Everyone knows video games have to make money somehow, but the question over how games make money became one of the central arguments in 2017, as
various big name publishers brought one of the most popular ways to monetize mobile and free - to - play games — loot boxes — into the mainstream.
As self - publishing matures, as the
various distribution media for self - published works evolve, hopefully a way will emerge that helps assure a measure of quality without relying on the lumbering behemoths of
big name publishers.