively puzzles them into learning later.
The picture all of these observations paint is of a good game that could have been even better if pushed a little further in various areas: a little more challenge, a story with perhaps a bit more build up towards the climax, and music that strives to go beyond ambiance in key moments could have enhanced Apocalipsis considerably.
The theme is found throughout the game, through the lore of Native American tribes that settled in the Blackwood Pines area, through various Totems found throughout the gameplay that show snippets of ominous events that may or may not occur, and even when you trigger such events during gameplay, you'll see a ripple of butterflies in the corner of the screen.
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