Sentences with phrase «various game engines»

Not exact matches

There are various game modes, but because the core fighting engine doesn't ever change, players end up doing the same old thing no matter what's chosen.
Prior to the announcement, the designer visited various development studio's in the search for a game engine alongside PlayStation 4 lead architect, Mark Cerny.
The project, which is spearheaded by composer Josh Whelchel (the man behind the music from BoneSaw and both Spirit Engine games), combines the talents of various independent musicians — game composers or otherwise — to raise money for the American Cancer Association.
The engine test is a method of measuring the various types of computers that are able to run the game.
Each chapter deals with a single sub-system of a game engine and gives a high level overview of all the requirements and associated issues, then zooms in on key requirements and offers semi-detailed explanations and most importantly points the reader to various solutions and resources with more information on the subject.
The introduction of new physically based shading techniques due to the latest iteration of the Chrome Engine means a higher quality look to the game models and objects as they react in a more realistic way to various lighting conditions
Details on Bomberman, Lode Runner, Famicom BASIC, various Mario games on Japanese computers, special deals with Nintendo, Dezeni Land & World, Princess Tomato in the Salad Kingdom, Ys for PC Engine CD - ROM and the series» history at Falcom, plus Tengai Makyou II as one of the most expensive games in Japanese history.
Low - resolution textures and low - polygon models attempt to represent the various spaceships, jungles, alien cities, and «Xenos» that populate the linear corridors of N.O.V.A. Occasionally an in - engine cutscene will play out, reminding you that this is indeed a game in a post-Quake II world.
Similarly, the various modules of the game don't all need to be jammed into the same environment, or even the same engine code.
The demo shows various aspects of the game and some engine tools used to create it.
Jankowski chats about the various new vehicles and specs such as the monster trucks, drift cars and motorcycles and touches on the new work that has gone into the engine to improve the game's looks and handling model.
Game Development Workshop Using the Unity Game Engine - New Media Manitoba is happy to present this 4 - part educational series on Unity to help you learn the various aspects and functionality of the Unity Game Engine in a fun collaborative environment.
Autodesk will be talking about opportunities with their various development software solutions and we will also hear from Unity3D about the new options for developers with the popular cross-platform game engine — including Oculus Rift support.
They were interesting for people who'd never really seen a 3D action game / platformer before and showed off various parts of the engine.
The developer has given deeper insight into various aspects of the game's engine, including CPU core and memory utilization, polygon models, texture resolution, advancements in real - time lighting and reflections.
The three panelists at a Sony session touted the various engines they used in creating their games - Unity, PhyreEngine and MonoGame - as a difficult process made much easier with help from Sony's indie outreach programs.
This version of the popular 2D game development engine previously cost $ 49.99 and removed various limitations on the trial version of GameMaker Studio.
Various game modes include a Grand Prix where players face off with AI in different engine size classes, a classic versus mode where four players can compete in split - screen, a battle mode where players don't race but find weapons to pop each other's balloons, as well as a LAN play mode where up to eight Gamecube consoles can be connected for 16 - player races.
Ubisoft has built the Splinter Cell games over the last few years using various versions of the Unreal Engine from Epic, though with additional graphics features added by the developer to take advantage of more advanced graphics cards.
As one of the most varied members on the team, he's worked on AI systems for the ASCII game Sowlar (IndieCade), functioned as a visual engineer and world designer on Solstice (presented at Tokyo Game Show for Sense of Wonder Night), and created various 2D and 3D graphics engines from scragame Sowlar (IndieCade), functioned as a visual engineer and world designer on Solstice (presented at Tokyo Game Show for Sense of Wonder Night), and created various 2D and 3D graphics engines from scraGame Show for Sense of Wonder Night), and created various 2D and 3D graphics engines from scratch.
JUNE 10TH 8 am UBISOFT THEY WILL TALK ABOUT: The two new upcoming Assassin's Creed games, various modes from Far Cry 4, The Crew «s release plans, what's next for the awesome UbiArt framework engine, the next inevitable Just Dance, new gameplay footage from The Division.
The bonus stages, unlike in Sonic the Hedgehog, don't use a different engine and are more like Dynamite Headdy «s tutorial levels: played in order to unlock codes at the end of the game and also for continues (if cleared quickly enough), they involve using skill with various common level design elements like the previously mentioned poles, trampoline - drum platforms, and other obstacles like monkey bars and grabbable ledges.
As you gun down enemies, you'll earn coins, which can be used in shops in order to upgrade Opa - Opa, with upgrades ranging from wings or engines making Opa - Opa move faster, various types of guns like lasers and spread shots, different kinds of bombs, and late in the game the titular Tears of Opa - Opa.
Add Super Mario Bros X, the Hello Engine, various other fan game engines and Super Mario Maker into the picture, and videos like this really aren't fooling anyone any more.
A few months ago Kojima went on a tour of various Sony first party studios, reportedly looking at their game engines.
Two weeks ago, I posted on an emerging story reported on various blogs that FindLaw was using paid links to game Google and earn better search engine placement for customers, some of whom paid as much as $ 1,000 for a FindLaw listing.
AMD has likely improved its results with these various games and game engines, but this isn't just about the individual games.
ReCore's Definitive Edition will flesh out the game in various ways, adding new features, an improved engine, and much more.
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